SquishySlimes by Spyri

Your cute slime friends are in need of your help, keep them alive by catching them before they hit walls or arrows!
Move using WASD or arrow keys.
I've played with engines in the past but this is my first game, feedback is greatly appreciated. This was made in 5 hours using ct.js.
Thank you all for playing!
- 0.0.2 - Fixed slime spawn rate that were causing players to think there's no spawn.
- 0.0.1 - Fixed slime spawn capping at 2 and sound not looping.
Art credit goes to: - OddPotatoGift at https://oddpotatogift.itch.io/16x16-dungeon-tileset
- Bakudas at https://bakudas.itch.io/generic-rpg-pack
| Youtube | https://spyri.itch.io/squishyslimes |
| Original URL | https://ldjam.com/events/ludum-dare/46/squishyslimes |
Ratings
| Overall | 2102th | 3.059⭐ | 19🧑⚖️ |
| Fun | 2055th | 2.882⭐ | 19🧑⚖️ |
| Innovation | 2177th | 2.735⭐ | 19🧑⚖️ |
| Theme | 1947th | 3.265⭐ | 19🧑⚖️ |
| Given | 44🗳️ | 7🗨️ |
This game needs to be better at telling the player things. What does the meat counter mean? How many slimes is a good number? Why am i just standing here? You should make sure players know this stuff.
As the creator of the game, who designed everything in it, it can be easy to forget that players might not know what's going on or what those numbers mean. There is a lot of stuff players can usually just "figure out", but generally the better game is the one that doesn't require players to do that.
Again though, these are problems every new game dev has to figure out. I think it's amazing that you were able to get anything out in only five hours with no experience!
About the game, for a jam made in 5 hours this works very well. I control well, and it's not that hard, but you are in deep danger if you stand by the walls. About this, if there was some way to show where the arrow is about to spawn it could benefit your game.
Good entry, man!
I loved graphics but the running animation is like production ready!.
The lack of a reactive action of blocking the arrows meant that if you were close by the walls you could have your game end with almost no feedback and time to respond. Also a high score would have been nice to see if you were improving.
Not bad, enjoyable and definitely could turn into something with potential.