Milk for A Dead Man (Web and Downloads Available) by Billnotic
Milk for A Dead Man - A game where you play as a skeleton trying to keep a milkman alive as he delivers you that sweet, sweet half-and-half.

Control the dungeon's traps for the command room you are bound to, and keep the milkman alive as you guide him remotely.
"Milk for A Dead Man" was made in under 72 hours for the 46th Ludum Dare game jam. This was not only my first time participating in the Ludum Dare, it's also my first game jam ever. I'm looking forward to doing more in the future.
Everything in the game, from sprites to music was done exclusively by me EXCEPT for the sound effects (as such I will be opting out of the audio voting category).
(You don't need to memorize these images by the way, the instructions are available in game)

Edit: Sorry for the large download at the itch.io page. The Mac, Linux, and Windows versions are all in the same zip folder, so if you don't feel like waiting for the download you should just play the HTML5 version :smile:.
Sound Credit:
Soundsnap User CRussomFX- Wall SFX
Aturax Audio - Injury SFX
Freesound User Pugaeme - Flamethrower SFX
Soundbible User Mike Koenig - Zombie SFX
Youtube User n Beats - Bat SFX
Youtube User Hawaii ASMR Nature Relaxation - White Noise
KNOWN BUGS (which I'm not going to fix as I'm supposed to be rated by what I made in the 72 hours)
You can skip Level 4 completely by making the Milkman walk through the zombie facing left near the bottom exit. He will only take one or two hits, but he can still reach the goal and load the next level despite not being supposed to. (A lot of people encountered this one. I probably would have caught it if I had the time to thoroughly playtest, but I literally made level 4 like 3 hours before the Jam ended.)
You can avoid the main puzzle in Level 4 by making the Milkman walk through the bat at the top of the screen at the right time. He'll only get hit once, and will survive without being hit a second time. (This one almost never shows up in regular gameplay, hence why I missed it. Even if you are trying to time it right, it's hard, and fairly obvious it's not the solution.)
The Milkman's sprite will sometimes clip into a controllable horizontal wall. Honestly don't know why this happens, but it's probably due to me messing up with origin points somewhere. The bug is only visual and will get fixed once the Milkman starts moving again. (You probably won't encounter this one unless you are trying to. It requires you to bring up a horizontal wall with pixel perfect timing. Thought I should mention this.)
There are three controllable walls at the bottom right of Level 4, two being horizontal, and one being vertical. The bottom horizontal one is supposed to stop the Milkman from being able to pathfind since it should be right over the destination point, but it doesn't. This is fine, as it was only designed as a crutch for people who were having trouble stopping the Milkman. The level was designed for people to not even need it, so this is fine. (This wall isn't lit very well since it is just barely outside of the light that the two other bottom right walls are in. Most people wouldn't even see the wall, which is honestly really dumb of my since it was designed to help struggling players.)
Fire particle effects from fire traps go way farther than the actual collision box, which only really matters in Level 4, because players might try to kill the bat with the right fire trap instead of the left one. (Okay I actually knew about this one, and since it was a really easy fix I decided to put it off and fix it later. I forgot.)
Ratings
| Overall | 384th | 3.871⭐ | 33🧑⚖️ |
| Fun | 495th | 3.694⭐ | 33🧑⚖️ |
| Innovation | 435th | 3.71⭐ | 33🧑⚖️ |
| Theme | 814th | 3.839⭐ | 33🧑⚖️ |
| Graphics | 1254th | 3.609⭐ | 34🧑⚖️ |
| Humor | 183th | 3.922⭐ | 34🧑⚖️ |
| Mood | 742th | 3.655⭐ | 31🧑⚖️ |
| Given | 35🗳️ | 27🗨️ |
Edit: I'm aware of the skip in Level 4 where you can just go through the bottom path and get hit once or twice by a zombie without dying. That wasn't intentional, there was an actual puzzle solution. A bit too late to change that now though. :sweat_smile:
Edit 2: Apparently if timed right, you can just walk through the bat at the top of Level 3 and only get hit once. That is not the intended solution, and should be pretty hard to achieve in a normal playthrough.
The story is really good and funny. On the second to last room (conditional walls) I managed to accidentially finish the level. I was trying to figure out what to do and repeatedly opened and closed the wall next to the first monster and somehow managed to slip by it (got hurt a little bit) and move to the end without dying.
Overall a great entry.
Interesting mechanics!
Fun characters and lanterns.
+ Graphics
+ Ambiance
+ Puzzles
+ Humor
I love that choice you get in the end! :)
great work!
The music was nice but got a little annoying after some time so I wouldn't mind to have a mute button in this game :shrug: The gameplay idea itself was very creative and fun. The little storytelling plus the decision at the end of the game gave the wohle thing a nice touch!
Very good!
Only part I didn't like were the conditioned walls - how could I tell them apart from the others easily? Some sort of graphic link would be really helpful to solve those.
Also, at one point, the enemies became rather stuck. A bat stopped moving at all, rendering the level impossible to finish. It could possibly be a bug in the way you handle pausing the game.
Also - skeletons liking the milk. Hehe, I see what you did there! :D Really great job with the humorous part of the game.