Kitty King by matt2728
CONTROLS: click and drag your units to attack other units.
Keep the kitty king alive! A idea from pencil and paper that has come to life! The game is a lot better than the thumbnail looks... it is late; please forgive me! It is also our first jam!
Archer > Mage.
Mage > Warrior.
Warrior > Archer.
Dragging your warrior into the archer will defeat the archer.
https://www.youtube.com/watch?v=JtWu8EuB1Cw
https://i.imgur.com/jqjSoGy.mp4
We have a 4 person team, Matt Stone, Jake Stone, Stacey Arrington, and Amanda Stone.
Not sure where source code goes... so here you go! https://github.com/mattstone22133/LudumDare46-Keep-it-alive
We only used someframework code created for my website. Entire art and gameplay code was created tonight, with lots of hacks to the framework code :)
Play below, for phones it is advised to use landscape mode.
If you get a scroll bar in your browser, do not scroll down as it will mess with drag mechanics. keep scrolled to top.
Follow us on social media
matt (programmer):
https://twitter.com/mattstone2728 https://www.instagram.com/mattstone2728/
jake (programmer):
https://twitter.com/JacobClarence
stacey (artist):
https://twitter.com/FueledbyStacey
amanda (artist):
https://twitter.com/amanda_gail21
Thanks for playing!
| Youtube | https://ldjam46-kittyking.herokuapp.com/pages/game/game.html |
| Youtube | https://github.com/mattstone22133/LudumDare46-Keep-it-alive |
| Original URL | https://ldjam.com/events/ludum-dare/46/kitty-king |
Ratings
| Overall | 1897th | 3.194⭐ | 74🧑⚖️ |
| Fun | 1715th | 3.085⭐ | 73🧑⚖️ |
| Innovation | 913th | 3.437⭐ | 73🧑⚖️ |
| Theme | 1064th | 3.729⭐ | 74🧑⚖️ |
| Graphics | 1613th | 3.319⭐ | 74🧑⚖️ |
| Humor | 998th | 3.043⭐ | 71🧑⚖️ |
| Mood | 1759th | 3.059⭐ | 70🧑⚖️ |
| Given | 75🗳️ | 98🗨️ |
If you decide to continue this game after the jam, you could illustrate the characters like 'Rock Warrior', 'Scissor Archer', 'Paper Mage' 😂
Great use of the drag and drop feature!
Have you thought about limiting movements on a grid? Sometimes where you place your kitty is not really aligned with the one that's coming downwards
I also like the actual mechanical concept. It's almost like a on-rails tower defense game or something, unique and interesting.
My only issue is around juice and polish: Hit indicators, differentiation between friendly and enemy sprites, etc.
I think there's a great game here with a bit of polish.
I miss a hit feedback, and perhaps to hide disabled ennemies, so I understand better what happens.
I miss also any feedback also when the cat is hit.
good job :)
dragging and killing, makes me think of good old days with mario paint.
It's a bit non-intuitive at the very beginning but once you get it I could play no problem.
Nice one :)
Great job overall!
Nice work, looks good and a simple but challenging concept.
So I don't know how much time you had altogether. How experienced you were and how tricky it was for you but I'll try to take that in consideration and give contrsuctive feedbacks. If they seem harsh, I'm sorry, I just want to help out by being honest and help out for next jams especialy if you enjoyed making this one wich I certainly hope so !
So the game is simple and nice and it is always enjoyable to have games like that. The only thing that it is lacking is juiciness. Wich is the step you take when your game is done where you recode redraw and adds a lot of music art and feedback to make the game feel very dynamic and responsive.
During jams, a game with very few feature but a lot of juicyness is way better than a game with a lot of features that are not very juicy. ( My game as well could use more juice )
The only thing I want to emphasize on is if you had a game with less things to do, but music, sounds, menus, begining and end, and a very well balanced system. You would have a great jam game. It's good for a first that you even made a game as around 60% of projects started for this ludum dare DROPED COMPLETLY.
Congratutlations to you guys and can't wait to see what you'll do next with the experience you acquired during this jam.
First of all, i want to apologise in before for the harsh comment, i have some sour feelings about this game, and is NOT my intention ruining the feelings of anybody with my words... The pen is mightier than the sword sometimes, so be aware...
Originally, i think was going to say that i didin't like very much because it felt like an unfinished game, and nothing else than an extended version of "rock-paper-scissor", with nothing much else to do other than protect the king, that to me was not much fun by itself...
...But then i read than you ran out of time, so i assume that my assumption that the game is unfinished were actually correct, and this justifies many of the things I mentioned... Sadly, i still think that this is too much barebones, but i hope for improvement in the near future...
Again, i'm sorry for this comment... 😔
Graphics are neat, some sounds would probably do this game some good.