Story of Lost Demon by Epsulon
There is a short story, 2d action platformer game about a fisherman who has found and raised a planted baby demon.



| Youtube | https://drive.google.com/file/d/1OxpkxcrAONsbs7mAobXLtfxxLgA913qZ/view?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/46/wer-finally-done-it |
Ratings
| Overall | 1433th | 3.397⭐ | 70🧑⚖️ |
| Fun | 1477th | 3.201⭐ | 69🧑⚖️ |
| Innovation | 2088th | 2.806⭐ | 69🧑⚖️ |
| Theme | 1926th | 3.276⭐ | 69🧑⚖️ |
| Graphics | 1023th | 3.765⭐ | 70🧑⚖️ |
| Mood | 1198th | 3.41⭐ | 69🧑⚖️ |
| Given | 390🗳️ | 94🗨️ |
Really like attack animation !
Sound got repetitive quick. Text was SUPER small and hard to read.
The music was nice but got repetitive quickly because the loop was so short. Some SFX would go a long way to get immersed in the world.
The story was a nice framing of the gameplay, but proofreading the dialogue better would go a long way in making your game feel more polished and engaging.
Well done for 72 hours.
Also, give some general feedback for what happens on the screen (Possibly with some sound effects)
However, the game felt quite frustrating. The music loop is very short and becomes annoying after a while. The respawn time is maybe too long and the disappearing platforms are probably not visible enough, which gives an unfairness feeling.
All in all, the small story is nice and it is pretty good for the short time and the fact that you were alone working on it.
By the way: don't fall from the elevator! There's no way to continue! hahaha
I would love the game graphic more if there was a better font :smile:
// For future improvements - I missed sound effects or health bar to warn me that I am going to die. (or I didn't hear or see that :)
Did she kill me in the end? I didn't get if she was hugging the character or sucking his blood.
The floor that opens for you to fall on the trap sometimes opens up with bad timing, early or late.
Nice approach to the theme.
Maybe a checkpoint feature would be nice. It was a bit annoying to walk till the place where I died and again fall for the same trap :joy:
The traps were sneaky and nice xD
When the lift goes up it would be nice to have a vertical parallex effect if that's possible, like the horizontal one. Is it possible to have both together? :thinking:
m.shahiri.m@gmail.com
my LudumDare Game:
https://ldjam.com/events/ludum-dare/46/social-distancing-for-ladybugs
There were also a few odd places where the collision seemed to be off/missing (example below), other than that, was a comfy little game.

Nice work!
There were quite a few spelling mistakes (understandable for a jam) and the fonts used in the conversation was too small.
Vertical parallax on the background would have helped, on one of the elevators I wasn't sure if the elevator was moving or not, because the background was static.