Abandoned Archive by Vedal

[raw]
made by Vedal for Ludum Dare 46 (JAM)

aa.png

Welcome to the Abandoned Archive! Traverse through this mysterious labyrinth to uncover its secrets, who knows what spells you will find in this action-filled procedurally generated roguelike!


PLAY IT HERE: https://vedal.itch.io/abandoned-archive


screenshot.png

The Abandoned Archive is a forgotten realm, preserving many mysterious spells. Libraries are places of rest for the Orbite race - a generally peaceful and calm species. However, you find yourself in the centre of an internal dispute and unknowingly pick a side. Fight off waves of Orbites, whilst you scavenge the archive, looking for more powerful spells and the missing pieces of the Core; the ruler of the Orbites. Protect yourself and the prestigious leader of the Orbites, otherwise your odds of surviving will be laughable…

s5.png

The controls are as simple as “W” for up, “A” for left, “S” for down and “D” for right! You can utilise any fascinating spells that you discover, with the usage of left and right mouse button for you primary and secondary spells, respectively. Space bar is used for any special spells you pick up, so watch out for those! You can use the shift or control key to roll, making you temporary invulnerable; great for narrowly dodging attacks. And finally, the “F” key can be used to teleport back to the Core, if it ever requires your protection.

s7.png

Note: We recommend playing in fullscreen for the best experience, and using the windows build for performance.


Changelog (04/21/2020):

  • Fixed music fading bug
  • Fixed issue with map generation generating too few enemies/pickups required for completion
  • Fixed tooltip fading animation not playing
  • Fixed explosion sound effect

Ratings

Overall 752th 3.686⭐ 53🧑‍⚖️
Fun 1136th 3.363⭐ 53🧑‍⚖️
Innovation 1066th 3.363⭐ 53🧑‍⚖️
Theme 982th 3.765⭐ 53🧑‍⚖️
Graphics 454th 4.157⭐ 53🧑‍⚖️
Mood 705th 3.67⭐ 52🧑‍⚖️
Given 65🗳️ 70🗨️

Feedback

sadsmile
21. Apr 2020 · 13:32 UTC
Very cool idea! I could even see this imporved and developed as a full game at some point :D
JLV
21. Apr 2020 · 13:39 UTC
Really well-rounded game, with a lot of polish in only 72 hours. I loved the little pieces of lore, the various powers, the clean UI and the overall visual style.

Strenghts :
- Awesome visuals
- Varied powers
- Well-thought UI

Possible improvements :
- Performance is really wonky on HTML5

All in all, great job !
Ziamor
21. Apr 2020 · 13:48 UTC
The player animations are amazing and fluid!
MaximBegunov
21. Apr 2020 · 13:50 UTC
Great visuals for 72 hours. I had some problem where I lost hp when fighting but I was sure I was not hit by the enemy. Or maybe I just didnt understand some enemy attack.
yarpoplar
21. Apr 2020 · 14:36 UTC
Game looks nice, but I struggle with many text and a few description what I should actually do. Maze was a little bit empty, I want more enemies!
Maxathon
21. Apr 2020 · 15:21 UTC
So polished given the timeframe! A bit fussy with the controls, and I wish the orb had less to say (shades of the library level from halo?).

Overall loved i!
llwyd
21. Apr 2020 · 15:24 UTC
Really nice art aesthetic!
SpaceStrawberriesStudio
21. Apr 2020 · 15:33 UTC
Animations and graphics are perfect nice job !
AntaresValdemar
21. Apr 2020 · 15:33 UTC
This game is visually gorgeous with great audio. The combat seems mostly solid though a bit chaotic. Really nice over all.
Flomino
21. Apr 2020 · 15:34 UTC
the game looks amazing for a jam game, though was tough to control without a mouse. the labyrinth felt empty most of the time, more enemies could fix that. the text was really small and hard to read on my screen, and i wasnt super interested in sitting for a few minutes to read all of the orb's dialogue at the start. good polish and fairly enjoyable experience, good work.
Trexxak
21. Apr 2020 · 15:41 UTC
Amazing game with absolutely stunning presentation! Gameplay feels very intuitive and is really in depth for a 3-day-game.

