Reactor Cycles by Franciszek Pyrć

[raw]
made by Franciszek Pyrć for Ludum Dare 47 (JAM)

https://youtu.be/224c3zpS1Zg

Description

You need to disable the reactor, while it is disconnecting devices from your computer. You can't click your mouse, better start doing another task. No keyboard, no problem.

computerGameScreen.png

Tips

You can also change the disconnected device by pressing the red circle, or tab. You can also use keys on your keypad, which makes the game easier. Remember to have num lock activated.

ComputerGameScreen2.png

Apps

This is the generator app. In here you need to disable features that will help in shutting down the reactor. power<em>cycles</em>reactor.png

Now the cooler app is a simple console. By typing in 'tasks' you can see the list of commands to run. power<em>cycles</em>cooler.png

The final shutdown app. First off, you need to login by following your assistances voice. For this you need to have speakers enabled. After doing that the final window till appear. To deactivate the reactor finish all tasks that are listed in the tab above the button. power<em>cycles</em>shutdown.png

power<em>cycles</em>shutdown_finale.png

Ratings

Overall 1518th 2.842⭐ 21🧑‍⚖️
Fun 1567th 2.421⭐ 21🧑‍⚖️
Innovation 452th 3.658⭐ 21🧑‍⚖️
Theme 1165th 3.237⭐ 21🧑‍⚖️
Graphics 1353th 2.806⭐ 20🧑‍⚖️
Audio 838th 3.053⭐ 21🧑‍⚖️
Humor 850th 2.633⭐ 17🧑‍⚖️
Mood 994th 3.211⭐ 21🧑‍⚖️
Given 11🗳️ 14🗨️

Feedback

Henrik Ganard
05. Oct 2020 · 09:31 UTC
A bit to caothic for my taste. I did not get a proper chance to learn how to handle the reactor. It would be good to have som easing-in time to learn the system before things went south. Nice idea though.
Fractal Flower Girl
06. Oct 2020 · 20:07 UTC
I wasn't able to learn how to play, it would have been nice if there was a better explanation. Good idea!
Potato Imaginator
06. Oct 2020 · 21:28 UTC
it was a lot of fun!
armytag
07. Oct 2020 · 03:09 UTC
Tough to figure out what to do, and in what particular order. Some more feedback on how tasks are related would be very helpful. Very fun concept though, especially messing with the player's input!
619tmSECTION
08. Oct 2020 · 15:43 UTC
I think it was a cool idea but maybe the gameplay is a bit complex for a gamejam (or at least for me. Some kind of tutorial would have been great. Nice work though.
🎤 Franciszek Pyrć
08. Oct 2020 · 17:41 UTC
lol, you can't even go to the main menu when you get the ending. Gotta get fixin soon
VPhyre
08. Oct 2020 · 21:25 UTC
Very cool concept. Mechanics are creative. I was a little confused, but I think I managed to play. Congratulations.
MikoziQ
08. Oct 2020 · 21:43 UTC
I think it's a bit too overscoped for the jam in terms of complexity, yet it has a very interesting foundation. Keep up the good work and maybe introduce a longer tutorial in-game :)
Kszaku
12. Oct 2020 · 12:57 UTC
I think, that there might be a fun game buried somewhere in this, but unfortunately what you have delivered does very poor job of explaining itself. For example, I have no idea how much time I have felt before meltodown. In addition to loop counter, there should be a timer showing, how much bloody time I have left.

And it's a huge shame, because I can see a lot of loving labour being put into other elements. Like graphics or building the atmosphere.
SludgeKey
17. Oct 2020 · 16:42 UTC
I really like the concept and I really want to like the game. I think the thing from stopping me really liking the gameplay is the hectic tempo it plays in. I do understand that you have a lot of cool different mechanics in there. Introducing those one at a time would probably have been a bit much for the jam. All in all I think this game would work great would another polish.
Cool ;) direction!
Leon Oost
17. Oct 2020 · 19:35 UTC
I really like that things are disconecting, but the game is really hard ):