Deer Quest by Brachistosauro
In your travels you find a deer in need.
Will you ignore it? Of course not!
Features generic hack-n-slash combat,10-minutes length and deeply unsettling themes.
Also no audio whatsoever.
BTW I'm very happy as this is not only the first time I submitted something to ludum dare, but also the first time I actually made a "complete" game. Unfortunately I couldn't make it for the compo, but it doesn't matter
| Youtube | https://brachistosauro.itch.io/deer-quest |
| Youtube | https://github.com/GiacomoMaletto/Deer-Quest |
| Original URL | https://ldjam.com/events/ludum-dare/46/deer-quest |
Ratings
| Overall | 571th | 3.774⭐ | 64🧑⚖️ |
| Fun | 378th | 3.77⭐ | 65🧑⚖️ |
| Innovation | 1656th | 3.063⭐ | 65🧑⚖️ |
| Theme | 650th | 3.927⭐ | 64🧑⚖️ |
| Graphics | 1717th | 3.238⭐ | 65🧑⚖️ |
| Humor | 35th | 4.298⭐ | 64🧑⚖️ |
| Mood | 1103th | 3.452⭐ | 64🧑⚖️ |
| Given | 55🗳️ | 86🗨️ |
Very funny meta story. Everyone killing everyone in order to save someone... Crazy world.
I wished there was some sound to go with the game, as well as better defined tree boundaries. At one point in the map there seemed to be a narrow tree passage but I couldn't get thru.
PS. I appreciate you made checkpoints because I died two times xD
Only the sound was missed, but the rest was okay.
Just really missed some music and sounds though.
The combat was very simple and straightfoward, but effective and engaging. Just two actions but a very satisfying experience. Especially the boss!
I'm also really happy to see soemone using LÖVE in Ludum Dare XD
Mechanics were super nice and i loved the diversity in enemy behaviours. The last battle was a little hard, it could be useful to show many times you need to hit the guy to win.
Also very cool art!
Really cool to find other people using Löve, and making such amazing games. Well done!
However I love the 8-directional movement and the artstyle is simple yet expresive and very neat and nice. The player character feels very good to control, which is superimportant! Overall I had fun, thanks for that! :)
Would have loved some audio for the extra immersion in the griping story but overall well done. :)
To improve, I'd say the final boss was a good difficulty but in some of the wrong ways. Seemed like I needed to circle strafe around him to dodge the gun but beyond that I don't really know what I did wrong/right to win/lose to him but eventually I did win.
Finally, good final dialogue and good end screen.
This has got to be the strangest soulslike I've ever seen. It's definitely the most unique coat of paint I've seen on a soulslike and I don't know how to feel about it.
Overall, sure okay whatever it was chill I guess
Yeah, it's simple visually but it was funny as hell and a joy to play. I see it is your first entry as well and it's honestly a pretty good first entry! If you want to add voice acting in the future, hit me up and I will see if I can dedicate some time to it (the first day of LD is usually pretty empty for me anyway)
I look forward to your next LD entry!
Also the medicine is best used on wolves anyway :3
Reminds me a bit of the old top-down Zelda-games and such.
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The story didn't make much sense, but I guess it really wasn't supposed to either.
The combat system was surprisingly well put-together. The abibility to roll was really fun (it was my default way of moving around).
A defense/shield mechanic would probably be an interesting addition to this.
I easily defeated all the first batches of enemies, but the final encounter caught me by surprise. I didn't lose, but it actually required some effort to evade the arrows.
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My only complaint is the repetitive environment graphics. The minimalistic pixel-style is otherwise nice, but I would have wished for some variation so it wouldn't have felt I'm walking amongst the same generic patterns.
Keep making games!

What? Hahahahah.

1 - Mecânicas, Aprendizado e Fluxo:
A mecânica de explorar o local (floresta), cumprir objetivos, enquanto combate inimigos (e pessoas "aleatórias") para "salvar uma pobre doe" (falante)... ficou bem implementada (ao meu ver).
Aprender a jogar foi simples e rápido, dado que havia poucos botões e que eles foram prontamente explicados.
Tornar-me bom no jogo (ao ponto de concluir) demorou um pouco mais (morri uma vez durante o confronto final).
O fluxo de jogo ficou bom, ao meu ver, mesmo eu tendo morrido uma vez (hahahahah).
PS: Que bom que tem check-point.
2 - Gráficos, Áudio, Narrativa:
Os gráficos foram realmente muito simples, mas foram suficientes para transmitir a narrativa.
Senti falta de um pouco de trilha (para ação principalmente, e ambientação da floresta, talvez); bem como senti falta de algum efeito sonoro.
A narrativa foi divertida e engraçada, apesar de ter uma pitada de "criminosa".
3 - Cultura:
Faz referências culturais diversas e (também) faz uso de metalinguagem.
Tudo isso com uma pitada de humor.
4 - Monetização:
Creio que o jogo poderia ser prolongado um pouco mais (em uma versão pós Ludum Dare) caso queira vender no itch.io ou em outras stores.
1 - Mechanics, Learning and Flow:
The mechanics of exploring the place (forest), fulfilling objectives, while fighting enemies (and "random" people) to "save a poor doe" (speaker) ... was well implemented (in my view).
Learning how to play was simple and fast, as there were few buttons and they were readily explained.
Becoming good at the game (to the point of concluding) took a little longer (I died once during the final confrontation).
The game flow was good, in my view, even though I died once (hahahahah).
PS: Glad you have a check-point.
2 - Graphics, Audio, Narrative:
The graphics were really simple, but they were enough to convey the narrative.
I missed a bit of a trail (for action mainly, and forest setting, perhaps); as well as I missed some sound effect.
The narrative was fun and funny, despite having a hint of "criminal".
3 - Culture:
It makes diverse cultural references and (also) makes use of metalanguage.
All of this with a hint of humor.
4 - Monetization:
I believe that the game could be extended a little longer (in a post Ludum Dare version) if you want to sell on itch.io or in other stores.
I loved the humor in this, and it felt really good just rolling around everywhere. The combat was simple, but it worked really well. The final boss was a little bit difficult, but I absolutely loved this. I'd love to play a longer hack and slash rpg type thing made in the same way as this.