Looping by guimoliveira
Help the little robot to get out of the loop. :robot: :thumbsup:
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Controls:
[W or Up arrow]: jump and climb
[SPACE]: shoot and enter
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Images:



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If you get stuck in a loop, look at the map or watch the playthrough. :smile:
https://www.youtube.com/watch?v=ImzGLLGtmWw
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Editor: Atom
Code: Everything made during the jam (no pre-existing codes, no engine, no frameworks, no libs) - only JavaScript - Please don't look at my codes :smile: It's a mess!
Images: Made during the jam using Krita
Sounds: Made during the jam using https://www.bfxr.net/
Music: From internet :angry: I didn't have time to create.
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POST-JAM VERSION
- 30 more levels. (50 in total)
- Levels 16, 17 and 18 fixed.
- Doors fixed, they don't take you to a previous level anymore. :(
- 5 new original musics ~~(random notes with random instruments)~~ for the game - made using LMMS.
- You can now press [SHIFT] to give a boost.
- Some bugs fixed.
- Do not consider this version to rate the game.
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EPILEPSY CAUTION
If you or any member of your family has a history of epilepsy, consult a physician before playing this game. You use the game at your own risk.
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Please comment at what level you got stuck, or if you reached the end, how long it took. :heart:
Ratings
| Overall | 589th | 3.641⭐ | 73🧑⚖️ |
| Fun | 527th | 3.577⭐ | 73🧑⚖️ |
| Innovation | 334th | 3.75⭐ | 74🧑⚖️ |
| Theme | 187th | 4.167⭐ | 74🧑⚖️ |
| Graphics | 1279th | 2.972⭐ | 73🧑⚖️ |
| Audio | 879th | 2.97⭐ | 69🧑⚖️ |
| Humor | 452th | 3.179⭐ | 69🧑⚖️ |
| Mood | 1232th | 2.964⭐ | 71🧑⚖️ |
| Given | 138🗳️ | 127🗨️ |
I liked the hints on the screen when the player keeps repeating itself and liked the implementation of loop.
Nonetheles, keep up the work and see you in the future man.
I don't know if I should try to find another entrance from level 16, try to land before the robot and shoot him (maybe mid-air), or jump past the robot. The latter two seem impossible, and the first seems unlikely given the rest of the game. This makes it a bit hard to reason what the possibility space for the puzzle is, which makes me want to give up.
Edit: I managed to get past level 17 (before watching the solution). I don't think the puzzle is well designed, given there is a pretty big penalty (10 seconds?) for failing even if you know which portals to take. I just got reset to level 1 not too long after, after another somewhat uninformed decision (maybe there's a pattern here that I am too tired to spot). (edit2: after watching the playthrough, this was the very last choice to make)
Very nice take on the theme!
Few negative point that are not major but could be improve:
* some levels are won by doing a pixel perfect action which is, in my opinion, a bad way of making it difficult, especially given the number of good puzzles you had already in.
* when passing through a door, going back through it take you back at the last "big" checkpoint which is a bit harsh in my opinion and not a lot of fun as you already know how to solve the puzzles, just coming back to the last screen would be a better option (same goes for going back multiple levels when failing one) --> this one is quite a big issue in my opinion as it is really frustrating but it can easily be solved
* the transition screen that is the cause of the warning could be less aggressive
Overall, quite a unique entry (at least from what I have played until now) that can be quite frustration (these doors! :p) but nice puzzle game. Congrats, especially on the level design: while some aren't that good, most of them are pretty well thought with a good learning curve.
EDIT and PS at the same time: you should opt out of audio given that you used external assets for background music (even if your sound effects are good)
Some thoughts:
\- some variation to the step sfx even if it is just randomizing the pitch. just to keep it fresh.
\- since we walk so much, it would be nice to have a faster speed.
\- I think that sometimes the punishment is too high, like in the level 17 if you fall the pit you get send back to level 16. It does not fit very well with the trial and error vibe that the game has. If you ask me, I think that you should only be send back to start of the current level. so no one would have fear of trying things.
\- also in level 17 it feels so wrong not be able to just shoot diagonally, I don’t know what to make of it
tho.
The punishment on falling from level 17-18 which returns to long walk in level 16 seems a bit too harsh though.
Otherwise, love the solving puzzle and the deceptions!
I liked the design of the main robot. Pretty impressive that you made this totally from scratch without an engine or anything. Good work.
Despite it all I enjoyed the game and made it to the end.

Overall Good job.
the mechiancs of the game are great.
there were a mistake with music because it isn't seamless but it wasn't bad at all.
maybe you should expand the game more because its very fun to play.
Despite watching the solution, my robot won't jump high enough to pass level 18?
Congrats for the game and happy to see other brazilians here :D