Nuclear Watch by _Kassjak_
You recently became a new worker at a nuclear power plant. You've been assigned to maintain the reactor and transfer generated energy into the main core. You weren't given this job to make any mistakes.
Mini Tutorial
Keep the heat and pressure up
Click on the icons to open windows.
Press the space bar when the red line reaches a white space in the slider game.
Click and drag the black square in mazes to the marked location.
Surge the generated energy into the core when the bar is at least half way or more. (less is possible but not very effective)
| Youtube | https://kassjak.itch.io/nuclear-watch |
| Youtube | https://kassjak.itch.io/nuclear-watch |
| Original URL | https://ldjam.com/events/ludum-dare/46/nuclear-watch |
Ratings
| Overall | 796th | 3.667⭐ | 20🧑⚖️ |
| Fun | 1020th | 3.417⭐ | 20🧑⚖️ |
| Innovation | 338th | 3.778⭐ | 20🧑⚖️ |
| Theme | 769th | 3.861⭐ | 20🧑⚖️ |
| Humor | 888th | 3.139⭐ | 20🧑⚖️ |
| Given | 12🗳️ | 11🗨️ |



So I don't know if there's a win condition, but neat game anyway
Gameplay wise, it wasn't too bad. The puzzles were easy enough to do once you knew that you had to keep the line in the white box but I didn't know to do that until I read the description on itch. Maybe you could make a tutorial just for the basics of each one?
The only puzzle I had a problem with was the maze. There was no fullscreen button for this game and I have quite a high resolution monitor so the actual window was very small fir me and it was difficult to quickly move the mouse through the maze.
Lastly, I loved the graphics and art style. It definitely gave a feeling of having a sort of apocalyptic mood. All in all, great game and I hope to see more like it!
I've added Unity's fullscreen bar back to the game because I never took the scaling factor into account.
About the Portal 2 vibes, I was listening to the soundtrack in between making the music for this so it was quite the inspiration.
Thanks for the feedback and kind words!
I thought the atmosphere was spot on and the alarm state added genuine tension. I leaned forward while trying to navgiate the maze and felt rushed - I hit the wall! I quickly scrambled to try and move my object to it's target but ran out of time! I like that the mazes were different and not always the same.
I personally would have added universal mouse control; I don't think spacebar would be neccesary for two of the games when the rest of the game is played with the mouse and space bar isn't particularly neccesary (or leave them in, but also give mouse functionality).
Overall I thought this was an atmospheric little game and I liked the small details like the way cute face at the begnning faded away.
Thanks for sharing and congratulations on your entry!
If you want to know the timestamp of when your game was played you can see it in this spreadsheet:
https://tinyurl.com/yau8hjzn
And then look in my latest videos and find your game being play (after the current stream ends)
https://www.twitch.tv/ursagames/videos