AC ⚡ DC 🔋 by SparkDrago
STORY
In AC/DC, You play the role of a robotics scientist, you're left stranded on an unknown space station; that looks more like a maze than a respectable structure... The Robots have led up a Rebellion against all AC power Sources and so you were given 1 goal.
DO NOT LET THEM KILL YOUR ONLY GENERATOR!
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Tools Used
Blender, Unity 3D, Audacity.
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Alrighty!, Our first ever Ludum-Dare Submission, The theme didn't serve us THAT well, But we tried to work it around...
3D - SparkDrago, Code - StarkTheGNR, Concept Art - Thrunduil, SFX - K.Y Productions.
================== Ideas Scrapped due to time-crunch: * ~~Lab Weapon Upgrades.~~ * ~~Enemy Pickups.~~ * ~~Fancy VFX.~~ * ~~UI and End Screen~~ ¯_(ツ)_/¯
Edit: We have uploaded a new build with bug fixes for the bugs reported in the comments. Thank you for your help!
| Youtube | https://starkthegnr.itch.io/ludumdare46 |
| Original URL | https://ldjam.com/events/ludum-dare/46/ac-dc |
Ratings
| Overall | 2168th | 3.021⭐ | 26🧑⚖️ |
| Fun | 2325th | 2.625⭐ | 26🧑⚖️ |
| Innovation | 2442th | 2.375⭐ | 26🧑⚖️ |
| Theme | 1728th | 3.417⭐ | 26🧑⚖️ |
| Graphics | 1550th | 3.375⭐ | 26🧑⚖️ |
| Audio | 1245th | 3.021⭐ | 26🧑⚖️ |
| Mood | 2106th | 2.783⭐ | 25🧑⚖️ |
| Given | 39🗳️ | 20🗨️ |
Negative side : Only one : I could see my mouse cursor during the whole experience and that was really disturbing aha
Great job overall !
While the models and music are great, the game could benefit from a more fleshed out world. Obviously though, one doesn't have all the time in the world in a jam.
I don't know if you implemented the movement controller yourself, but it played super smooth and even allowed for bunny hopping.
What I didn't like was that the shooter gameplay wasn't movement-, precision,- or reaction-based at all. I ended up standing in one place with my crosshair fixed to one position for long periods of time, which just didn't feel too satisfying.
Also, once I hit the Game Over state, nothing happened and everything kept going except for the text "Game Over" appearing.