Meltdown Countdown by LukeDJ
Meet Hazman, who after being abandoned by his colleagues at the L.O.O.P (Large Organisation Operating Precariously) nuclear power plant, must use his speed and wits to put a stop to the impending meltdown. With so many parallel universes, surely there's one where Hazman succeeds...right?
WASD to move, E to interact, Space to pick up, Mouse to move camera, Mouse scroll wheel to zoom
(character animations from Mixamo, fire & steam VFX from Unity Particle Pack)

A full walkthrough of the game can be found here (spoiler alert!): https://youtu.be/c0am7MIZ1lU
Ratings
| Overall | 276th | 3.913⭐ | 25🧑⚖️ |
| Fun | 345th | 3.739⭐ | 25🧑⚖️ |
| Innovation | 472th | 3.636⭐ | 24🧑⚖️ |
| Theme | 1039th | 3.375⭐ | 26🧑⚖️ |
| Graphics | 31th | 4.646⭐ | 26🧑⚖️ |
| Humor | 277th | 3.587⭐ | 25🧑⚖️ |
| Mood | 181th | 4⭐ | 25🧑⚖️ |
| Given | 21🗳️ | 28🗨️ |
Beautiful art, nice sounds and, as I said, addicting gameplay. This is truly awesome!
Also, you have to love the walking animation. That was a lot of fun to watch
The art is just awesome, and the character animation is quite cute and funny. The movement was smooth and seemed polished.
It was insanely difficult for me to work out the lever minigame, took me a very very long time. Once I finally figured it out though I was able to beat the game JUST in time.
I think this is an amazing game and has so much potential. I think the pick up/use item controls for PC were a little awkward between 'space' and 'e', since I usually asociate spacebar with a jump action it took me a while to get used to picking up with it.
All around great submission, this was seriously good!
-feedback I noticed it being a little laggy, also when you die while holding the lever you start with one in the next try. also the movement going forward seemed sluggish or the mouse was too sensitive, being the time frame was 3 days I understand! It is amazing to see something like this come to life!!!