Loco Locomotive by freso
There are no brakes on this train!
Use your workers to keep it alive until it's across the river.
But watch out for aggressive animals!
... or leave it and enjoy the chaos?!
Ratings
| Overall | 2302th | 2.902⭐ | 48🧑⚖️ |
| Fun | 2069th | 2.872⭐ | 49🧑⚖️ |
| Innovation | 1370th | 3.217⭐ | 48🧑⚖️ |
| Theme | 1526th | 3.522⭐ | 48🧑⚖️ |
| Graphics | 1944th | 2.989⭐ | 48🧑⚖️ |
| Audio | 1268th | 2.989⭐ | 48🧑⚖️ |
| Humor | 1105th | 2.942⭐ | 45🧑⚖️ |
| Mood | 2135th | 2.75⭐ | 46🧑⚖️ |
| Given | 44🗳️ | 54🗨️ |
I let two workers to remove the wood and one worker to move the stones.
When the wood removing is almost finished I move one worker from moving wood to moving the stones.
Is this the only way to win?
I noticed holding down the space button spawns more workers, is this a bug or a debug feature left in?
thank you all for playing, and for your kind words!
In hindsight we should have spent more time on the game mechanics and level creation and less time on getting stuck in technical stuff like "perfecting the railroad generation algorithm." (=my personal sin). Maybe next time! ;-)
@acr515: The bear model mostly happened by accident, but we thought it looked cool and kept it =)
I would have liked more practical controls (and faster movements ahah) but otherwise fun little game!
Edit: ok I only found the space bar now ahah
It's a very big shame that there was only 1 level and I'm guessing it's because you ran out of time. It would have been interesting to have a spawn only X amount of workers to make the problem harder to solve and making sure to use the right amount of workers, or to have different workers spawn for different tasks if you were to make the levels more advanced. The biggest reason for this is because it's easy for the player to spam space bar to give people enough workers to do every task as easy as possible.
@sorko: Our 3D artist was new with doing 3D stuff so hadn't learn how to rig stuff yet. Next time, animations and more game play :)
I had fun overall - the music and graphics were great. The controls made sense (but didn't really use the rotating / didn't get that to work) and everything was pretty smooth. Great job!