Offering by sanjuro
After centuries of hyenous crimes and misdeeds, you finally awakened your Master. But now it wants its souls...

Gameplay
Kill the monsters in the temple to harvest their souls and offer them to your Master!
Will you be able to fully explore the temple and uncover its misteries?

Help
- Try to go around the main room from time to time, you could find something useful...
- Souls make you more powerful, but they belong to your Master. Find the right balance!
Controls
- WASD or ARROW KEYS to move
- MOUSE to aim and shoot
- E to offer souls to the Master and to open doors

Development and credits
This was my third game jam and also my third "complete" game. I developed the game using Godot 3.1 (the whole project and the code is very poorly made, I warn you), while I used Piskel and Gimp for the graphics.
I was quite reluctant about creating a (sort-of) top-down shooter, but the lack of other ideas made me decide to go for this before it was too late. It surely lacks some overall polishing, especially on the graphical side, and the rooms feel quite empty, but I'm satisfied by the final result given that it was done with such a restricted time. I had quite some strange problem with the pathfinding behaviour of the enemies, but only in the last two rooms for some reason. I couldn't find any way to fix it nor the actual cause of the problem, that was probably the engine itself, but eventually I managed to create some sort of workaround.
- The font used is Razor: https://damieng.com/typography/zx-origins/Razor
- The music was created using Beepbox: https://beepbox.co
- The sounds were created using sfxr (http://www.drpetter.se/project_sfxr.html) or recorded
Features that didn't make it for lack of time
- Possibility to choose different characters with different features
- Possibility to choose different Masters, each with peculiar abilities
- A skill that you could use to make the Master help you in killing the monsters
- A dash or roll move
- A final boss
Version 1.1.2
- Fixed enemies dying multiple times
- Fixed berserk mode not going off after the first time
Version 1.1
- Fixed the Master's object spawning
- Fixed the monster's spawning
- Slightly changed the controls text in the menu
| Youtube | https://sanjuro.itch.io/offering |
| Youtube | https://github.com/LeoCal4/Offering |
| Original URL | https://ldjam.com/events/ludum-dare/46/offering |
Ratings
| Overall | 359th | 3.596⭐ | 28🧑⚖️ |
| Fun | 415th | 3.423⭐ | 28🧑⚖️ |
| Innovation | 930th | 2.731⭐ | 28🧑⚖️ |
| Theme | 487th | 3.712⭐ | 28🧑⚖️ |
| Graphics | 225th | 3.865⭐ | 28🧑⚖️ |
| Audio | 266th | 3.462⭐ | 28🧑⚖️ |
| Mood | 384th | 3.38⭐ | 27🧑⚖️ |
| Given | 23🗳️ | 19🗨️ |
Some idea could also be that you can get help from the master from time to time. Like shooting a beam killing enemies.
Overall it was very intuitive and I enjoyed playing the game.
Overall it's a nice game, it feels good :)
Loved the style and mood. I had trouble getting past the first section though
@pinballjunior I noticed that, but I didn't have anyone to playtest it, so I found it quite difficult to regulate the difficulty :(
@alininavcisi What do you mean? There should already be music in the background
Music and sound effects do their job and I like the choice of feeding your master or the doors.
Really fun game, I just keep want to playing more. Well done!
I was surprised at how fast the master's health decreased! You think he'd be a little more robust after all the effort of raising him. Most of the time, when I died it was because I was worrying more about his health than my own.
I like it a lot! It works well altogether. Sounds, ambience, graphics, and you've made it satisfying! Have I said that already? :see_no_evil:
@rirdeg I would have loved to implement a move mechanics like a dash or a roll, I agree that it would have made the game much more smooth, but I couldn't fit it in with the time given sadly.
@pabricka I'm very glad that you noticed that little thing <3
@cjgammon I don't think I ever got stuck in a wall while playing it, I shall check a bit better if I can make it happen again and eventually fix it.
@misterkeefe You're absolutely right, it is a bit too weak given his deity powers, its health decays way too fast to keep up with it as I had intended initially.
@iluvatar I agree, by playing a bit more after some days I noticed that the game is unbalanced on the difficulty side, and it's quite a shame since I put other enemies and items after the first phases of the game.