Breaking Egg by Mulberg
Use "right" and "left" arrows or "A D" to control the egg



| Youtube | https://mulberg.itch.io/ldjam46 |
| Original URL | https://ldjam.com/events/ludum-dare/46/breaking-egg |
Ratings
| Overall | 1193th | 3.514⭐ | 38🧑⚖️ |
| Fun | 692th | 3.583⭐ | 38🧑⚖️ |
| Innovation | 774th | 3.5⭐ | 38🧑⚖️ |
| Theme | 352th | 4.083⭐ | 38🧑⚖️ |
| Graphics | 1264th | 3.6⭐ | 37🧑⚖️ |
| Audio | 885th | 3.361⭐ | 38🧑⚖️ |
| Humor | 1036th | 3.014⭐ | 37🧑⚖️ |
| Mood | 1525th | 3.221⭐ | 36🧑⚖️ |
| Given | 49🗳️ | 41🗨️ |
If you decide to take it further (with multiple levels), consider adding a camera pan (from the goal to the spawn) at the start of the level. Seeing the map ahead of time will let me plan a strategy!
I got kinda exhausted from the day 2 of the Jam, so I wasn't even sure anymore if the idea of my game is any interesting at all...
I agree, the camera behavior could be much better) Maybe if I develop this idea further I'll figure out how to fix these usability issues
Gonna peep that tones.wolfram too how cool is that.
Thanks)
Cool game!
Love the simplicity of the game mechanic. With just two contols you got a pretty fun game. And thats the important part for a jam I think. Of course you could improve camera and graphics and stuff, but the concept is great.
Well done!
I agree, the current physics calculation is far from great. I tried to figure out how to measure the force of impact in Unity, but anything I tried gave me inconsistent results (currently I'm just using relativeVelocity.magnitude). I'll try to polish this part of the gameplay if I decide to turn this into a full featured game.
Btw, for music I just used http://tones.wolfram.com/ generator, to generate a random tune =)
Yes, the gameplay mechanics turned out to be very inconsistencies =(
Unfortunately, I didn't have time to figure out the correct solution. (currently I’m just using relativeVelocity.magnitude). I’ll try to polish this part of the gameplay if I decide to turn this into a full featured game.
Btw, for music I just used http://tones.wolfram.com/ generator, to generate a random tune =)
Well done.
The music and the graphics fit the game very well.
Would be nice to play more levels.
The main issue is as others have pointed out there is no way to know if you should wait for a platform or do a leap of faith in the end of the second level. Having some indication even a sign telling you to jump would make it more clear.
I would have liked there to be some more levels with more variety to the core gameplay but this is actually a decent start of a game.
The game is definitely not polished and I put not enough time into level design. But people seem to like the concept of the game. So, I'm going to try to release a full mobile version, as some suggested.
I haven't done any mobile development before, but that probably a good scope for a first releasable game.
Btw, you can follow me on twitter or itch. I'll post updates and some early builds. I also make some pixelart from time to time :)
@mulberg
About level design, at level 2 just before the second moving plateform, the grass shouldn't continue down, whereas we can think (and I did) that there is a second path (and there is none ^^).
For a release on mobile, try to use the accelerometer to drive the speed of the egg, that could be fun : ).
And thanks to have played my game, as we are EggGame brothers ^^
In general, I had fun with your game, however I would have like to know the main goal before starting directly, indeed, I think that it would have been a smoother beginning to your game.
Overall nice work !
I think the only thing the game needs is a little indication that the egg is approaching a speed where it could lose health (maybe it would turn a slightly different colour if moving fast, but not at breaking speed).
Great job!
I'll try to address this issue in the final version of the game
It felt a bit hard to know what decides when the eggs gets damaged or not, and the layout is a bit simple - like I would have enjoyed a pit or some obstacles! - but the physics felt just right