Anomaly by Mat Stevenson
Anomaly
You are a scientist on a research vessel. Something goes terribly wrong. You find yourself fleeing the vessel in a badly damaged ship. You don't have the supplies needed to escape back to your dimension. Use the resources available on planets and asteroids nearby to reach the portal back to your world.
The research vessel is malfunctioning and every so often it outputs an electromagnetic force that draws you back. Your only chance for escape is to collect resources, discover the fastest route and when you're ready, try to reach the portal between pulses.
How To Play
Click on nodes to either navigate to them or apply an action.
Hovering over nodes will show available travel costs to the node as well as its resources if available.
You can build refineries on nodes that have the building space, that will generate fuel over time that you can come back and collect.



Change Log
- Fixed click audio distortion in webgl build
| Youtube | https://github.com/AndyGates/LD47 |
| Youtube | https://matstevenson.itch.io/anomaly |
| Youtube | https://matstevenson.itch.io/anomaly |
| Youtube | https://matstevenson.itch.io/anomaly |
| Original URL | https://ldjam.com/events/ludum-dare/47/anomaly |
Ratings
| Overall | 400th | 3.788⭐ | 35🧑⚖️ |
| Fun | 781th | 3.364⭐ | 35🧑⚖️ |
| Innovation | 468th | 3.641⭐ | 34🧑⚖️ |
| Theme | 187th | 4.167⭐ | 35🧑⚖️ |
| Graphics | 86th | 4.47⭐ | 35🧑⚖️ |
| Audio | 178th | 3.924⭐ | 35🧑⚖️ |
| Humor | 999th | 2.404⭐ | 28🧑⚖️ |
| Mood | 353th | 3.818⭐ | 35🧑⚖️ |
| Given | 48🗳️ | 29🗨️ |
Ps: not a huge fan of the button click sound :}
So yeah, aside from the overall style I also quite enjoyed the resource management aspect that was going on. It was cleverly designed with intent that you drain all the resources from your starting planets to the point there are none so you have to move up to the next ones and risk having no resources for ship repairs.
And it also felt like you can actually control the desired pace of the game right through gameplay which is brilliant: if you want to kinda speedrun it, you are perfectly able to do so and complete the entire game in just a couple of rollbacks, but if you like to horde all the resources and fuel (like I do :D) then you can stay a few cycles longer and then you also encounter an interesting mechanic of completely draining the planets of all the stuff that will hurry you up.
So yeah, a great jam entry! I have nothing really else to add.
The game ends pretty abruptly though, I didn't notice health going down, and when I realized that, I couldn't really figure out how to increase it.
Amazing music! Seeing how a good music improves the game mood, I really regret that I didn't managed to create one in time.
Liked the graphics a lot too.
As a minor flaw, in game help would be very nice!
Amazing job! 😁
Overall I like the style, but I guess gameplay might be polished. As well maybe small tutorial and intro for story line might help. But anyway well done, guys, I like it.
Now if you want to develop it further after the jam, I think having the ability to farm resources and not only fuel (maybe with a harder route to these) would add a bit more diversity to the gameplay (but being tight on resources add a nice stress to finish the run before you run out of resources so I like both ways). At least, adding a few other resources to collect would add a bit of variety. Also, adding more planet sprites would make the galaxy more interesting to explore (and would combine well with more resources)
Anyway, it was fun to play, with a nice music and I liked the graphics. Nice strategy game, congrats on the polishing, I especially liked having the cost in red if I couldn't pay it