It just shows you guys are very well organized and/ or extremely good at what you are doing. Absolutely adore the game!
damagefilter
21. Apr 2020 · 15:43 UTC
The abilities on offer for the player are pretty nice.
The dodge-roll / magic teleport dash thing is amazing. Helps with navigating the library as well as being fun.
I found the library to be a bit too large for its contents and the controls are ever so slightly clunky.
Otherwise very nice, polished project.
cyberfrank
21. Apr 2020 · 15:48 UTC
very nice aesthetics and wow the animations! It feels very well made.
a-Dot
21. Apr 2020 · 17:14 UTC
I had some lags on my run (web version) but the game has potential.
There is a good level of polish for a game jam, good job!
kitjenson
21. Apr 2020 · 18:37 UTC
The polish level here is amazing for 72 hours.

Well done.
megamasterx
21. Apr 2020 · 18:40 UTC
Okay, I have a few thoughts on this. First off, The player control and controls in general are EXTREMELY well done. Your animation quality on this entry is top notch, though the normal running speed could probably be toned up a bit. Dodge rolling felt incredible, and it's not something I see many 2D Action titles do well.

The level layouts are phenomenal and really nail home a sort of mage-centric building would be and your team should be proud of how well you did! Good use of particles and lighting effects as well.

All around, a strong submission!
CsOmega
21. Apr 2020 · 19:10 UTC
Excellent job guys.I have really enjoyed this game and would like to see further development!
ThatSoloDev
21. Apr 2020 · 19:49 UTC
Cool game. I honestly got a bit lost because of how big the map was, but finding new abilities and trying them out felt really rewarding. The tornado one was my favourite of the ones I managed to find.

Edit: I encountered the soundtrack fade bug so you might have uploaded the wrong version.
spacePotato
21. Apr 2020 · 20:10 UTC
The visuals are wonderful - highly polished, consistent and animations are very well done.
I had a great time but I felt like the level is pretty empty - tuning up the level design would make this game perfect (I mean it). It's very intuitive to play, the usability is on point - that's the hardest bit to get right and you did it.
Great job!
Tomyomy
21. Apr 2020 · 20:17 UTC
@thatsolodev I'm sorry to hear you encountered that bug, aha! Could you explain a bit where it is/how it happens, because it might be different to the one we fixed, thanks in advance!
BitPokit
21. Apr 2020 · 20:44 UTC
Yeah so, I have no idea how you made this in such a short period of time but wow is it amazing! Art is excellent, movement is smooth and responsive, and excellent writing. Super super awesome job!!! :D
ThatSoloDev
21. Apr 2020 · 22:43 UTC
@tomyomy I don't remember doing anything in particular, but I can explain what I remember from my playthrough and it might help you recreate the issue:

After talking to the quest giver (orb), I got the spell that took form as a thick blue whiteish line. I found the water arrow spell and went to the right. I battled a few enemies and died in the hallway connecting the spawn point and the right room.

After I died, I repeated the process but killed the enemies and entered the room at the end of the hallway. I remember it having a staircase leading upwards. It was just as I reached the center of that room the sound faded out for a 1-2 sec, went quiet and suddenly started playing again.

At the time I thought it was intentional since the fadeout in itself didn't seem like a bug, but if it wasn't, you could always try and walk through the same process I did and see if you manage to encounter the same bug!
Bongooo
22. Apr 2020 · 07:04 UTC
Just played! very nice! Probably I will tweet about this in the next day on this page https://twitter.com/Free_IndieGames !
marcusnystrand
22. Apr 2020 · 08:29 UTC
wonderful game, i am super impressed! 10/10 mood and aesthetics
Kultisti
22. Apr 2020 · 08:31 UTC
Love everything about this, the worldbuilding, visuals, sounds, ORBS. Good job!
LykaWolfie
22. Apr 2020 · 10:18 UTC
Good game! It was pretty interesting going around in the library and exploring it slowly, and the different elements of the game are fantastic.

I did find it annoying that the orb got destroyed during the cutscene after i patched it up, and perhaps clearer enemy attacks?
Palvel
22. Apr 2020 · 12:40 UTC
It's an interesting idea, but getting stuck in textures and moving slowly makes it difficult to play(
ROBOWARRIOR1982
22. Apr 2020 · 19:07 UTC
Solid entry, like you said in the description the HML5 version is laggy. But the graphics and animation were strong. I like the differents spells (the wind is my favorite), the roll make the all dynamic, and that fit perfectly the theme. Amazing job !!
OndraSej
22. Apr 2020 · 19:39 UTC
The gameplay is somewhat classical, but that's not an issue.

