AC ⚡ DC 🔋 by SparkDrago

[raw]
made by SparkDrago for Ludum Dare 46 (JAM)

STORY

In AC/DC, You play the role of a robotics scientist, you're left stranded on an unknown space station; that looks more like a maze than a respectable structure... The Robots have led up a Rebellion against all AC power Sources and so you were given 1 goal.

DO NOT LET THEM KILL YOUR ONLY GENERATOR!

==================

Tools Used

Blender, Unity 3D, Audacity.

==================

Alrighty!, Our first ever Ludum-Dare Submission, The theme didn't serve us THAT well, But we tried to work it around...

3D - SparkDrago, Code - StarkTheGNR, Concept Art - Thrunduil, SFX - K.Y Productions.

================== Ideas Scrapped due to time-crunch: * ~~Lab Weapon Upgrades.~~ * ~~Enemy Pickups.~~ * ~~Fancy VFX.~~ * ~~UI and End Screen~~ ¯_(ツ)_/¯

Edit: We have uploaded a new build with bug fixes for the bugs reported in the comments. Thank you for your help!

Ratings

Overall 2168th 3.021⭐ 26🧑‍⚖️
Fun 2325th 2.625⭐ 26🧑‍⚖️
Innovation 2442th 2.375⭐ 26🧑‍⚖️
Theme 1728th 3.417⭐ 26🧑‍⚖️
Graphics 1550th 3.375⭐ 26🧑‍⚖️
Audio 1245th 3.021⭐ 26🧑‍⚖️
Mood 2106th 2.783⭐ 25🧑‍⚖️
Given 39🗳️ 20🗨️

Feedback

Kanonix
21. Apr 2020 · 03:01 UTC
Positive sides : Cute looking graphics, I liked the art style ! And the model of the "heart" to defend is really nice looking, I loved it !
Negative side : Only one : I could see my mouse cursor during the whole experience and that was really disturbing aha

Great job overall !
Zachary Rodrigue
21. Apr 2020 · 03:01 UTC
the idea is good but the gameplay is a bit rough. I don't know if it is a bug or a feature but I can't seem to die
dreamcastgh0st
21. Apr 2020 · 03:13 UTC
I really liked the 3d models and art in general, but the game felt rough around the edges. My mouse cursor was visible on the screen, the goal of the game was never explained, and there is no indicator as the ship's health. A lot of people would be likely to open up this game, and close it out before they end up finding out what they have to do. Make sure the player understands what the goal is if you want to keep them engaged! Otherwise, fun concept, nice art.
SynysterCola
21. Apr 2020 · 03:17 UTC
It's fun! Love the art and the overall space station feel. The hit detection on the robots felt a little off. Good job though! Love to see what this game could do with more time!
Evergreen Games
21. Apr 2020 · 03:18 UTC
Cool concept! Needs a bit more of a gameplay loop though.
togo sepultraut
21. Apr 2020 · 03:26 UTC
models and level layout feel nice, but it's a bit empty with how few enemies i got
Grentacular
21. Apr 2020 · 04:15 UTC
I liked the graphics, but like the other comments suggest, the game feels kind of empty. I also had a hard time figuring out where the enemies were going to come from, although maybe that was part of the point?
WubbaDuck
21. Apr 2020 · 04:40 UTC
Art style was simple and interesting. I like the idea, but it seems like there's a bunch of polish missing. I would have fiddled around for longer but there seems to be a big issue with the mouse binding to a single window. I run multiple monitors and the mouse escaped out the side. So when I would shoot it would select a window on another monitor. Keep working on this! I think this could go places as kind of a first person tower defense kind of thing.
Acdia
21. Apr 2020 · 07:21 UTC
Nice graphics and good Audio. The Concept is good and i think for a games jam the game is a Pretty solid entry. Maybe it would be a bit more entertaining if the enemies wouln't come in rows but more randomly.
tarfield
21. Apr 2020 · 10:47 UTC
I like the core idea! Something felt a bit off with the jump, when I turned around it didn't let me jump straight, instead throwing me off to the side. Might be intentional though.

While the models and music are great, the game could benefit from a more fleshed out world. Obviously though, one doesn't have all the time in the world in a jam.
fornaree
21. Apr 2020 · 23:00 UTC
First of all: all of the 3D design was pretty good. The art of the lab you start in, the weapon you hold and the power core you have to defend. I felt that the mouse sensitivity was really on the high end side, causing aiming to be a little annoying. Two things that needs improvement is the game feel of the movement/shooting, and feedback on the objectives.
Sean Sullivan
22. Apr 2020 · 04:13 UTC
I like the maze feel, along with the ability to climb on top. Well done!
StarkTheGnr
22. Apr 2020 · 08:01 UTC
@kanonix @zachary-rodrigue @dreamcastgh0st @synystercola @wubbaduck @tarfield Thank you so much for your feedback! We have uploaded another build with fixes to the bugs you mentioned. Please give it another shot and tell us what you think.
krakadushka
23. Apr 2020 · 13:57 UTC
Cool concept, nice work, guys! I would like to see the release of your project with weapon improvements and so on. It would also be cool to play multiplayer. That would be cool!
gurkenlabs
23. Apr 2020 · 15:56 UTC
The core mechanics work well and everything looks and feels nice.
I don't know if you implemented the movement controller yourself, but it played super smooth and even allowed for bunny hopping.
What I didn't like was that the shooter gameplay wasn't movement-, precision,- or reaction-based at all. I ended up standing in one place with my crosshair fixed to one position for long periods of time, which just didn't feel too satisfying.
Also, once I hit the Game Over state, nothing happened and everything kept going except for the text "Game Over" appearing.