{"author_link":"\/users\/trogoq","author_name":"TrogoQ","author_uid":"1178923","comments":[{"author_name":"Kyle Bowman","author_uid":"1143964","time":"2020-04-22T02:08:51Z","epoch":1587521331,"modified":1587521331,"text":"Great job on your first jam! That boy got some hops. I found it too difficult to get some of the pieces, but I wouldn't consider it a flaw.","likes":1,"format":"md"},{"author_name":"ShaubbyPlayz","author_uid":"1179916","time":"2020-04-24T01:01:13Z","epoch":1587690073,"modified":1587690073,"text":"Good Job, keep is up.","likes":1,"format":"md"},{"author_name":"Apace","author_uid":"1032820","time":"2020-04-24T13:49:03Z","epoch":1587736143,"modified":1587736143,"text":"This game is quite difficult! I had my most problems with the blue one in the bottom right, which is guarded by the two sets of spikes.\n\nI enjoyed it though.","likes":1,"format":"md"},{"author_name":"backurio","author_uid":"1120554","time":"2020-04-24T13:58:06Z","epoch":1587736686,"modified":1587736686,"text":"First of all, congratulation to finishing your first game jam and doing all by your own. That is really a great feat to accomplish. You can really be proud of you. \n\nHowever, due to your lack of experience your game is of course not as good as some other games, but just keep going and your games will soon look and feel the same.\n\nHere are some points that could be improved for your game:\n* Some of your sprites are very washed out. If you have pixel art, then please select the \"Point (no filter)\" option in the filter mode for the sprite. \n\n![Annotation 2020-04-24 155546.png](\/\/\/raw\/ae6\/d1\/z\/3301e.png)\n\n* Your character controller needs some serious work. It feels to floaty and the gravity should be increase. Just increase the gravity scale in your Rigidbody 2D component for the player.\n\n![rigi2d.png](\/\/\/raw\/ae6\/d1\/z\/33020.png)\n\n* Your graphics need improvement, but that will come over time.\n\nI hope you had a lot of fun during the game jam and you keep working on making games.","likes":3,"format":"md"},{"author_name":"Irx99","author_uid":"1187441","time":"2020-04-24T14:02:37Z","epoch":1587736957,"modified":1587736957,"text":"Can you win in this game? Im missing an ending, maybe Im just bad XD\n\nAs a first game jam you can be proud, the movement, althought basic, works.\n\nThere is a lot of room for improvements though. A tutorial that is not a text wall would be a good start point.","likes":1,"format":"md"},{"author_name":"Gnocchi","author_uid":"1191281","time":"2020-04-24T14:10:48Z","epoch":1587737448,"modified":1587737448,"text":"For a first jam this is a bright result ! And as all the assets were yours, it seems you did a lot of work !\n\nThe level design is well thought and game design elements (like random order for core colours or impossibility to stack same color cores) are quite clever.\nI think you could improve on dev, like the collider issue that freezes the player's position or the jump that is not easy to handle at all.\nIt feels like graphics and music were done with love which always gives a special touch to a game ; but they could use a little more work to be fully enjoyable.\n\nThe entry is really promising, good luck for your next project !","likes":1,"format":"md"},{"author_name":"digitaldude555","author_uid":"1007759","time":"2020-04-24T14:17:01Z","epoch":1587737821,"modified":1587737821,"text":"Good that you used all your own assets although I gotta say the song loop was too short. And some of the graphics were blurry. Game was fun though I couldn't beat it but tried 4 times. Good job.","likes":2,"format":"md"},{"author_name":"Curtis Pelissier","author_uid":"1082966","time":"2020-04-24T14:17:07Z","epoch":1587737827,"modified":1587737827,"text":"The idea is funny, but the random collisions are so frustrating... Sometimes, I'm just walking straight forward and get stopped suddenly :cry: ","likes":1,"format":"md"},{"author_name":"Saulo Rosart","author_uid":"1177792","time":"2020-04-25T23:11:48Z","epoch":1587856308,"modified":1587856308,"text":"The music was really good! The character feels like he is floating, play around with the gravity a little bit the get the more stable movement.","likes":1,"format":"md"},{"author_name":"ryan123rudder","author_uid":"1063539","time":"2020-05-04T06:23:28Z","epoch":1588573408,"modified":1588573408,"text":"Great job! the character feels a little floaty, maybe turn up the gravity a little bit, and it'd be even better!","likes":1,"format":"md"},{"author_name":"gustavo.christino","author_uid":"1026571","time":"2020-05-05T20:40:46Z","epoch":1588711246,"modified":1588711246,"text":"Ainda come\u00e7arei a sess\u00e3o de jogo (apenas estou indicando que na minha tela o jogo fica cortado).