AliveClicker by RastaGrzywa

[raw]
made by RastaGrzywa for Ludum Dare 46 (COMPO)

46 LD compo game. It's simple(?) clicker game where You must keep alive our "little" creature. Can You beat the game and reach lvl 100?

Unfortunately I didn't have time to make music and sounds so just play some music You like most :)

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Ratings

Overall 968th 2.85⭐ 22🧑‍⚖️
Fun 1041th 2.35⭐ 22🧑‍⚖️
Innovation 1052th 2.237⭐ 21🧑‍⚖️
Theme 802th 3.316⭐ 21🧑‍⚖️
Graphics 938th 2.65⭐ 22🧑‍⚖️
Humor 797th 2.079⭐ 21🧑‍⚖️
Mood 993th 2.132⭐ 21🧑‍⚖️
Given 31🗳️ 9🗨️

Feedback

rjerez192
20. Apr 2020 · 04:18 UTC
I played jazz in the background didn't blend with the game jajajaja. I don't really understand the controls. Can you elaborate more? I found myself click endlessly and buying stuff just because.
binroot
20. Apr 2020 · 04:19 UTC
Neat concept. The immediate feedback with numbers and colors on clicking the mouse was well done. Sound would make it more fun.
🎤 RastaGrzywa
20. Apr 2020 · 04:27 UTC
@rjerez192 As incremental game it is all about clicking and waiting. Red cubes are creature to keep alive. On the bottom is health that is going down. Your goal is to reach 100 level.
@binroot Yeah, I know. Maybe next iteration I will add music and sounds but that's all what I could get for LD :)
Lambdanaut
20. Apr 2020 · 04:29 UTC
That was very abstract. It was interesting to see the critter be an amalgamation of cubes. And the workers were literally cubes that fell from the sky. I liked that a lot.

Lack of sound is an issue. This could be so much better with audio.

I think I found a few bugs while playing. The UPGRADES panel would never open fully for me so I don't think I can get upgrades. Also, the "amount" and "power" buttons don't seem to be functional.

I'm a weirdy in that typos and odd formatting bugs me. The spelling, grammar and odd capitalization threw me for a spin in the startup. It felt unprofessional in that way.

Overall it felt innovative, but lacking a lot of needed polish.
rjerez192
20. Apr 2020 · 04:30 UTC
@rastagrzywa Ohh i get it. Red cube didn't seem to be a creature for me jajaja. I'll give it another shot <3
vano
21. Apr 2020 · 02:58 UTC
This was a cool little clicker game, but I was a little confused on what the workers were actually doing. I ended up making it pretty far and was pretty pleased with the game as a whole. I wish there was some sound to accompany the game, but aside from that, pretty cool little game!
x_minus
21. Apr 2020 · 14:49 UTC
I just loved the breathing primitives.
arkinrev
21. Apr 2020 · 16:12 UTC
The interactions were really responsive. I had a little bit of a UI issue with the screen changing size. I like the upgrade and workers systems. Nice job keeping those cube meshes alive!
Trusty
21. Apr 2020 · 16:15 UTC
It gets so tall haha. My workers seemed pretty lazy. Had to by a lot of 2x speeds to really get them going. Fun game
spthiel
21. Apr 2020 · 17:24 UTC
@lambdanaut amount and power aren't buttons ^^' amount shows the amount of workers you got and power the total power of your buttons

Now for the actual review: I don't think this game is possible to beat ^^' It's fun in the begining but loses it's goal pretty quickly and get's plain after that. Furthermore maximal upgraded workers are still pretty bad and resetting with keeping upgrades doesn't properly work (at least it doesn't keep the upgrade). And resetting to zero doesn't remove the upgrade cost :cry: