Self-Made Spaceman by Dylan Wolf
Self-Made Spaceman is a typical space shooter, except you have to commandeer a ship to begin playing. From there, you'll have to pick up powerups to gain shields or useful weapons.
Tools used: Pico-8
| Youtube | https://github.com/dylanwolf/ludumdare45 |
| Youtube | https://dylanwolf.itch.io/self-made-spaceman |
| Original URL | https://ldjam.com/events/ludum-dare/45/self-made-spaceman |
Ratings
| Given | 5🗳️ | 7🗨️ |
The hit box needs to be adjusted.
We need more fancy weapons ;)
Would like it very much if there was more weapons but especially other types of enemy
I wish choosing your ship at the start didn't seem so inconsequential. You always seem to get the same ship and weapon every time.
When the player ship takes damage, I'd like for there to be visual feedback other than the screenshake, because sometimes I can't easily tell whether I killed an enemy with my weapon or if they died from colliding with my ship.
I also echo the thoughts of wanting more enemy and weapon variety, but it's understandable not to have that given the time constraint.
I really like the idea of being able to take an enemy ship. An idea I had for if you continue working on this: it might be interesting to knock the player out of their ship when they "die" and give them an opportunity to steal another ship, but make the movement mechanics outside of a ship looser so it's not too easy, and end the game if they go off screen.