Reaching Skyward by SelfTitled
In Reaching Skyward you build a plant and reach for the sky. Manage water and energy.
Leafs produce carbon and produce energy but require water.
Roots require energy and produce water.
Stems provide structure for your plant but also requires water and energy.
if a node of your plant goes for to long without required resources it will die and fall off.
There is no goal (ran out of time :( ).
Controls
-----------------------------
Mouse
- Left click node to select and click buttons that appear to perform actions.
- Right click cancel action.
- Middle mouse button drag camera around.
- Scroll wheel to zoom.
Backspace - goes back to main menu
W, A, S,D - Move camera
Q, E - Zoom in/out
1,2 - max zoom, min zoom
Software Used
-----------------------------
Unity
Visual Studio
Paint.net
Krita
Audacity
Garage Band
Leafs produce carbon and produce energy but require water.
Roots require energy and produce water.
Stems provide structure for your plant but also requires water and energy.
if a node of your plant goes for to long without required resources it will die and fall off.
There is no goal (ran out of time :( ).
Controls
-----------------------------
Mouse
- Left click node to select and click buttons that appear to perform actions.
- Right click cancel action.
- Middle mouse button drag camera around.
- Scroll wheel to zoom.
Backspace - goes back to main menu
W, A, S,D - Move camera
Q, E - Zoom in/out
1,2 - max zoom, min zoom
Software Used
-----------------------------
Unity
Visual Studio
Paint.net
Krita
Audacity
Garage Band
Ratings
| Coolness | 52% | 3 |
| Overall | 3.04 | 653 |
| Audio | 3.09 | 278 |
| Fun | 2.84 | 694 |
| Graphics | 3.38 | 331 |
| Humor | 1.80 | 675 |
| Innovation | 3.60 | 217 |
| Mood | 3.09 | 384 |
| Theme | 4.08 | 173 |
Too bad you couldn't finish it, I like the growing though.
3 double roots and every stem with 2 leafs seems to do the job
Check it out: http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=38385
Because of this I might be a bit biased when I say it's a great idea :)
You're is definitely more polished. I added physics to mine, so branches can break if they're too heavy.
One thing I would suggest is make the energy and water rates always visible, I had to always have one node clicked to see how my resources are doing.
Other than that I would just say the variables need a bit of tweaking to make it more challenging, but you probably would've done this if you had more time anyway.
Mine doesn't have an end goal either, and also suffers from balance issues.
Good job :)
Damn...cant play it! :|
I like concept, colors and UI, good job.