Evergreen by RAFFE

[raw]
made by RAFFE for Ludum Dare 46 (JAM)

Protect Evergreen's last tree from the horrors of nature. You will face many conditions and must complete different quests to survive the worst and save the Tree of Life.

EverGreenLogoDD.png

This was easily our most intense and ambitious Ludum Dare yet, and pushed us way too close, and you can see it in some things. There was a huge amount of work put in over the weekend and honestly we're pretty surprised we made it as good as it came out to be. We really hope that you complete the entire game, you won't regret it :)

Ending comes at the end of the third year

As always, feels like an extra hour or two would've made it a whole lot more polished and better game as a whole, but that's Ludum Dare for you. Anyways we hope you enjoy this game of ours and thank you for playing, we really appreciate it. Feel free to leave any kind of comments below and destroy us with criticism.

In this game jam we had a bigger group than usual, as always, we had

@JustMars with an insane amount of programming,

@RAFFE with all the artwork, art direction and sound effects,

@Jokku with a bunch of programming and some design,

@HappyTomato (https://soundcloud.com/itshrme) with the amazing musical pieces,

@eleeve also helped with programming and ideas, and

@kalle-aro with some assisting help of his own.

Please comment your feedback down below so we can learn and playtest your games =)

Changes in version 1.1:

  • Reduced the file size by compressing sprites and audio and removing unused assets.
  • Fixed sound effects not playing on button click
  • Decreased the resolution of the custom mouse cursor
  • Fixed a bug where insects underground could be seen through in specific circumstances
  • Made attack button at the ending only clickable once to prevent game from breaking completely with spam
  • Added a message to the end to inform that keyboard must be used at a specific point in the game
  • Made weeds/grass pull-able at any point in their growth instead of only when fully grown
  • Fixed checkmarks being shown on top of wrong quests when completed
  • Added a toggle for vSync to the start menu (top right corner, on by default)

Ratings

Overall 1107th 3.544⭐ 47🧑‍⚖️
Fun 1943th 2.956⭐ 47🧑‍⚖️
Innovation 984th 3.4⭐ 47🧑‍⚖️
Theme 700th 3.9⭐ 47🧑‍⚖️
Graphics 1072th 3.733⭐ 47🧑‍⚖️
Audio 601th 3.589⭐ 47🧑‍⚖️
Humor 1481th 2.613⭐ 42🧑‍⚖️
Mood 849th 3.591⭐ 46🧑‍⚖️
Given 36🗳️ 52🗨️

Feedback

synoxgames
21. Apr 2020 · 04:13 UTC
That was a fun game, the art style was really pretty! I really enjoyed playing it :) keep up the good work
Jeremy Ryan
21. Apr 2020 · 04:24 UTC
Wow. That was quite the experience.

The art is really nice, and combined with the music gives a really calm, peaceful feeling. There are tasks you have to perform, but it's relatively relaxed and low stress. Then the second phase happens, and you're thrown for a loop.

I really liked the seasonal cycling and the variety in tasks (bugs in two places, weeds, clouds, etc). I like how you introduce them in a subtle way, just by mentioning them in the quest book. Once the player knows what to look for, the interactions are intuitive.

I did have some trouble with the weed hitboxes (or perhaps I just couldn't tell visually whether they were fully grown or not). Other than that, the interface was smooth and intuitive.

Well done for 72 hours!
minibobbo
21. Apr 2020 · 04:41 UTC
Wait, what just happened?

When did my relaxing tree tending simulator become a game of Typing of the Dead?

I'm still confused.

