S.I.L. by Skruffye
DESCRIPTION:
S.I.L. is an experimental human-like AI that is given very little chance to interact with other people before it is accidentally released onto countrywide communication networks.
Play as S.I.L. as it attempts to grow and better itself in the only way that it knows how (literally) and slowly discovers what it means to be aware.
INSTRUCTIONS:
The game is entirely controlled with the mouse. The middle mouse button allows you to pan around the network whilst the scroll wheel lets you zoom.
The left mouse button allows you to select devices in the network, select programs to run and select each node on the route that you want your program to travel to its target.
The right mouse button cancels any programs that you have selected so that you don't have to send them.
During the cutscenes, once the text has stopped scrolling, click the screen to continue.
Freeplay mode canonically occurs after the main story. Enjoy!
KNOWN BUGS:
Sometimes Level 3's ending cutscene doesn't play, halting campaign progression. We will fix this as soon as possible.
[STATUS: FIXED]
WebGL version (currently only version) only displays properly in full screen. This bug will most likely not be fixed, so please try to play the game in full screen mode until the downloadable versions become available when we patch the above bug.
[STATUS: KNOWN]
The enemy AI does not seem to be propagating properly. In all likelihood, this bug will not be fixed unless we suddenly find a bunch of spare time.
[STATUS: KNOWN]
(Last updated: 04:33 17/12/15 GMT)
CREDIT & THANKS
Design, art and story by Nathan C. Addison
All programming by Michael Bohea
Thanks to everyone who plays this, we hope you have fun! ^^
S.I.L. is an experimental human-like AI that is given very little chance to interact with other people before it is accidentally released onto countrywide communication networks.
Play as S.I.L. as it attempts to grow and better itself in the only way that it knows how (literally) and slowly discovers what it means to be aware.
INSTRUCTIONS:
The game is entirely controlled with the mouse. The middle mouse button allows you to pan around the network whilst the scroll wheel lets you zoom.
The left mouse button allows you to select devices in the network, select programs to run and select each node on the route that you want your program to travel to its target.
The right mouse button cancels any programs that you have selected so that you don't have to send them.
During the cutscenes, once the text has stopped scrolling, click the screen to continue.
Freeplay mode canonically occurs after the main story. Enjoy!
KNOWN BUGS:
Sometimes Level 3's ending cutscene doesn't play, halting campaign progression. We will fix this as soon as possible.
[STATUS: FIXED]
WebGL version (currently only version) only displays properly in full screen. This bug will most likely not be fixed, so please try to play the game in full screen mode until the downloadable versions become available when we patch the above bug.
[STATUS: KNOWN]
The enemy AI does not seem to be propagating properly. In all likelihood, this bug will not be fixed unless we suddenly find a bunch of spare time.
[STATUS: KNOWN]
(Last updated: 04:33 17/12/15 GMT)
CREDIT & THANKS
Design, art and story by Nathan C. Addison
All programming by Michael Bohea
Thanks to everyone who plays this, we hope you have fun! ^^
| Web | http://skruffye.itch.io/sil |
| Design Post-Mortem | http://ludumdare.com/compo/2015/12/16/s-i-l-design-post-mortem/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=63924 |
Ratings
| Coolness | 53% | 3 |
| Overall(Jam) | 3.67 | 205 |
| Fun(Jam) | 3.29 | 402 |
| Graphics(Jam) | 3.46 | 518 |
| Humor(Jam) | 2.55 | 579 |
| Innovation(Jam) | 4.32 | 5 |
| Mood(Jam) | 3.96 | 73 |
| Theme(Jam) | 3.80 | 389 |
Unfortunately, I had a hard time getting the programs to propagate some times. I would be clicking, but unable to get anything to happen. So I basically got stuck unable to progress. But still enjoyed what I got to experience.
Going forward, I think it would be great to make clear how the CPUs, memory, and other aspects of the nodes are important. I wasn't sure why I should select one node or another. This could be handled by a training module that progressively introduces the different concepts of the game.
Idea is incredibly great. Understanding of web around you through trojan-like programs is cool - I would certainly play it not in terms of jam.
There are few bugs with controls, that I met through playing, but they are not critical.
In any case, well done! I think this would be an interesting concept for you to take further after the Ludum Dare!