Flame's Rhythm by Irene Godoy del Pozo
Don't leave the fire die! Follow the rhythm to avoid the wild creatures from extinguishing the fire. How long would you be able to keep the fire alive?
[UPDATE] We fixed the day and night bug. Hope you like it!

Flame's Rhythm is a rhythm game that uses dynamic music as it's core mechanic.
How to play: You only need a mouse to play. - To keep the fire burning, you must click on the fire at the right time to follow the rhythm. - You have different tools for each creature. Click the enemy with the right tool to drive them out following the rhythm.


| Youtube | https://irene-godoy.itch.io/flame-rhythm |
| Original URL | https://ldjam.com/events/ludum-dare/46/flames-rhythm |
Ratings
| Overall | 1204th | 3.5⭐ | 25🧑⚖️ |
| Fun | 2096th | 2.848⭐ | 25🧑⚖️ |
| Innovation | 558th | 3.63⭐ | 25🧑⚖️ |
| Theme | 995th | 3.761⭐ | 25🧑⚖️ |
| Graphics | 155th | 4.435⭐ | 25🧑⚖️ |
| Audio | 196th | 3.978⭐ | 25🧑⚖️ |
| Humor | 1268th | 2.8⭐ | 22🧑⚖️ |
| Mood | 328th | 3.913⭐ | 25🧑⚖️ |
| Given | 33🗳️ | 18🗨️ |
Anyway, I loved the art style and the concept is good ! :)
The music was kinda simple, and very repetitive. I guess its cause I never made it very far though so if the music changes, I wouldn't know. The art direction is solid, but the animations were pretty stilted. It may be a concept worth exploring, but there needs to be more feedback so I know whether or not I'm actually affecting the animals.
With gameplay, I couldn't tell what items I needed to use for which animals. It wasn't clear what something like the slingshot was used for in comparison to the spray bottle, because nothing seemed to occur when I used the items. I didn't know if the items were working or not. If this was conveyed better, I think your game could be great.
Great job overall though, keep up the good work!
Maybe a little too difficult to follow the rythm and understand how the tools work
Gameplay-wise it couldn't make past level 1, it wasn't clear enough which animal required which tool and when was I supposed to use them. I guessed it had to do with the rhytm but I couldn't figure it out.
I'd suggest adding clear feedback about when to use the tools and more information about which goes with which animal. I could be visual or with a clearer stronger beat.
Also it'd be good to have some onboarding and introducing animals one by one and just after learning how to keep the fire alive.
In any case, great work, with some polishing it could be amazing!
Would be better with animation and other effects when using items aand defeating enemy.
The gameplay can also be strengthed too.
But overall, nice one and I like it.
We'll try to polish all those bugs and unfinish stuff if we get the time
I feel there should have been more visual cues for the player to figure out what's working or not.
Good work overall.