Hard Beat by FinnThePirate

[raw]
made by FinnThePirate for Ludum Dare 46 (JAM)

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Hard Beat is a classic platformer, where you fight against the viruses. Game is designed, composed and developed by me. All the assets created during the game jam

how to play stomp the viruses , collect serums and take it to the hospital, if you got sick you can heal in hospital for healing and dropping the serums you must get into the hospital, more you stay more you heal. Save as many people as you can until the outbreak is over

arrow keys to move space bar to jump 4 serums saves 1 patient

UPDATE 22/04 I fixed the collision bugs and done some balancing. Thank you all for bug reports

UPDATE 24/04 music volume rebalanced

UPDATE 27/04 left border bug is fixed

Ratings

Overall 1822th 3.231⭐ 56🧑‍⚖️
Fun 1840th 3.019⭐ 56🧑‍⚖️
Innovation 2240th 2.676⭐ 56🧑‍⚖️
Theme 1756th 3.398⭐ 56🧑‍⚖️
Graphics 490th 4.127⭐ 57🧑‍⚖️
Audio 1171th 3.1⭐ 57🧑‍⚖️
Humor 1676th 2.418⭐ 51🧑‍⚖️
Mood 2025th 2.863⭐ 53🧑‍⚖️
Given 42🗳️ 69🗨️

Feedback

the_martijn
21. Apr 2020 · 15:17 UTC
Wow, love the bright colors and vibe of the game!
The parallax backgrounds give it a nice depth.
Vedal
21. Apr 2020 · 15:21 UTC
The art style is really cool, game feels fun to play. Nice work.
PicusBGames
21. Apr 2020 · 15:21 UTC
A decent little platformer with a whiff of Corona :)
It lacks a bit of depth to be completely honest! Something persistent like a score would be a nice little addition so there is something to work towards :)
ashtheevil
21. Apr 2020 · 15:23 UTC
Really enjoyed playing this game. Awesome graphics!
ashtheevil
21. Apr 2020 · 15:23 UTC
Really enjoyed playing this game. Awesome graphics!
ashtheevil
21. Apr 2020 · 15:23 UTC
Really enjoyed playing this game. Awesome graphics!
Arktas
21. Apr 2020 · 15:24 UTC
First of all good job ! I think I go into a bug, After some death I can't kill enemy anymore or I miss something (I just jump on it).
prepparedheathen
21. Apr 2020 · 15:26 UTC
It was fun at first, but I couldn't stomp on the viruses after a little while and my character just bounced around on top of them.
Yevhenii
21. Apr 2020 · 15:28 UTC
Great job !

Awesome graphic but jump mechanic is strange/buggy
Gunnbju
21. Apr 2020 · 15:28 UTC
+ Artwork is gorgeous! Liked the chill music and sfx.

- The damaging enemies was really buggy, after I died the first time, I couldn't jump on them, maybe only 1/10 it would kill them
cyberfrank
21. Apr 2020 · 15:29 UTC
Nice graphics and it was quite fun, great job!
Forging Foxes
21. Apr 2020 · 15:29 UTC
Really love the art style, the whole package is simple and fun.
Batswinger
21. Apr 2020 · 15:34 UTC
Nice game, a game can get a long way with good controls, which you have. I did stumble into a bug though, i don't know how it happened, but the player got stuck under the collider you walk on. so i kinda moved around under the viruses and couldn't do anything. Nice game though :-)
Koolruz
21. Apr 2020 · 15:35 UTC
I really liked the sound you used for when enemies get stomped - It felt really satisfying! I did run into a strange issue where I would occasionally just bounce off of the virus rather than kill it though, which made it hard to get back to the hospital safely. I would think that I had more than enough time to make it back, but get stuck bouncing off of a virus.
Mika la Grand
21. Apr 2020 · 16:12 UTC
The art is great, but the kickback when you get hit is a bit annoying. I was doing so well that there were -7 patients in the hospital.
🎤 FinnThePirate
21. Apr 2020 · 17:54 UTC
@arktas hey thanks for playing and reporting bugs I will check it out

