Passing Flame by FallingFlatStudios
Summary
Jump into the world of a little flame trying to keep itself lit while avoiding the gust monster. Collect as much flame as you can before your flame flickers out.


Game play:
Collecting flames around the map will keep your flame going, the arrow will show you where to go.
Controls:
Use W,A,S,D or the arrow keys to move.
Highscore:
005900
Update 0.0.1:
Fixed camera jitter.
Fixed sprite tearing on the floor.
| Youtube | https://fallingflatstudios.itch.io/passing-flame |
| Youtube | https://fallingflatstudios.itch.io/passing-flame-post-jam |
| Original URL | https://ldjam.com/events/ludum-dare/46/passing-flame |
Ratings
| Overall | 1745th | 3.263⭐ | 21🧑⚖️ |
| Fun | 1520th | 3.175⭐ | 22🧑⚖️ |
| Innovation | 1984th | 2.875⭐ | 22🧑⚖️ |
| Theme | 1234th | 3.658⭐ | 21🧑⚖️ |
| Graphics | 1550th | 3.375⭐ | 22🧑⚖️ |
| Audio | 1290th | 2.947⭐ | 21🧑⚖️ |
| Humor | 1657th | 2.447⭐ | 21🧑⚖️ |
| Mood | 1333th | 3.333⭐ | 20🧑⚖️ |
| Given | 21🗳️ | 18🗨️ |
I think it'd need some balancing though.
As for example - enemies should be slower, or player faster.
With two ghosts it's VERY difficult not to get killed..
@noobexception Thank you, I'll see if I can get around to changing the game's difficulty.
I played a couple times but didn't get very far, I'm sure there's some sort of pattern to it all but I didn't last long enough.
@vawer The sound fxs were a last-minute edition so there wasn't much time to make them sound right. But thanks for the feedback.
I found the game fun because of it's difficulty. I thought the monsters were EXTREMELY scary because of how devastating a hit is. I'm not sure I agree with making the difficulty any easier. I think for jam games it's important to make sure the difficulty doesn't prevent players from seeing all the content. But since you have all your content up front, I think it's fine to just challenge the player a bit. Good entry, I really liked the vision effect as well as how the sprite changes as your flame dies down.
@j-fret I'll take note of the monster speed, Thanks for playing and giving feedback.
To echo other opinions, the wind was too powerful. I think one good way to balance it would be after the gust hits you then it should disappear
Solid game!
A proper fog of war, like can't see behind walls and such. Either a proper tile based lighting system or a full on vector thingie (like a perfect circle and stuff)
And perhaps more movement variation? Maybe I can use one of my "lives" to dash forward a bit, just cuz I kept getting stuck inbetween the gusts due to being slow.
Otherwise, I see potential!
Felt at times either too easy or too hard (once they are too close to you there's nothing you can do).