A Good Way to Die by Pennycook

I opted to enter the Jam instead of the Compo this time, to give myself a little more time. I've also been toying around recently with developing a top-down RPG in Godot, and entering the Jam was a good excuse to add some features to that engine.
As ever, my plans were much more grand than what I accomplished. I'd hoped to spread the game out over a few more rooms and polish some of the janky animations, but I'm still very pleased with the end result.
If you have problems with the web version, please download the standalone version. I promise it loads eventually... :laughing:
Keyboard Controls
- Accept / Interact: Space or Enter
- Cancel: Escape
- Move: WASD
- Inventory: Escape
Known Bugs
- Cannot move and interact at the same time.
- ~~The Windows build doesn't work.~~
Tools
- Godot
- Aseprite
- sfxr
Attribution
This information is also in the in-game credits, but I'd like to draw extra attention to: - Art by Jason Perry (http://timefantasy.net/) - Music by Eric Matyas (http://soundimage.org/)
Ratings
| Overall | 517th | 3.69⭐ | 23🧑⚖️ |
| Fun | 320th | 3.762⭐ | 23🧑⚖️ |
| Innovation | 752th | 3.381⭐ | 23🧑⚖️ |
| Theme | 838th | 3.595⭐ | 23🧑⚖️ |
| Humor | 55th | 4.167⭐ | 23🧑⚖️ |
| Mood | 707th | 3.475⭐ | 22🧑⚖️ |
| Given | 11🗳️ | 18🗨️ |
Space and Enter are both supposed to work as interact buttons.
@dmac: You're so close! Only two more steps! What needs fixing in the room?
@justuspan: Sorry about that. The mouse only works in menus, and you have to use the keyboard to interact. Mouse navigation is something I started, but it isn't finished yet.
@magnusfurcifer: Thanks! At one point he moved even more slowly. :laughing:
@dr-v: I can only take credit for the sound effects, but thanks all the same. Next time I'll aim for more content.
@typeswitch: You're right. I had real trouble trying to fix that bug. I meant to document it in the game description, and clearly forgot. Thanks for pointing it out!
if OS.has_feature("HTML5"):
$YourExitButtonName.queue_free()
# or you could use:
# $YourExitButtonName.disabled = true
# $YourExitButtonName.modulate = Color.transparent
# If you're using a VBox/HBox Container and don't want to mess up the positioning of the buttons, that's what we did
@juansabadoperon: Oho, that's very clever. Thanks, I'll definitely fix that.
@lone-wolf, @landosystems, @gamefriend, @discoreunion: Thanks for the feedback, I'm glad you enjoyed it.