What I liked:
- the design and the animation of the main character. That's really need for a jam game!
- the controls are tight and everything moves smoothly.
- multiple spells to choose from.

What I'd change:
- the design of the enemies, though I get this is a weekend game, and there was little time for the characters.
- for a fast-paced action game, there's a lot of text. Players, who like fast games usually don't like reading, and reducing most dialogues to a sentence or two would help them get into action faster.
- the environment is big, but most of it is empty and not very interesting to explore. Removing some of the empty rooms and making the game tighter might make it more fun with less work.
- I'm not quite sure what happened there when the orb died. New enemies appeared, and the main character died a couple of times before the game really ended. This might have been described in some of the dialogues that I skipped, because they were too long...
Lesslwo
22. Apr 2020 · 21:09 UTC
Really solid entry, aside from minor things, like getting stuck in the doorways a lot, I enjoyed playing it. Having a random dungeon to explore, but also needing to defend some things in it can be an interesting genre mix for a more fleshed out game...
FinnThePirate
22. Apr 2020 · 23:46 UTC
nice concept for the theme, music is top notch, graphics are nice good job guys
MasterPose
23. Apr 2020 · 02:32 UTC
Good work, the graphics and the aesthetics in general are neat. Maybe you could add some type of indicator when you're getting damaged like a little shake of the camera or a sound, because you as a player don't feel the damage though you are seeing your life dop down. Also for my taste this game should have been a more fast paced kind off game but those things aside, a very solid game
Minrato2
23. Apr 2020 · 17:52 UTC
I loved the animations and how the spells felt. This game has a great feel to it.
ashtheevil
23. Apr 2020 · 19:12 UTC
Great game! Well done graphics and sound makes quite a big adventure mood. It was hard to read all the text because of its small size and glowing, but other than that the game is very polished overall.
sndr
24. Apr 2020 · 07:25 UTC
Very nice entry!
The visuals are beautiful, and the overall mood and ambience is well achieved. The environments felt a bit empty, a little bit more of findings and enemies would've made them more interesting to explore.

When it comes to battle controls, I did struggle a little bit to find out how to properly attack and dodge. I think it was basically down to a lack of visual feedback, but I'm not sure.

Now, I do like a lot the idea of grabbing spells as you explore. Definitely adds extra interest to the mechanics and makes it a lot more dynamic. You've got some very nice animations going along with those as well, which made me wow a little. Very good job overall!
Aurel300
24. Apr 2020 · 19:07 UTC
We streamed your game with Danae: [link to Twitch VOD](https://www.twitch.tv/videos/598538752?t=03h26m54s) (approximate timestamp)

Ambitious! I think this could benefit a lot from some quality-of-life improvements, e.g.: better indication of HP loss, direction indicators for the collectibles (if it was purely RNG, it seemed the latter two got put too far!), invincibility frames when spawning close to home, more visible bullets, timers for waves attacking the Orb, etc.
DrEvilBrain
26. Apr 2020 · 07:08 UTC
The lack of sound effects was definitely jarring. Maybe you should also start with 2 random spells, because the starting spell can't even kill most enemies in one cycle. I couldn't find any new spells in any of the generated rooms either.
Vesper
02. May 2020 · 11:05 UTC
I loved the graphics and the setting of the game (like seriously, the "abandoned" library aesthetic is the best), and it felt really well fleshed out and interesting. The game mechanics were intriguing, and I enjoyed the different powers/collection aspects. The audio could have used a bit more fleshing out, but considering how much effort was clearly put into the visual side of things it's not surprising that fell by the wayside a little (there's never enough time to do everything).

But as it currently stands it's very laggy, and the combat (and well, everything really) feels like it's happening in slow motion, so there's definite room for improvement there. It would also be nice to have a more granular view of what your attacks are actually doing to the enemy and whether their health is decreasing, because all of that felt a bit vague. But overall, my take-away was pretty positive, and I think it has a lot of potential. Nice work!