War... by Lapiroxx
A game About war and choice, sad choice...
Make a decision using left and right arrow key
try not to have too many soldier or you army will fall under it's own weight
Make a decision using left and right arrow key
try not to have too many soldier or you army will fall under it's own weight
| Windows | http://lapiroxx.itch.io/war |
| Linux | http://lapiroxx.itch.io/war |
| Source | https://github.com/Nyrox/LudumDare35 |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=66346 |
Ratings
| Coolness | 49% | 1391 |
| Overall(Jam) | 2.42 | 1085 |
| Fun(Jam) | 1.74 | 1090 |
| Graphics(Jam) | 2.13 | 989 |
| Humor(Jam) | 1.89 | 824 |
| Innovation(Jam) | 2.87 | 696 |
| Mood(Jam) | 3.00 | 679 |
| Theme(Jam) | 3.17 | 863 |
Error says is miss msvcp140d.dll
Is this entry even game? Again I don't know.
I really want to thank you for this entry, it's really different and really deep. The scoring wasn't easy for me, I really like its music, mood and theme, but in overall it's just not a game.
Just... well done!
Even though I could not see what/how my actions were affecting the game. I was relieved when I could stop the war. Congrats.
I love it.
Things I liked:
- The choice of music created an atmosphere with the soldiers falling that could not have been done with the animations alone. It feels a lot more serious.
- There are a large amount of choices, but only two at any one time, forcing a preference each time.
- The concept is fairly well thought-out.
Things that I think could be improved:
- Add some sort of achievable "goal"
- Add some sound effects
- Use a font that's clearer for the smaller messages and/or make the text bigger
- Make it more obvious what the repurcussions of each choice are.
- Add some sort of progress measurement, like a graph of the size of your army over time.
Absolutely Nothing.
I feel like if you had more time this could have turned into something a lot more emotional. It was just a bit too short and a bit too fast paced to really let the gravity of it all sink in and develop.
I like the underlying feeling, and the music does a lot of work.
Would have liked a little more interaction / things in the main screen happening (if only to make the point more poignant)
While the mood etc. is really unique, I feel there could be more feedback to the player as to how their choices affect the game.