Foolish Me by Raeya

Foolish Me: A Metroidvania Puzzle-Platformer in three parts.
There are loops that loop. And loops that do not.
There are loops that are too big to see.
And there are loops that you can't come back from.
Controls - Controller (Recommended!)
Move: D-Pad
Jump: A (or X for Playstation controller)
Others explained in-game
Controls - Keyboard
Move: A/D or arrow keys
Jump: Space or W
Others explained in-game.
Please note that some keyboards can only handle a few inputs from letter keys at a time - if this is an issue, use the arrow keys for movement instead of W/A/D.

Credits
Designed, programmed and created by @LeekAnarchism, @Foxlit and @Raeya
Sound and music by @LeekAnarchism Original art by @Raeya

Assets used
Backgrounds created by Luis Zuno (@ansimuz) https://opengameart.org/content/forest-background https://opengameart.org/content/industrial-parallax-background https://opengameart.org/content/mountain-at-dusk-background
Changelog
v1.5 - 2020-10-11: Prevent getting stuck on first puzzle; add B as extra magnet button
v1.4 - 2020-10-09: Lock game to 60fps to fix issues with 100hz+ monitors
v1.3 - 2020-10-07: Fix a few potential soft locks with platforms; ending music triggered correctly; ensure controller instructions are up-to-date
v.1.2 - 2020-10-06: Fix typos in story
| Youtube | https://leekanarchism.itch.io/foolish-me |
| Youtube | https://leekanarchism.itch.io/foolish-me |
| Original URL | https://ldjam.com/events/ludum-dare/47/foolish-me |
Ratings
| Overall | 558th | 3.66⭐ | 27🧑⚖️ |
| Fun | 409th | 3.673⭐ | 28🧑⚖️ |
| Innovation | 244th | 3.86⭐ | 27🧑⚖️ |
| Theme | 1358th | 2.96⭐ | 27🧑⚖️ |
| Audio | 975th | 2.76⭐ | 27🧑⚖️ |
| Mood | 698th | 3.479⭐ | 26🧑⚖️ |
| Given | 18🗳️ | 17🗨️ |
@fc85057 really glad you enjoyed it, and thank you muchly for the feedback! Yes, we weren't super happy with the controls and I agree they are a bit fiddly / confusing, with respect to either colour names or colour buttons on a controller (which are _almost_ right!)
We actually made a (very literal) 11th our change from cycling between colours to switching directly to make it a bit more playable so we didn't have a huge amount of time to polish it -- I think my next move would be to just show them in the HUD to remind the player, but any other ideas are muchly welcome!
Nice work and thanks for the game ;)
What kind of controller are you using? I only really tested with an Xbox controller, but I'm aware that other controllers don't seem to get mapped very well using the Godot control mapping :(

(or an achievement :) )
We've also added B as another key that can be used for magnets, which hopefully makes it a bit easier to control depending on your keyboard layout!