@picusbgames you are right needs more depth, I had more ideas but I spent more time for artwork than I anticipated and than during the last hours my brain started to melt and then this is it

@batswinger thanks for playing, I will check out the bug

@koolruz stomping viruses definitely needs more work
PicusBGames
21. Apr 2020 · 18:21 UTC
@finnthepirate , thanks for the follow up! And I know the feeling. This is the reality of very short time budgets! :) Just saw that you did this solo, great job man :)
Uğurcan
21. Apr 2020 · 19:05 UTC
One of the best games I played in ld46.
great job
🎤 FinnThePirate
21. Apr 2020 · 23:44 UTC
@ugurcan hey thank you for playing, I'm glad that you liked it
Edalbung
24. Apr 2020 · 13:13 UTC
Really nice little platformer game !
I really liked your art style, it was quite beautiful to my eyes !

The gameplay felt responsive, except the jump, indeed, that there was a sort of latency between the moment I pressed jump and the jump to trigger in game. So it was a bit frustrating, because I got hit due to this behavior.

Moreover, the feedback sounds are cool, but it is too bad that there is no music background, it would add more spicy to your general ambiance.

Overall nice work !
🎤 FinnThePirate
24. Apr 2020 · 14:58 UTC
@edalbung thanks for playing and thank you for your feedback, actually there is a music but the volume is low, I guess I should turn it up a little more
Reisn
25. Apr 2020 · 22:59 UTC
Awesome art and fun concept! :) I feel like the game is a bit too repetitive for the current duration of a whole play-through and it could use some combat polish (fine line between killing or being killed by viruses and viruses can spawn right on you) but good job for the game jam time and this could be really fun with some more polish!
MiggyG
25. Apr 2020 · 23:03 UTC
The art was great, but the gameplay could have used some more work. Perhaps a variety of enemies or increasing wave difficulty. Losing lives to your population could use an indicator, like a sound effect. Overall good and enjoyable game! Great wok!
sndr
25. Apr 2020 · 23:19 UTC
Really cool little platformer. I have to say I absolutely ADORED the environment, the small animations, the little characters... the light added a subtle but gorgeous touch and made the world a bit more alive. The mechanics felt fluid and they were fun. In regards to that I would maybe only mention that the pull back from getting hit felt a bit too much, which caused a little bit of disorientation.

I would also mention I was lacking a little bit of ramping/balancing difficulty, and having a bigger variety of enemies.

As I said though, I am aware those are usually hard to tackle during a jam, and this definitely has a very nice polish and playing it was a bliss nonetheless. Thanks for the entry and great work!
Fabian G
26. Apr 2020 · 09:18 UTC
Nice looking game, worked fine too! I agree with the comments that the difficulty go up over time. Great Job :thumbsup:
NiHuShu
26. Apr 2020 · 17:27 UTC
It's a really cool idea, I really appreciate that you did all of this yourself, the graphics especially is really good. The gameplay tho isn't really catchy. It needs more depth because. Also I've found a bug, if you go to the left world border then you can fall out of the map. Still, pretty neat idea
🎤 FinnThePirate
26. Apr 2020 · 20:35 UTC
@nihushu damn I forgot to block the left border!!! it was on my mind during the jam but then I forgot until now thanks for playing and reporting the bug

@sndr @miggyg @fabian-g @reisn thanks for playing, you are right gameplay is repetitive, unfortunately with the help of bad planing I spent too much time for artwork, I didn't have much time left to diversify the gameplay elements
uberardy
26. Apr 2020 · 23:57 UTC
The artwork and animations are great! Also like the rather calm music and really satisfying sound effects. Being repeatedly thrown back by an enemy was a bit frustrating, I feel like having some kind of cooldown would help make it feel a bit more fair.
Stomping multiple enemies in series felt really good, you could think about adding some combo bonus to that.
🎤 FinnThePirate
27. Apr 2020 · 00:56 UTC
@uberardy thanks for playing, combo bonus is a good idea, will add in the next update
marcusnystrand
27. Apr 2020 · 07:38 UTC
Solid aesthetics, animations and audio! Parallax effect makes it looks super nice and fluid, well done!

