MMO Healer Simulator 2020 by EmiCB

It is up to you to keep your party members alive as you progress through an infinite dungeon!
This is my 2nd game that I've made completely solo and I'm really proud of how it turned out! Let me know what you think I could have done better / added in. My Twitter

How to Play
- Keep your team from dying by attacking enemies, healing, and resurrecting!
- You lose if you die OR if your entire team dies while your resurrect is on cooldown
Controls
- TAB to swap between targets (order is healer, tank, dps1, dps2, enemy)
- 1 to use your attack (1 second cooldown, restores 10/100 mana)
- 2 to use your heal (2 second cooldown, heals target for 10 hp, uses 10/100 mana)
- 3 to use your resurrection (100 second cooldown, uses 100/100 mana)
- ESC to pause
What I Used
- Unity 2020.2.0a7
- Visual Studio 2019
- Aseprite
- BeepBox
Edit: There seems to be a problem with the order of targets in the Mac version and I misspelled "naturally" in the controls screen (oops!)
Edit 2: Thank you everyone! I will / have already read all of your comments and I am thinking of making a list of all of the suggestions so that maybe I can make a re-coded version later! I was panning on adding more abilities & stuff like numerical values for the player to look at, but I had to cut some due to time constraints. I'm actually writing up a blog post about my process and I will post a link as soon as it's done! Again, thanks so much for playing and rating! I really appreciate all of your feedback!
Edit 3: https://emibrown-devlogs.blogspot.com/2020/04/ludum-dare-46-mmo-healer-simulator-2020.html
Ratings
| Overall | 1347th | 3.447⭐ | 21🧑⚖️ |
| Fun | 904th | 3.474⭐ | 21🧑⚖️ |
| Innovation | 191th | 3.921⭐ | 21🧑⚖️ |
| Theme | 74th | 4.316⭐ | 21🧑⚖️ |
| Graphics | 1323th | 3.553⭐ | 21🧑⚖️ |
| Audio | 1296th | 2.938⭐ | 18🧑⚖️ |
| Humor | 453th | 3.553⭐ | 21🧑⚖️ |
| Mood | 1192th | 3.412⭐ | 19🧑⚖️ |
| Given | 27🗳️ | 8🗨️ |
If there was a little bit more of visible progression (like unlockable skills, a final goal or rewards) I would probably be engaged on it for quite a long time.
Great job! Specially for your second game!
Still a pretty good job, and I definitely encourage you to develop it further. And congratulations on making your second game on your own !
Man, I love this soooo much. I think a particle effect on damage would be really helpful to guide our healer's attention. ^_^
This is one of my favourite entries in the jam for being an effectively realized, under-explored game concept. I had an unreasonable amount of fun. I guess the "healer gene" runs deep.
I played for 5-6 minutes - is there a final boss or "win condition" that I didn't stick around long enough to see?
Wish it had more visual feedback when actions happen (healing, damage, etc.)
I really appreciate everyone's feedback! Thank you all so much! I'm compiling a list of comments and hopefully I will start designing a post-jam version soon!