\n\nI will still start the game session (I'm just indicating that the game is cut off on my screen).\n\n![P1.png](\/\/\/raw\/bc7\/6\/z\/33c47.png)","likes":0,"format":"md"},{"author_name":"gustavo.christino","author_uid":"1026571","time":"2020-05-05T23:14:25Z","epoch":1588720465,"modified":1588720465,"text":"![F2.png](\/\/\/raw\/bc7\/6\/z\/33c5c.png)","likes":0,"format":"md"},{"author_name":"gustavo.christino","author_uid":"1026571","time":"2020-05-05T23:21:40Z","epoch":1588720900,"modified":1588720900,"text":"![WIN.png](\/\/\/raw\/bc7\/6\/z\/33c5d.png)","likes":0,"format":"md"},{"author_name":"gustavo.christino","author_uid":"1026571","time":"2020-05-05T23:22:37Z","epoch":1588720957,"modified":1588721602,"text":"~~There was an error uploading the image and it was sent twice (or something like that).~~","likes":0,"format":"md"},{"author_name":"gustavo.christino","author_uid":"1026571","time":"2020-05-05T23:52:57Z","epoch":1588722777,"modified":1588722777,"text":"An\u00e1lise...\n\n1 - Mec\u00e2nicas, Aprendizado e Fluxo:\nA mec\u00e2nica \u00e9 de um g\u00eanero bem-estabelecido (plataforma). O desafio consiste em coletar objetos em ordem sortida (ao que entendi das vezes que joguei), e (em seguida) entreg\u00e1-los \u00e0 m\u00e1quina (de teletransporte).\nAchei interessante a ordem de coletar os objetos ser sortida, permitindo algum tipo de re-jogo.\nOutra ponto positivo, ao meu ver, foi a mec\u00e2nica de carregar uma quantidade limitada de recursos por vez.\nO pulo n\u00e3o ficou totalmente ajustado, sendo poss\u00edvel pular a partir da parede (tive problemas similares no meu projeto, e creio que uma solu\u00e7\u00e3o vi\u00e1vel seja colocar colisor apenas na parte superior do ch\u00e3o, assim s\u00f3 permitiria pular novamente caso encoste nele, ou quem sabe usar raycast para verificar a dist\u00e2ncia para o ch\u00e3o).\nOutra coisa que tamb\u00e9m poderia ser melhor, a gravidade. Sei que o personagem foi teletransportado para um mundo estranho, talvez n\u00e3o baste fazer a acelera\u00e7\u00e3o na queda ser maior (para justificar tudo isso adequadamente). Ent\u00e3o fica algo em aberto, para ser testado e balanceado (caso a equipe pretenda dar continuidade ao projeto ap\u00f3s o tempo de Ludum Dare).\nAprender a jogar foi algo simples, apesar de levar algum tempo para conseguir dominar o movimento do personagem do jogador (PdJ).\nO fluxo de jogo pode ser melhorado, pois uma vez tendo aprendido a jogar, n\u00e3o h\u00e1 desafio. Ent\u00e3o \u00e9 poss\u00edvel construir (ap\u00f3s o tempo de game jam) um est\u00e1gio simples, apenas para ensinar a jogar; para ent\u00e3o cair em outros est\u00e1gios (mais desafiadores).\nCreio que uma boa possibilidade de avan\u00e7o do projeto (caso seja o pretendido p\u00f3s evento), seria criar diversos n\u00edveis, como se o personagem nunca conseguisse teletranportar realmente para casa, mas ficasse vagando por todo o Universo.\nDivagando um pouco: quem sabe em alguns mundos o personagem fosse confrontado por ra\u00e7as repetidas e descobrisse uma trama de domina\u00e7\u00e3o gal\u00e1tica e o motivo da falha nos teletransportes ser uma tentativa dele mesmo (no futuro) fazer ele resolver o problema antes que a Terra fosse destru\u00edda ou quem sabe de alguma ra\u00e7a mais fr\u00e1gil, pedindo ajuda. Hahahahah.\n\n2 - Gr\u00e1ficos, \u00c1udio e Narrativa:\nA m\u00fasica \u00e9 simples, assim como os efeitos sonoros (ao meu ver), e funciona bem (em tempo de jam) para cumprir o papel.\nOs menus est\u00e3o cortados e a HUD fora da tela (ao menos no meu computador), talvez seja uma boa ancorar as imagens de uma forma que sempre apare\u00e7a (ou exportar para diferentes resolu\u00e7\u00f5es de alguma forma).