As others have stated, a bit easy, but other than that a solid platformer!
megamasterx
27. Apr 2020 · 13:19 UTC
I thoroughly enjoyed this! A platformer is a difficult genre to tack this theme on to and I think you did well with it. Few quirks that I see other commenters pointed out already but aside from that I'd love to see this polished and hope that you continue to work on it post-jam!
nanolotl
27. Apr 2020 · 13:25 UTC
Really liked the graphics. Not sure if this was intentional but at random intervals the player could jump really high into the air (I think it was sometimes after touching an enemy)
Juice Lizard
27. Apr 2020 · 13:27 UTC
The graphics are good but the gameplay is too buggy and I can't play with my controller.
gamescodedogs
27. Apr 2020 · 13:59 UTC
Oh boy how pretty the visual is! Looks super polished. Also love the retro vibe of best games on Nintendo from early days. Thanks for the game. Wish you the best of luck!
🎤 FinnThePirate
27. Apr 2020 · 17:13 UTC
@megamasterx @marcusnystrand @nanolotl @gamescodedogs thank you guys for playing and I'm glad you liked it
@juice-lizard I'm sorry for your trouble I should have mentioned it, I didnt't code for controller support and unity's default mapping always has bugs eventhough thank you for playing
disperse
28. Apr 2020 · 02:51 UTC
Excellent visuals, I especially like the two layers of buildings and sun rays shining down. I felt bad every time someone in town died. Is there any way to win the game? I ended up with 0 patients, 32 population, and 46 deaths, not that great...
tgiant
28. Apr 2020 · 17:02 UTC
This game looks fantastic. The use of the pixel art is brilliant combined with the transparent lighting overlay.
The game play was okay.
MacDoom
29. Apr 2020 · 00:28 UTC
Awesome parallax! the traslucent layers gives a satisfying depth. Wasn't sure how much I was saving those people. Maybe a patient meter would help the player feel the pressure to hurry and save Juanita Juanitez. Great job!
Fajpaj
30. Apr 2020 · 15:26 UTC
Art and parallax are great. The controls feel quite clunky. I think more feedback in general on when you save somebody (similar to when somebody dies) could help. What's here feels quite visually polished though. Good work!
Ismael Rodriguez
01. May 2020 · 02:33 UTC
Congrats on your entry. Good game. I like the movement, but there's a weird feeling delay on the jumping.

Very good visuals, I really dig the run animation and BG artwork. Music gets a little repetitive, but at least it's not overwhelmingly loud or active.

I liked the touch of naming the dead and alerting the player, but I don't know if it did anything other than that. Maybe if there was some kind of connection between the player and these characters it could carry more weight.

Maybe I missed it, but I feel there wasn't much to do or accomplish beside stomp on the viruses and bring the serums back to the hospital, could use a little more depth. Maybe more variants of the virus, or some kind of power up, deploy-able turrets, airstrikes?
OndraSej
02. May 2020 · 13:51 UTC
Cool game! I liked the graphics and the idea. The music and the sounds go well with the game. Displaying the names of the dead + the sound when this happened was really depressing and motivated me to try a bit harder.

The things that need more focus are the controls, collision detection and the "physics" in the game. I got really strange results when jumping close to the viruses - either they stopped my jump and pushed me back a bit, or they catapulted me really high into the air. Neither did seem like intentional effect, maybe some weird result of collision detection and the game physics?
The other thing that seemed more like a bug than intention was that I almost always got infected from stomping on the viruses. It would be nice if one could avoid being infected with some skill.