Nuclear Watch by _Kassjak_

[raw]
made by _Kassjak_ for Ludum Dare 46 (JAM)

You recently became a new worker at a nuclear power plant. You've been assigned to maintain the reactor and transfer generated energy into the main core. You weren't given this job to make any mistakes.

Mini Tutorial

Keep the heat and pressure up

Click on the icons to open windows.

Press the space bar when the red line reaches a white space in the slider game.

Click and drag the black square in mazes to the marked location.

Surge the generated energy into the core when the bar is at least half way or more. (less is possible but not very effective)screensh1.PNGscreensh2.PNGscreensh3.PNG

Ratings

Overall 796th 3.667⭐ 20🧑‍⚖️
Fun 1020th 3.417⭐ 20🧑‍⚖️
Innovation 338th 3.778⭐ 20🧑‍⚖️
Theme 769th 3.861⭐ 20🧑‍⚖️
Humor 888th 3.139⭐ 20🧑‍⚖️
Given 12🗳️ 11🗨️

Feedback

sayumeki
21. Apr 2020 · 23:21 UTC
There's no link for the game. Don't forget to upload!
🎤 _Kassjak_
22. Apr 2020 · 05:48 UTC
@sayumeki Fixed it! :)
Zeroji
22. Apr 2020 · 10:00 UTC
The maze is way too hard, the only time I completed it pressure blew up...
So I don't know if there's a win condition, but neat game anyway
LykaWolfie
22. Apr 2020 · 10:29 UTC
The concept is pretty neat and i liked how you had to balance the elements in the reactor. I didn't get the hold 'space' to decrease game tho, it didn't seem to do much :( but overall it was pretty enjoyable
Sir Magic
22. Apr 2020 · 10:36 UTC
First of all, loved the audio. The music was giving me some portal 2 vibes and I love that game so well done. I especially loved the little shutter sound during the title sequence, it made this game seem very professional.

Gameplay wise, it wasn't too bad. The puzzles were easy enough to do once you knew that you had to keep the line in the white box but I didn't know to do that until I read the description on itch. Maybe you could make a tutorial just for the basics of each one?

The only puzzle I had a problem with was the maze. There was no fullscreen button for this game and I have quite a high resolution monitor so the actual window was very small fir me and it was difficult to quickly move the mouse through the maze.

Lastly, I loved the graphics and art style. It definitely gave a feeling of having a sort of apocalyptic mood. All in all, great game and I hope to see more like it!
davidvfilipe
22. Apr 2020 · 10:37 UTC
LOVE the NukeOS little guy! Awesome and beautiful UI, great job!
🎤 _Kassjak_
22. Apr 2020 · 10:49 UTC
Hey @sir-magic!

I've added Unity's fullscreen bar back to the game because I never took the scaling factor into account.

About the Portal 2 vibes, I was listening to the soundtrack in between making the music for this so it was quite the inspiration.

Thanks for the feedback and kind words!
E-server
22. Apr 2020 · 11:11 UTC
Keyboard input doesn't work in the html version.
Sir Magic
22. Apr 2020 · 11:18 UTC
I see! Thank you for that and I'll have another go at it.
🎤 _Kassjak_
22. Apr 2020 · 11:29 UTC
@e-server Keyboard input functionality may depend on the browser (or maybe OS). It works fine on the Brave, Firefox and Chrome browser. Make sure to focus on the game before trying to make any inputs.
MadeByChaz
22. Apr 2020 · 12:13 UTC
I was *really* impressed with this; I'm particularly fond of the fact that the minigames and the point of the game were very clearly communicated. I knew what I was doing and what was required of me from the start (with a tiny exception of knowing to drag the darker square in maze), so that was brilliant. It's annoying to start a game and not really understand what you are doing or why.

I thought the atmosphere was spot on and the alarm state added genuine tension. I leaned forward while trying to navgiate the maze and felt rushed - I hit the wall! I quickly scrambled to try and move my object to it's target but ran out of time! I like that the mazes were different and not always the same.

I personally would have added universal mouse control; I don't think spacebar would be neccesary for two of the games when the rest of the game is played with the mouse and space bar isn't particularly neccesary (or leave them in, but also give mouse functionality).

Overall I thought this was an atmospheric little game and I liked the small details like the way cute face at the begnning faded away.

Thanks for sharing and congratulations on your entry!
ursagames
24. Apr 2020 · 05:25 UTC
Hello! Your game was played during my stream!

If you want to know the timestamp of when your game was played you can see it in this spreadsheet:
https://tinyurl.com/yau8hjzn

And then look in my latest videos and find your game being play (after the current stream ends)
https://www.twitch.tv/ursagames/videos
P1x3lc0w
07. May 2020 · 21:44 UTC
Wow really impressed with this one. i love the mood it creates, it felt really finished and coherent, especially for a jam game. i could really see this becoming a full game with some story around it (like "papers, please"). Good job!
pepperkep
08. May 2020 · 04:30 UTC
I love the aesthetics and the mood. It's a shame you opted out of the mood category because that's one of the strongest parts of the game. It's pretty easy right now and I wonder if it would be more interesting if all of the windows were always open so there was more of a multitasking element. Great job though and I loved playing it.