\nA arte do personagem me faz lembrar de diversas refer\u00eancias, entretanto n\u00e3o faz um v\u00ednculo muito forte com alguma narrativa (ent\u00e3o seria interessante avan\u00e7ar a narrativa ou deixar a arte mais caracter\u00edstica\/\u00fanica).\nAs demais artes gr\u00e1ficas podem ser polidas (foram do tempo de game jam).\nA narrativa tem muito que pode ser explorado em diversas formas. :)\n\n3 - Cultura:\nFaz refer\u00eancia (acidental ou n\u00e3o) a diversas formas culturais que envolvem fic\u00e7\u00e3o cient\u00edfica e futurismo.\nCreio que um jogo bem-desenvolvido nesse sentido tem muito a contribuir de volta para a cultura.\nBem como ter como aproveitar dessa cultura para encontrar o nicho (ou p\u00fablico-alvo).\n\n4 - Monetiza\u00e7\u00e3o:\nO jogo sendo polido (graficamente, sonoramente, narrativamente e em termos de mec\u00e2nica), bem como tendo seu conte\u00fado estendido, tem potencial de venda para stores como itch.io (a depender, at\u00e9 mesmo Steam).\nComo o g\u00eanero \u00e9 bem-estabelecido, encontrar um diferencial se torna algo realmente importante neste caso.","likes":0,"format":"md"},{"author_name":"gustavo.christino","author_uid":"1026571","time":"2020-05-05T23:58:25Z","epoch":1588723105,"modified":1588723105,"text":"Analysis...\n\n1 - Mechanics, Learning and Flow:\nThe mechanics are of a well-established genre (platform). The challenge is to collect objects in assorted order (as I understand it from the times I played), and (then) deliver them to the machine (teleportation).\nI found the order of collecting the objects interesting to be sorted, allowing some kind of replay.\nAnother positive point, in my view, was the mechanics of loading a limited amount of resources at a time.\nThe jump was not fully adjusted, being possible to jump from the wall (I had similar problems in my project, and I believe that a viable solution is to put a collider only on the top of the floor, so it would only allow jumping again if you touch it, or maybe use raycast to check the distance to the floor).\nAnother thing that could also be better, gravity. I know that the character was teleported to a strange world, maybe it is not enough to make the acceleration in the fall be greater (to justify all this properly). Then something remains open, to be tested and balanced (if the team intends to continue the project after the time of Ludum Dare).\nLearning to play was simple, although it took some time to master the movement of the player's character (PC).\nThe game flow can be improved, as once you have learned to play, there is no challenge. So it is possible to build (after the game jam time) a simple stage, just to teach you how to play; then fall into other (more challenging) stages.\nI believe that a good possibility of advancing the project (if it is the intended post event), would be to create several levels, as if the character never managed to really teleport home, but was wandering around the Universe.\nRambling a little: maybe in some worlds the character would be confronted by repeated races and discover a plot of galactic domination and the reason for the failure in the teleports being an attempt by himself (in the future) to make him solve the problem before the Earth was destroyed or who knows of some more fragile race, asking for help. Hahahahah.\n\n2 - Graphics, Audio and Narrative:\nThe music is simple, just like the sound effects (as I see it), and it works well (in jam time) to fulfill the role.\nThe menus are cut and the HUD off the screen (at least on my computer), it might be a good idea to anchor the images in a way that always appears (or export to different resolutions in some way).\nThe character's art reminds me of several references, however it does not make a very strong link with any narrative (so it would be interesting to advance the narrative or make the art more characteristic\/unique).\nThe other graphic arts can be polished (they were from the time of game jam).\nThe narrative has a lot that can be explored in different ways. :)\n\n3 - Culture:\nIt makes reference (accidental or not) to several cultural forms that involve science fiction and futurism.