Steve: Cute & Hungry by JuiceGrape

In this frantic puzzle game, you need to make sure that steve the cute monster gets fed. Steve, however, is very picky! Feed him only the adventurers he wants to eat, and make sure the other adventurers don't make it through the dungeon alive. With increasing difficulty throughout our 14 levels, you'll get a special suprise if you manage to complete them all!!
| Youtube | https://github.com/JuiceGrape/SaveSteve |
| Youtube | https://juicegrape.itch.io/steve-cute-hungry |
| Original URL | https://ldjam.com/events/ludum-dare/46/steve-cute-hungry |
Ratings
| Overall | 199th | 4.02⭐ | 27🧑⚖️ |
| Fun | 333th | 3.8⭐ | 27🧑⚖️ |
| Innovation | 273th | 3.833⭐ | 26🧑⚖️ |
| Theme | 667th | 3.92⭐ | 27🧑⚖️ |
| Graphics | 100th | 4.52⭐ | 27🧑⚖️ |
| Humor | 23th | 4.36⭐ | 27🧑⚖️ |
| Mood | 244th | 4⭐ | 25🧑⚖️ |
| Given | 18🗳️ | 16🗨️ |
the user interface is nice, being able to speed things up. I would have kept the speed setting in between levels rather than resetting it.
Like the fact that I could sped up the text once I appreciated the message typing effect.
SFX and Artwork are nice, maybe the munching could have been even better if the adventurer sprite would pass behind the monster sprite.
Very nice mechanic with the arming and cooldown of the traps.
Great game!
The puzzles are quite clever, the variety of the settings keep the player engaged throughout the entire game, and the presentation/graphics are really effective.
Great work !
Maybe I'm just biased but I really enjoy Steve themed games. ;) Great job on this entry and keep making games!
The whole introduction and levels are really great. I wish you could skip the tutorial of a level when repeating it though.
The overall mood is great and graphics give a good aesthetic all together.
I didn't like much the mechanic of moving up & down, and just with everything fitted in a single screen.
I kept forgetting about the immunities, until I saw they were shown in the menu. Something more intuitive would be great (matching color?).
The game can also be "cheesed" if you pause constantly.
Overall I really liked the game, and looks very polished. Well done!
The camera work was a bit of a hassle, and I felt it was to hard to memorize all the trap immunities. Perhaps breaking it up a bit into separate levels?