Get in the spook zone nerds by CoolSkeletonGuy
Play as a guy that went into a cave unprepared and has to navigate out!
-speak to a ghost! -pick up a flashlight! -get hurt by bad ghosts! -Dying! -if you make it to the end it repeats! -unfinished and buggy!
Ratings
| Given | 0🗳️ | 1🗨️ |
so this is weird. maybe I just Dont know GML all that well, but this IF statement was giving me some trouble. in the screenshot you can see its checking the distance to two different objects. if the player is less than 100 away, he is safe and spookiness doesnt increase. however, if you reverse that statement to say if the player is greater than 100 away spookiness increases, it only does for the first object listed. :shrug:
probably some order of operations thing or something?