Alpacas don't like fire! by NouCake
My very first time I finished a game for the Ludum Dare. (or a finished game in general) It was really fun!
I kinda wasted the entire first day, just playing around with the fire shader and creating textures. (>3h for the walls and you don't even see them!). After the first day there was no gameplay and I still had no idea what kind of a game I wanted to create.
I had a little help with the sprites for the Alpaca (but I hope it still counts for Comp). The end was SO STRESSFUL! I had 2 friend spamming all spelling errors in the dialogs xD that was realy hell.
There is also still one major bug: fire is rendered over the UI. I did some (not really)complicated rendering for the fire, so I couldn't easily fix it and until the end i prioritized other things. (Edit: Actualy, it was easy to fix, but little did i know)

About the Game:
Play through an awesome story while trying to keep your flame alive!
But wait, the flame is not the only thing that you have to keep alive... ( <- cliffhanger, play yourself to find out!)
Controls:
Camera: WASD
Dialogs: Enter
Move Flames: Left Mouse
Shoot fireballs: Right Mouse

Ratings
| Overall | 418th | 3.545⭐ | 24🧑⚖️ |
| Fun | 463th | 3.364⭐ | 24🧑⚖️ |
| Innovation | 451th | 3.391⭐ | 25🧑⚖️ |
| Theme | 583th | 3.609⭐ | 25🧑⚖️ |
| Graphics | 484th | 3.5⭐ | 25🧑⚖️ |
| Humor | 141th | 3.591⭐ | 24🧑⚖️ |
| Mood | 675th | 3.022⭐ | 25🧑⚖️ |
| Given | 29🗳️ | 18🗨️ |
Some things that could have made it better:
- Audio :)
- I found the fire/enemy indicators at the edges of the screen a _little_ bit confusing at first, there was a lot of stuff on screen at once. Perhaps it could be improved by making the indicators more subtle or more obviously related to fire/alpacas.
Good job overall, this felt pretty polished!