\nI think that a well-developed game in this sense has a lot to contribute back to the culture.\nAs well as being able to take advantage of this culture to find the niche (or target audience).\n\n4 - Monetization:\nThe game being polished (graphically, narratively, in terms of mechanics and sound), as well as having its content extended, has potential to sell to stores like itch.io (depending, even Steam).\nAs the genre is well established, finding a difference becomes something really important in this case.","likes":1,"format":"md"}],"format":"md","images":["ld46\/178924-524a54b5cbad6d72fbbd77327f03112e.png"],"links":[{"url":"https:\/\/trogoq.itch.io\/collect-the-cores","text":"Youtube"}],"metadata":{"g_key":"60191","g_author":"1178923","g_event":"LD46","g_eventkey":"77","g_subevent":"JAM","g_urlkey":"272164","g_title":"Collect The Cores","g_status":"PVT1","g_place":"2456","g_commentcount":"16","g_site2_node_id":"178924","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"178924","n_urlkey":"272164","n_parent":"176557","n_path":"\/events\/ludum-dare\/46\/collect-the-cores","n_slug":"collect-the-cores","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"178923","n_created":"1583526886","n_modified":"1588606182","n_version":"636686","n_status":"COMMIT"},"node":{"id":178924,"parent":176557,"superparent":9,"author":178923,"type":"item","subtype":"game","subsubtype":"jam","published":"2020-04-20T21:10:46Z","created":"2020-03-06T20:34:46Z","modified":"2020-05-04T15:29:42Z","version":636686,"slug":"collect-the-cores","name":"Collect The Cores","body":"You need to collect the cores to restore the teleporter that has placed you in an unknown land. You have 70 seconds to do this. You can keep the teleporter stable by giving it a core - which will keep it from exploding for another 15 seconds (this is how the game fits the theme). \n\nThis is the first game* I have made using all my own assets. Note there is a minor bug where the player will get stuck while moving. This can be sorted by jumping or briefly moving in the other direction.\n\nControls: Standard WASD for movement, spacebar to jump. \n\n** *EDIT: ** Huge Thank You to everyone who has checked out my game. I feel that I should point out this is actually my second game jam, but this is the first time I have used purely my own assets and music to create a game (sorry if that wasn't clear).\n\n![cropped thumbnail.png](\/\/\/raw\/bea\/b2\/z\/3333f.png)","meta":{"author":[178923],"grade-07-out":"1","cover":"\/\/\/content\/bea\/b2\/z\/2e52c.png","allow-anonymous-comments":"1","link-01":"https:\/\/trogoq.itch.io\/collect-the-cores","link-01-tag":[42337]},"path":"\/events\/ludum-dare\/46\/collect-the-cores","parents":[1,5,9,176557],"love":0,"notes":16,"notes-timestamp":"2020-05-05T23:58:25Z","grade":{"grade-01":20,"grade-02":20,"grade-03":20,"grade-04":20,"grade-05":20,"grade-06":20,"grade-08":20},"magic":{"cool":127.92042981337,"feedback":8,"given":27,"grade":20,"grade-01-average":2.667,"grade-01-result":2456,"grade-02-average":2.722,"grade-02-result":2230,"grade-03-average":2.278,"grade-03-result":2479,"grade-04-average":2.611,"grade-04-result":2439,"grade-05-average":2.417,"grade-05-result":2244,"grade-06-average":2.528,"grade-06-result":1497,"grade-08-average":2.306,"grade-08-result":2332,"smart":-5.9935677608943}},"text":"You need to collect the cores to restore the teleporter that has placed you in an unknown land. You have 70 seconds to do this. You can keep the teleporter stable by giving it a core - which will keep it from exploding for another 15 seconds (this is how the game fits the theme). \n\nThis is the first game* I have made using all my own assets. Note there is a minor bug where the player will get stuck while moving. This can be sorted by jumping or briefly moving in the other direction.\n\nControls: Standard WASD for movement, spacebar to jump. \n\n** *EDIT: ** Huge Thank You to everyone who has checked out my game. I feel that I should point out this is actually my second game jam, but this is the first time I have used purely my own assets and music to create a game (sorry if that wasn't clear).\n\n![cropped thumbnail.png](\/\/\/raw\/bea\/b2\/z\/3333f.png)","title":"Collect The Cores"}