Abducted by FlashCash0402
Game trailer -->
https://youtu.be/54x5NnTpGGM
You are abducted by martians, and you wake up in a glitchy simulation that loops by space & time. Can u beat their silly simulation in all 4 dimensions?
They run you through different sets of tests, to test various abilities of the so called "lowly" earthlings.
Can we prove them wrong? Or will we be forced to accepting their supremacy?
I have only attached 1 levels image here.. I don't want to spoil it for you!

| Youtube | https://flashcash0402.itch.io/abducted |
| Youtube | https://github.com/idhikash/Abducted---Flash0402 |
| Original URL | https://ldjam.com/events/ludum-dare/47/abducted |
Ratings
| Overall | 572th | 2.761⭐ | 25🧑⚖️ |
| Fun | 597th | 2.271⭐ | 26🧑⚖️ |
| Innovation | 510th | 2.783⭐ | 25🧑⚖️ |
| Theme | 385th | 3.413⭐ | 25🧑⚖️ |
| Mood | 61th | 3.833⭐ | 26🧑⚖️ |
| Given | 22🗳️ | 24🗨️ |
But I can't collect cubes and don't understand what I should to do.
I thought that when I will going around circle by circle I will take new peace of information every loop. It would be realy interesting
Any way I like it )
However, i'll review what i've seen so far, audio is great. Did you make the music ? I'ts really fitting well. I jumped into my first jam after 2 month of game dev, so I know what it feels like.
The mood is good, light are really good, you did a great job for this.
Now, for bad points, because you're here to progress i guess :
Camera control with mouse is a pain, you can make it work for you, but every piece of hardware / driver will react differently, and unless you plane on putting a sensitivity slider, that could make the game unplayable for people, that is a thing to keep in mind.
Second thing, i can't move camera right and left while moving forward / backward. It feels like you waited for one input from player keyboard and only one, and that's a thing that you could somehow workaround on your next project.
You made an how to play page, wich is great (i didn't) but it only explain what the player will often find out by himself, and nothing specific about your game.
And lastly, threwing object into space by walking on them is fun, however, for me, and it's personnal opinion right there, not a fact, it just tell my brain that the physics doesn't feel right as i'm not flying into space.
I hope you had a great time developping this, you have great potential and should continue doing it, if you can take the time to work on game dev during your free time, your next jam could be a blast !
I think @vollfeiw covered most of the points I was going to mention extensively and more eloquently than I would, so I'll leave it at that. The only thing I'd like to highlight is the non-grabbable (not sure why this didn't work) floating cubes really put me off as well, even though I'm guessing it would go in the "glitchy" aspect of the simulation? It's hard to go for a glitchy ambience, I feel like you need your controls and gameplay to be even tighter than ever if you're going for intentional glitches. Still, the mood is amazing, keep up the good work!
The problem I had with the controls is that when you go into "how to play" it says "click on items to pick up" so I do that and it doesn't work. They float instead. I did find the one box in the wall at the top of the screen, but when I set it on a button the button seems to glitch and press up and down very fast till it shakes the box off. The other two boxes float away when I touch them. And you say it's the riddle on the wall, but first character of what? Five? The number five? I'm not sure.
Then because this is the first level and the puzzle is so hard on just this first one it doesn't make me want to go to any other puzzles. The first challenge should be super easy, like putting a box on a button. Then the player feels accomplished and he moves onto a new challenge. Then if you add new mechanics, like pressing the first character, you introduce that and let the player know what character so that they can solve the puzzles.
Also the look function controls up and down, but not left and right and that's slightly annoying.
Otherwise I think you have a solid start here. You just need to cater to the player so that they can catch up with you.
This is great work considering how young and inexperienced you are. Stick with it and you'll get a lot better over time