Plus, I agree the weed hitboxes are funky.
khofez
21. Apr 2020 · 18:44 UTC
Wow, awesome!
J_C - One Bit Studio
21. Apr 2020 · 18:56 UTC
I'm not much into clicker games, but this was very well done. The artstyle and music was pretty atmoshperic, and I liked that there are quests in the game.
aevek
21. Apr 2020 · 19:00 UTC
Love the visuals and the audio. I ended up way more invested in my tree than I thought I would be initially. One minor I have is I didn't initially realize I could click on the bugs buttons in the top right to see the roots and get a better look at the leaves, so I almost lost in the second year because of the underground boys. Beautiful game, very well done.
magus77
21. Apr 2020 · 19:39 UTC
i should probably play this again, tomorrow on Yggdrasil day :) loved it
Lucille Blumire
22. Apr 2020 · 17:23 UTC
Fun clicker game, but could have done with a clearer victory or progress condition.
🎤 RAFFE
22. Apr 2020 · 17:55 UTC
@lucille-blumire Did you play till the ending of the game, I do agree tho
Lucille Blumire
22. Apr 2020 · 17:59 UTC
@raffe probably not, I played until the 'two year' achievment was reached, it wasn't clear there would be progression further than that.
🎤 RAFFE
22. Apr 2020 · 19:23 UTC
@lucille-blumire Ahh I see, that is one problem we had, really should've made it more clear. But, if you want to you can re-play it till the end of the third year year, that's when things change lol
Lucille Blumire
22. Apr 2020 · 20:29 UTC
@raffe I shall do so! You may want to put that as a disclaimer in the game description
Laaph
22. Apr 2020 · 20:50 UTC
This is quite beautiful! I also didn't play until the third year, and it took me quite some time before I realized I could zoom underground and chase those bugs away too!
Zachary Rodrigue
22. Apr 2020 · 20:50 UTC
i realy loved the music it made me think of ori and the blind forest at some points
Tygrak
22. Apr 2020 · 21:09 UTC
Nice looking game. I really liked the music, though I wish it didn't suddenly change to a different track when the season changed.
MerlinnSound
22. Apr 2020 · 21:10 UTC
Totally sweet game, cute graphics and relaxing music. The changing seasons are amazing.
🎤 RAFFE
22. Apr 2020 · 21:11 UTC
@tygrak Thanks, and yeah we couldn't make the music fading in and out to a different track good enough in time :)
Jvdwijk
22. Apr 2020 · 21:59 UTC
I definately loved the plot twist of the tree's becoming like demons and fighting each other. fun game!
fabula_rasa
23. Apr 2020 · 18:56 UTC
That was a very relaxing game. Music was great, artwork was nice and clicking away all the bugs and clouds got somehow addictive. I don't know how you did that :). A great jam entry!

But I feel like I have to say one more thing. And that one is: we also made a game about defending (*insert drum-roll here*) The Tree of Life. Great minds think alike :grin:
🎤 RAFFE
23. Apr 2020 · 18:59 UTC
@fabula-rasa Wait what no way haha, we'll definetely try it out! And also thanks for the feedback :)
David Bohan
23. Apr 2020 · 19:06 UTC
Cute game. It's pretty original and I like the art style. Good work.
KarenFarah
23. Apr 2020 · 19:57 UTC
Really cute game, lovely art and music! I wonder if when one of the missions got completed some sound and/or visual feedback would fit to get the "completed feel"
olafstromberg
23. Apr 2020 · 20:08 UTC
Nice simple concept and well executed. Seemed a little too easy maybe but that made it quite relaxing. Good job!
Lars-Erik
23. Apr 2020 · 21:32 UTC
Not much to say here but thank you for a nice and mellow experience!
Very well executed for a jam game. I thoroughly enjoyed it.

![Annotation 2020-04-23 233020.png](///raw/a20/b1/z/32df6.png)

(Glad I know touch typing, tho. Soz for semi-spoil.)
Convg
24. Apr 2020 · 19:10 UTC
Really cool game, looks beautiful and is well executed, but the ending is way too hard. I can't see the letters when they're all on top of each other. Overall, really good game though. Awesome work!
Emperor Eagle
29. Apr 2020 · 11:09 UTC
Great game, the graphics are nice as is the overall atmosphere! As for my gameplay expereince, I won! It was fun to play and as soon as you got close to getting bored, the tree fight appeared! It was intense and fun to play and the typing idea was really innovative (although it got hectic at the end where you just had to spam everything). The audio works really well in setting the mood, but could transition smoother. Some more diversity at the start would help too. The mechanics work well and you don't feel that you're babying the game along into working, it feels robust and easy to work with! Overall, the game is well made, the mechanics are well executed! Incredible game!
Literal Games
29. Apr 2020 · 11:36 UTC
Great stuff! The twist at the end is great although very difficult when the letters all stack up, I had more fun when the letters were easily visible! I liked the audio and graphics too, it had a really unique mood. Well done, I'll remember this one!
minnka
02. May 2020 · 21:28 UTC
Nice game, I loved the music, change of the seasons and the double speed option.I am not sure if i missed it but was not sure if it was telling me when my tree was getting low energy.
JustMars
03. May 2020 · 11:09 UTC
Thanks for leaving feedback @minnka! Yeah, the tree's health can be a bit difficult to spot. There is a bouncing red heart inside the trees trunk, which gets more and more visible over time when losing health. At first tho, its not visible at all, so later on it can be quite hard to notice in the midst of all the other stuff.
MacDoom
04. May 2020 · 21:18 UTC
Nice relaxing game. Loved that the leafs were independent entities each. The achievements are a nice touch. Good job!
Garymarance
07. May 2020 · 11:55 UTC
Hahahaha, you got me at the end ! Still in the theme right ? Yes it is !

