Reaching Skyward by SelfTitled

[raw]
made by SelfTitled for LD34 (COMPO)
In Reaching Skyward you build a plant and reach for the sky. Manage water and energy.

Leafs produce carbon and produce energy but require water.
Roots require energy and produce water.
Stems provide structure for your plant but also requires water and energy.

if a node of your plant goes for to long without required resources it will die and fall off.

There is no goal (ran out of time :( ).

Controls
-----------------------------
Mouse
- Left click node to select and click buttons that appear to perform actions.
- Right click cancel action.
- Middle mouse button drag camera around.
- Scroll wheel to zoom.

Backspace - goes back to main menu
W, A, S,D - Move camera
Q, E - Zoom in/out
1,2 - max zoom, min zoom


Software Used
-----------------------------
Unity
Visual Studio
Paint.net
Krita
Audacity
Garage Band

Ratings

Coolness 52% 3
Overall 3.04 653
Audio 3.09 278
Fun 2.84 694
Graphics 3.38 331
Humor 1.80 675
Innovation 3.60 217
Mood 3.09 384
Theme 4.08 173

Feedback

Chubb1337
14. Dec 2015 · 19:21 UTC
Cool concept!

Too bad you couldn't finish it, I like the growing though.

3 double roots and every stem with 2 leafs seems to do the job
pluberski
14. Dec 2015 · 19:33 UTC
Really nice looking game! I found the mouse control a bit touchy, but that might just be me. :) Overall, really nice!
OrangeeZ
15. Dec 2015 · 13:30 UTC
Super prototype.
BlazzGuy
15. Dec 2015 · 13:35 UTC
Very enjoyable growing look. Nice to look at for sure. It is a shame there's little substance to it - apart from lacking carbon to expand, I never noticed any strain on my plant...? Maybe I should just try to build only stems and observe my failings, but it definitely looks like an idea to explore further!
Reggianito
15. Dec 2015 · 13:40 UTC
Lovely prototype, would love to see expanded into a game. The font is sometimes unreadable.
Windywyll
15. Dec 2015 · 16:42 UTC
Really cool concept, i wish i could test it if you finish it.
hydancer
16. Dec 2015 · 11:29 UTC
I like this idea. It reminds me of one those resource mining strategy flash games. It would be cool to be able to see some sort of water/energy flow within the tree so people can get a better idea of what does what. It would also be cool if you could eventually expand to manage multiple trees. It would be even cooler if you could evolve your trees to do one or another thing really well based on the surrounding environment or something. I guess I really liked this general idea. Your execution was OK for the time given and I'd love to see it expanded.
Japes
16. Dec 2015 · 11:49 UTC
Dude I had almost the exact same idea as you!
Check it out: http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=38385

Because of this I might be a bit biased when I say it's a great idea :)

You're is definitely more polished. I added physics to mine, so branches can break if they're too heavy.

One thing I would suggest is make the energy and water rates always visible, I had to always have one node clicked to see how my resources are doing.
Other than that I would just say the variables need a bit of tweaking to make it more challenging, but you probably would've done this if you had more time anyway.
Mine doesn't have an end goal either, and also suffers from balance issues.

Good job :)
Bobsleigh
16. Dec 2015 · 19:53 UTC
Great entry! I enjoyed growing my plant and trying funky architectures. Graphics were good too.
mukult
16. Dec 2015 · 20:09 UTC
No mac or a web version!!
Damn...cant play it! :|
Yvanor
16. Dec 2015 · 20:15 UTC
Good prototype, so bad you didn't have time to finish it, it could be great :)
thebrickanator
16. Dec 2015 · 20:17 UTC
This was really fun but after a while it became a little too repetitive, but I assume that would be different had you finished :P well done :)
KriBoNiTa
16. Dec 2015 · 20:20 UTC
Looking really nice !

I like concept, colors and UI, good job.
Pepejson
16. Dec 2015 · 20:31 UTC
Very interesting game, shame it does'n have any goal, but still it's addictive game :)
Hot Box Games
23. Dec 2015 · 17:21 UTC
Nice, like the others said would be nice if it was complete but great prototype.
alhvi
02. Jan 2016 · 23:33 UTC
Really interesting concept. Nice UI too :)