Tom Braider by Nick Barrash
Tom Braider
You are Tom Braider, archaeologist adventurer. Keep your clients alive while guiding them through an ancient ruins filled with dangerous puzzles.
Made with Unity, WebGL build.
Controls are WASD + Space bar.
In addition to feedback, I'd be interested in hearing how far you made it in the comments.
Enjoy! Thanks for playing :cowboy: :cowboy: :cowboy:


Ratings
| Overall | 986th | 2.821⭐ | 44🧑⚖️ |
| Fun | 917th | 2.702⭐ | 44🧑⚖️ |
| Innovation | 890th | 2.8⭐ | 42🧑⚖️ |
| Theme | 701th | 3.476⭐ | 44🧑⚖️ |
| Graphics | 1021th | 2.188⭐ | 42🧑⚖️ |
| Audio | 802th | 1.19⭐ | 31🧑⚖️ |
| Humor | 743th | 2.257⭐ | 39🧑⚖️ |
| Mood | 968th | 2.392⭐ | 39🧑⚖️ |
| Given | 64🗳️ | 45🗨️ |
If you'd like to skip through the maze, here are the safe squares (X = fire)
```
...XXXXX
..XX....
..X.....
.....X..
....XX..
XXXXX...
XXXX....
```
(Also the fire doesn't do a ton of damage if you just run straight through a tile or two)
Good approach overall
First of all, I'm not really into "trial-and-error" kind of games, where you must die first, so next time you will know what to do.
But anyway, I enjoyed it as it seems, because I still managed to get to the boulder. Before that, I still did the same path as before, to find out what will be the next puzzle.
But at that point the path back from the entrance was too long. Maybe I wouldn't have quit, if there would have been some kind of checkpoints.
Anyway the mechanics instead is solid puzzle stuff, I like it, but maybe there should be some checkpoints after a while, and maybe some indicators could be a bit better than just pure trial-and-error.
Next time spend time on more polish and some playtesting, because the core is good! Nice entry :slight_smile: