Say When, an Unlimited Soup Experience by DWink
Have you ever been to Olive Garden, but you just can't leave? In "Say When..." you'll experience this feeling (and many others) as you try to stealth your way from the restaurant or suffer endless breadsticks, salad, pasta, and soup. Will your night end in fettuccine or alfredo? Taste of Tuscany or Escape from Tuscany? When you're here, you're family!
Move with the arrow keys or WASD, and press Space to interact.
- Sound effects from https://www.zapsplat.com/
- Music: Okey Dokey Smokey by Audionautix, Creative Commons (see below)
- Crowd Sounds: Foyer Crowd by Benboncan, Creative Commons (see below) (Creative Commons license https://creativecommons.org/licenses/by/3.0/)







| Youtube | https://connect.unity.com/mg/other/say-when |
| Original URL | https://ldjam.com/events/ludum-dare/47/say-when-an-unlimited-soup-experience |
Ratings
| Overall | 1528th | 2.816⭐ | 21🧑⚖️ |
| Fun | 1449th | 2.684⭐ | 21🧑⚖️ |
| Innovation | 1147th | 3⭐ | 21🧑⚖️ |
| Theme | 1320th | 3⭐ | 21🧑⚖️ |
| Graphics | 1379th | 2.737⭐ | 21🧑⚖️ |
| Humor | 206th | 3.711⭐ | 21🧑⚖️ |
| Mood | 1313th | 2.844⭐ | 18🧑⚖️ |
| Given | 21🗳️ | 7🗨️ |
Would have been nice to have instructions within the game. I think there was only one level? But I couldn't tell for sure. Also would've been nice if only the waiter that spotted you spoke, and they all said different things. They also still spoke to me after I reached the exit, though fortunately that didn't restart the level.
Also, it could be a fun idea to keep track of how many times the player was caught and then present them with a "bill" for the soup at the end. Good job!
*Mm*
*Mm*
I haven't felt this loved by Olive Garden since the Sonic movie. Overall, this was a quick and fun experience. In my very first attempt, I was able to leave right away. But in the subsequent attempts, I started walking all over the tables and throwing off bread sticks. The waiters must have been on me because I was catching them every single time I tried to walk to the door after that! :joy:
The game sometimes does start with unfortunate positions where the waiters are already facing the player, thus they almost immediately lose whether hesitating or moving away from the table. Also, all of the waiters chiming in at once to get you soup gives a slightly unsettling feeling, like they're robots that work in unison.
That one attempt after I knocked off lots of items off tables, I ended up leaving and getting caught at the same time, so the game respawned me at the start with the "Congratulations" text atop it, still allowing me to move. I thought that was pretty funny. I do wish that knocking off the items had more impact on the gameplay - I didn't see much effect if there was one - it could have added more to the humour.
I like the choice of audio and sound effects overall, though I wish there were a few more prominent sound effects than just that one "hmm" sound when you get caught. Maybe some at different tones? (though that could remove the clone vibes... :thinking: )