From Inside The Machinery by the.eyes.within

From Inside The Machinery is a story-driven clicker game.
"Keep the organs functioning. Keep the conversation going. Keep it alive."
How to play?
Click on the buttons next to the different organs to increase their functioning time;
The brain increase itself when the button "Brain On" is activated;
Click on the box in the middle to read the conversation;
The feeding and brushing button are optional and won't impact the survival of the body.
Please, note that it is not a "fun" game, but something closer to a weird interactive fiction. + The game isn't in a final state and was developed in less than 48h. :)
Enjoy, and don't hesitate to leave a comment or to give a feedback!
Ratings
| Overall | 1510th | 3.368⭐ | 21🧑⚖️ |
| Fun | 1816th | 3.028⭐ | 20🧑⚖️ |
| Innovation | 1182th | 3.306⭐ | 20🧑⚖️ |
| Theme | 186th | 4.194⭐ | 20🧑⚖️ |
| Graphics | 1911th | 3.026⭐ | 21🧑⚖️ |
| Mood | 760th | 3.647⭐ | 19🧑⚖️ |
| Given | 21🗳️ | 8🗨️ |
good game actually
good job ,and wish u the best
I found myself wanting to click rather fast and not everyone will want to or be able to do that. Personally the only change I would recommend is an option to hold down buttons, in which case the game "auto-clicks" at a predetermined speed. On the other hand, it's a very short game so it's not really necessary to change anything.
I was always klicking hekticaly on some organs to keep them alive so i actually havent seen noe of the story on first attemp.
Ah okay, second attemp..got it :) Creepy somehow. I like it :)
I liked that the brain was different from the heart and lungs. It really did a lot to keep the game from getting boring. If you ever expand on this idea i would suggest doing the same with the heart (maybe having to click in a specific rythm or something) so that each task feels different.
I liked the graphics, the visual layout and style worked together to get the feeling of this big weird machine, and that was good.
The mood was good considering the lack of sound, but if you had that as well, the mood could've been amazing.
Overall, good entry, extra impressive that you did it in less than 48 hours! :)
I'm not a big fan of clickers, and might be missing the point, but I'd have preferred multiple inputs (e.g. a key press for each organ) which might have given a sort of rhythm to the game.