MMO Healer Simulator 2020 by EmiCB

[raw]
made by EmiCB for Ludum Dare 46 (JAM)

LD46_Title.PNG

It is up to you to keep your party members alive as you progress through an infinite dungeon!

This is my 2nd game that I've made completely solo and I'm really proud of how it turned out! Let me know what you think I could have done better / added in. My Twitter

LD46_Gameplay1.PNG

How to Play

  • Keep your team from dying by attacking enemies, healing, and resurrecting!
  • You lose if you die OR if your entire team dies while your resurrect is on cooldown

Controls

  • TAB to swap between targets (order is healer, tank, dps1, dps2, enemy)
  • 1 to use your attack (1 second cooldown, restores 10/100 mana)
  • 2 to use your heal (2 second cooldown, heals target for 10 hp, uses 10/100 mana)
  • 3 to use your resurrection (100 second cooldown, uses 100/100 mana)
  • ESC to pause

What I Used

  • Unity 2020.2.0a7
  • Visual Studio 2019
  • Aseprite
  • BeepBox

Edit: There seems to be a problem with the order of targets in the Mac version and I misspelled "naturally" in the controls screen (oops!)

Edit 2: Thank you everyone! I will / have already read all of your comments and I am thinking of making a list of all of the suggestions so that maybe I can make a re-coded version later! I was panning on adding more abilities & stuff like numerical values for the player to look at, but I had to cut some due to time constraints. I'm actually writing up a blog post about my process and I will post a link as soon as it's done! Again, thanks so much for playing and rating! I really appreciate all of your feedback!

Edit 3: https://emibrown-devlogs.blogspot.com/2020/04/ludum-dare-46-mmo-healer-simulator-2020.html

Ratings

Overall 1347th 3.447⭐ 21🧑‍⚖️
Fun 904th 3.474⭐ 21🧑‍⚖️
Innovation 191th 3.921⭐ 21🧑‍⚖️
Theme 74th 4.316⭐ 21🧑‍⚖️
Graphics 1323th 3.553⭐ 21🧑‍⚖️
Audio 1296th 2.938⭐ 18🧑‍⚖️
Humor 453th 3.553⭐ 21🧑‍⚖️
Mood 1192th 3.412⭐ 19🧑‍⚖️
Given 27🗳️ 8🗨️

Feedback

IanLux
23. Apr 2020 · 00:34 UTC
A very neat concept, the first minutes of the experience were quite fun to play and tricky to get a handle of.
If there was a little bit more of visible progression (like unlockable skills, a final goal or rewards) I would probably be engaged on it for quite a long time.

Great job! Specially for your second game!
soldierbear
24. Apr 2020 · 21:30 UTC
This is basically the mmo healer experience without the monthly subscription cost. Great submission.
SAVVU
24. Apr 2020 · 21:33 UTC
I have to say the taurus was the reason I played the game and I totally liked it! Had a great time and I am sure with more content this can be a mobile hit!
JojoPalambas
24. Apr 2020 · 21:37 UTC
I absolutely love the concept and its link to the subject! Being a healer is exactly this :)
owl and jackalope
24. Apr 2020 · 21:40 UTC
I really liked the idea. As someone that enjoys playing as a healer in most games this game really resonated with the method in which I like to play games. The controls were accessible after reading through the how to play. A little unclear if you didn't start down that path (like me, ha ha). Some easy things that would go a long way to improve this would be more feedback other than the bar going up whenever you did a heal and some display of how much each spell cost. You could kind of gauge it as you went on, but for hefty spells like the revive it was unclear that I needed all of my mana filled up in order to perform it. Overall good entry, I played your game for quite a bit.
Quinn_Patrick
24. Apr 2020 · 21:43 UTC
A fantastic take on the theme, although I wish the game weren't so repetetive. With a bit more varity, it could be really fun. It's still a good effort for a game jam with many charming ideas, so nice work.
Ommadawn
24. Apr 2020 · 21:46 UTC
Really fun concept, it is a nice sum up of all mmo healing you can do haha. Went to mythic+ 7 before dying :cry: Once the tank is dead its really hard to keep up
Madbarron
02. May 2020 · 19:02 UTC
Pretty easy until the mask and then I got pwned. Cool idea though and fun game :)
Whismirk
03. May 2020 · 00:22 UTC
A lot of potential here. Could be even further improved with a bit more spells to reduce the repetitiveness, and of course, some sound, visual effects and other eye candy. Maybe play a bit with MMO tropes like making the party shout at you for not healing them fast enough ('cuz you know, in doubt, it's always the healer's fault) ?

Still a pretty good job, and I definitely encourage you to develop it further. And congratulations on making your second game on your own !
Zliebowitz
03. May 2020 · 00:30 UTC
Quite the commentary on healing. It seems care was taken on where damage was being dealt to, alhtough it felt like there was a lot of randomness. One run,I managed the first few bosses wit near full health on everyone, and the next one I quickly ws=as struggling t keep characters from dying by the third boss.
guladam
05. May 2020 · 10:01 UTC
What a clever idea! :)

Man, I love this soooo much. I think a particle effect on damage would be really helpful to guide our healer's attention. ^_^
Evan Minto
07. May 2020 · 06:31 UTC
Very clever. Visual effects for damage taken and healing/damage inflicted on other characters would make it a lot clearer. Would also be great if the other party members had different effects on the outcome, so that you would have a good reason to prioritize healing one over the other in the moment.
jspacek
07. May 2020 · 06:39 UTC
SO good. very funny, very effective - i'm shocked I haven't played more games as a healer, it's my favourite role in MMOs and it can be so engaging and fleshed-out as a game concept!!

This is one of my favourite entries in the jam for being an effectively realized, under-explored game concept. I had an unreasonable amount of fun. I guess the "healer gene" runs deep.

I played for 5-6 minutes - is there a final boss or "win condition" that I didn't stick around long enough to see?
kitjenson
07. May 2020 · 17:04 UTC
Loved this.

Wish it had more visual feedback when actions happen (healing, damage, etc.)
🎤 EmiCB
08. May 2020 · 20:07 UTC
@jspacek Unfortunately, there is no final boss or end goal :(

I really appreciate everyone's feedback! Thank you all so much! I'm compiling a list of comments and hopefully I will start designing a post-jam version soon!