Keep the fire going by crazygamingfab

[raw]
made by crazygamingfab for Ludum Dare 46 (COMPO)

Just to start I am a really bad programmer, artist and music artist. This game is not amazing but i learned a lot during the time making the game, I also had fun. sadly i also did not get much time to make my game, because of work, that did not help.

anyways let's explain the game.

controls: arrow keys

goal: make sure you don't let the fire go out by collecting wood around the world (they look like little brown thingies. there's a timer on the top left of the screen that tells you when the fire will go out.

each piece of wood adds 10 to the timer

for those that look at the source code please leave me some suggestions, I would like to learn a little more about programming.

Ratings

Given 7🗳️ 7🗨️

Feedback

Quinn_Patrick
22. Apr 2020 · 00:36 UTC
While it's clear that you didn't get a lot done with this game, you didn't give up, and I have respect for anyone who submits their work. As it happens, I also use game maker, so I had a look at your project and I have a few tips. For one, your collisions will work better if you distinguish between horizontal and vertical collisions. That way the character will slide along walls instead of getting stuck on them like they're made of velcrow. You can achieve this by checking collisions while the player moves like so:

if(press down){
y += speed
while(colliding with wall) y--
}

Also, the game_end function that you used actually closes the game. It would be better to send the player to another room for game over, or display a game over message across the screen and give them the option to try again, if you have time to make that.

If you have fun making games, you should keep doing it. You can only get better. If you want, you can check out my game and download the code, as it's also a gms2 project.
🎤 crazygamingfab
22. Apr 2020 · 17:59 UTC
thanks man! I appreciate your help, after the voting is done I will probably continue that project. it had a good idea just not that greatest execution.
AdonisDevs
23. Apr 2020 · 20:33 UTC
This is cool :) You made a functional game that plays all the way through, which not a lot of other people can say. If you do plan to continue working on this game, I'd recommend making the player pick up the sticks and carry them back to the campfire before time gets added. Also, maybe some enemies would make it harder! I will say, you do get a few bonus points for not having obnoxiously loud bad music, which a lot of non-musician game developers seem to do haha (including me). Nice!
🎤 crazygamingfab
24. Apr 2020 · 04:05 UTC
Thanks man, I appreciate people leaving nice comments like that I wanted to put enemys in at first but I did not know how. the music i tried to go lower tone to not make any annoying sounds.
James Beninger
25. Apr 2020 · 00:44 UTC
Contrats on making a finished game! It's a simple one, but it works fine. My main comments (moving along walls and the abrupt end) are already taken. I'd also suggest compiling for HTML5 in the future. It's an easy way to get more eyeballs on your game, since it works in all systems and is a bit easier to start up. Just change the target from Windows to HTML5 in the upper-right corner before building.