Azimuth Zero by toasterwerewolf
Welcome to the planet! Our distribution center here definitely needs your help getting our deliveries out to our customers on time.
What's that? G...P...S...? No we don't have that. Just use the stars or something, idk.
OKAY NOW GO, if you have time to lean, you have time to clean!

Developer note: So this was supposed to be a loop around the planet, but major bugs broke that, so it's now restricted to just a quarter of the planet. But no one said you have to make it all around a loop in order to be stuck in it...
Tools
- Unity
- Blender
- Sketch
Attribution:
| Youtube | https://github.com/kevinlig/ludum-dare-47 |
| Youtube | https://toasterwerewolf.itch.io/azimuth-zero |
| Original URL | https://ldjam.com/events/ludum-dare/47/azimuth-zero |
Ratings
| Overall | 580th | 2.737⭐ | 21🧑⚖️ |
| Fun | 615th | 2.079⭐ | 21🧑⚖️ |
| Innovation | 208th | 3.526⭐ | 21🧑⚖️ |
| Theme | 416th | 3.333⭐ | 20🧑⚖️ |
| Graphics | 352th | 3.289⭐ | 21🧑⚖️ |
| Humor | 411th | 2.118⭐ | 19🧑⚖️ |
| Mood | 414th | 2.938⭐ | 18🧑⚖️ |
| Given | 31🗳️ | 7🗨️ |
Cool concept!
Over all, pretty cool that you managed to put something out :)
But yeah, I love the idea of trying to make us use old-school navigation techniques. More games need to do that.
I love those in-ship controls. Back in LudumDare 27, I created a game "Mission Luna" with same controls approach.
In a full, complete version, maybe players will need a little more help with the geometry. I really liked this concept, it's very innovative and leaves space for a lot of ideas. Hope you get this game to a full project.
Good job!
Nonetheless the graphics are pretty good and honestly I want to go back and properly work out how to use the sextant. Nice entry that I hope get's taken further!