Alright, there's a lot to say about this game and it's a very good first point. :) I had a lot of fun protecting the tree from the elements and hungry insects, though I'm kind of confused on the whole difficulty and on how long the game is. On normal speed the mood is really great - with the rythme of the music fitting perfectly the speed of the sun and moon and really make you feel the time flying by - but pretty easy, and also a bit long for a repetitive game in my opinion. To make it more challenging, it would have to be on double speed all the time, and even like that, it's really hard to loose. The double speed button is a neat idea though for this concept. To sum up, a game a bit harder and a bit shorter would have felt even more whole in my opinion. (Needless to say I'm being picky here, the game is great)

The art, music and overall mood are a perfect mix, it's relaxing and keeps you on alert at the same time, making the atmosphere nice job here ! (The leafs are soooo great). The UI is simple and efficient.

And my favorite part, the end, and how you manage with some magic trick to make something like that coherent with the first part of the game. My guess is the game is coherent in his "incoherence" : it's a clicking game, it's a quests game, it's an atmospheric game and now what ?
It felt like torturing my keyboard when trying to press all the keys at the same time, and was really funny (not the torturing part of course but the no spoiling part).

Anyway thank you, you caught me off guard, it was fun and I very much enjoyed the all experience. A lot of work done here in 3 days, a bunch a congrats for you all. One of my favorite game for this jam
marcmagus
10. May 2020 · 19:48 UTC
Thanks for bringing your game by my stream to check out! If you'd like to rewatch, the highlight is at https://www.twitch.tv/videos/617113706
backurio
10. May 2020 · 23:57 UTC
As promissed on my game here is my feedback to your game.

Graphics, music and sound effects are excellent. The controls are also very good and my clicks are always registered correctly. I also liked how you used the theme in the game to show the life of a tree. Similar to how we showed the life of a Youtuber in our game :smile:

The game felt a little repetitive, but due to the rather short play time and the possibility to speed the game up it was not really bad. I enjoyed the quest book. It does not add anything to the game because you basically complete all quests if you survive until the end, but it gives a nice feeling to seeing these items ticked off the list ;) We also planned an achievement system for our game, but the time was too short...

I was really missing a way to pause your game. I don't know if there was a key for that, but there was no button in the game. Pausing a game is important if people have some issue that comes up and has to be handled immediately and implementing it in Unity is not that hard ;)

Similar to our game, your game was also not really challenging, at least in the first part, because you have enough time to click on the threats. The second part was a little shock, because the gameplay really made a 180° turn. However, I enjoyed the challenge the game provided in the second part and the attack animations were just too funny :D

I was a little angry that I fucked up the last letter of the 5th sequence and had to attack another time, but I managed to win the fight and complete your game.

However, I have to say that I'm not sure if the fighting part is tweaked correctly. I have played the game on a 144 Hz Monitor and the letters for the 5th sequence had no space inbetween and for the 6th sequence the letters were all on top of each other. Is this intended or have you missed a Time.deltaTime somewhere?

To sum it up. Really nice game jam game you have created there. Keep up the great work.
JustMars
11. May 2020 · 05:36 UTC
@backurio appreciate you got time to play the game and leave such detailed feedback!

Yes, we should definitely have had some pause functionality included, but simply ran out of time. I know that it's basically just setting the timescale to 0.00000001 or 0, but still.

The no spacing between the letters was actually not a bug xd. We just didn't have time to balance the difficulty curve, so it was left like that. It would probably be the first thing to change in post, but as it's a jam game, and still beatable, we didn't patch it. And yes, I believe we did use the Time.deltaTime there too^.