The last hope by WalterGK
Travel diary: I don’t know how much time passed since I went on sleep mode, or either how much distance the ship travelled. I hope that the other agents reached somewhere safe. All I know is that the WUAA system (wake up at arrival) initiated, what means that I reached a potential new home for the human race. I must scan the zone and protect the life plant from any hazards. This plant is capable of producing anything I need to recover the human race, from ammo, to full humans clones.
Vital info:
Movement: W,A,S,D
Shoot: click
Reload gun: R
Aim: mouse
Run: Lshift
Starting objective: survive as long as possible.
CREDITS:
Art: @damian1ilin
Programing & audio: @WalterGK
Music by: Nicolas Larroca && Rodrigo Zacañino



| Youtube | https://waltergk.itch.io/the-last-hope |
| Youtube | https://waltergk.itch.io/the-last-hope |
| Original URL | https://ldjam.com/events/ludum-dare/46/the-last-hope-1 |
Ratings
| Overall | 2042th | 3.1⭐ | 32🧑⚖️ |
| Fun | 1959th | 2.948⭐ | 31🧑⚖️ |
| Innovation | 2468th | 2.304⭐ | 30🧑⚖️ |
| Theme | 2353th | 2.817⭐ | 32🧑⚖️ |
| Graphics | 1264th | 3.6⭐ | 32🧑⚖️ |
| Audio | 1272th | 2.983⭐ | 31🧑⚖️ |
| Humor | 1746th | 2.354⭐ | 26🧑⚖️ |
| Mood | 1326th | 3.339⭐ | 30🧑⚖️ |
| Given | 30🗳️ | 23🗨️ |
Love the theme and the art style. Great job!
The art was great, cool visual style and colour choice - really like the retro fps feel to it.
SFX was nice and punchy, music was interesting and upbeat.
An option to change the mouse sensitivity would have been nice as it seemed way too high for me, coupled with the swaying movement this made the controls feel really odd and floaty.
It wasn't super obvious that I needed to protect the plant, an indicator or something visual would be nice to draw the player towards it.
Would also have liked some kind of enemy/damage indicator since those little ground aliens kept attacking me seemingly out of nowhere and it was hard to pinpoint where I was taking damage from.
**Bugs: ** If you spam reload at the start you can decrease the clip count to -3 and then can't reload even after collecting some more clips.
Overall pretty fun to play, its fast paced and the core shooting mechanics are solid and feel good alongside the SFX - nice job.
El arte y el ambiente creo que sería en lo que más se destaca tu juego, logra capturar la esencia de juegos retro como doom junto con criaturas Sci-fi que se ven salidas directamente de un juego de maquinitas. Me gusto en especial el enemigo estilo Lovecraftiano. So very nice ma bruddah
Congrats, esta genial!! :ok_hand: