A Good Way to Die by Pennycook

[raw]
made by Pennycook for Ludum Dare 47 (JAM)

agwtd-thumbnail.png

I opted to enter the Jam instead of the Compo this time, to give myself a little more time. I've also been toying around recently with developing a top-down RPG in Godot, and entering the Jam was a good excuse to add some features to that engine.

As ever, my plans were much more grand than what I accomplished. I'd hoped to spread the game out over a few more rooms and polish some of the janky animations, but I'm still very pleased with the end result.

If you have problems with the web version, please download the standalone version. I promise it loads eventually... :laughing:

Keyboard Controls

  • Accept / Interact: Space or Enter
  • Cancel: Escape
  • Move: WASD
  • Inventory: Escape

Known Bugs

  • Cannot move and interact at the same time.
  • ~~The Windows build doesn't work.~~

Tools

  • Godot
  • Aseprite
  • sfxr

Attribution

This information is also in the in-game credits, but I'd like to draw extra attention to: - Art by Jason Perry (http://timefantasy.net/) - Music by Eric Matyas (http://soundimage.org/)

Ratings

Overall 517th 3.69⭐ 23🧑‍⚖️
Fun 320th 3.762⭐ 23🧑‍⚖️
Innovation 752th 3.381⭐ 23🧑‍⚖️
Theme 838th 3.595⭐ 23🧑‍⚖️
Humor 55th 4.167⭐ 23🧑‍⚖️
Mood 707th 3.475⭐ 22🧑‍⚖️
Given 11🗳️ 18🗨️

Feedback

causalpigeon
05. Oct 2020 · 04:26 UTC
i cant figure out what to do please list the controlls and i have no idea on what to do
DMac
05. Oct 2020 · 04:29 UTC
I made the antidote and got the hammer and nail, then got stuck :)
Thorn
05. Oct 2020 · 04:32 UTC
While I loved the game it took a while to figure out that space was to interact. It would be great if you listed that somewhere (I played the html version).
JustusPan
05. Oct 2020 · 04:36 UTC
how to pick up props? I find mouse click cannot interact with environment.
magnusfurcifer
05. Oct 2020 · 04:37 UTC
I like it. The only feedback I have is that I would have liked a bit faster movement speed. Nice effort!
Dr_V
05. Oct 2020 · 04:47 UTC
Nice little game. Great sound + art. Would have liked to see a bit more content.
🎤 Pennycook
05. Oct 2020 · 05:14 UTC
@causalpigeon, @thorn: Thanks for the feedback. I've added a list of controls here, to mirror the in-game controls screen.
Space and Enter are both supposed to work as interact buttons.

@dmac: You're so close! Only two more steps! What needs fixing in the room?

@justuspan: Sorry about that. The mouse only works in menus, and you have to use the keyboard to interact. Mouse navigation is something I started, but it isn't finished yet.

@magnusfurcifer: Thanks! At one point he moved even more slowly. :laughing:

@dr-v: I can only take credit for the sound effects, but thanks all the same. Next time I'll aim for more content.
tengusheath
05. Oct 2020 · 05:50 UTC
I liked it. Has nice art. Wish there was a little more to the puzzle. Was really quick to figure it out. Controls could use some more tweaking, movement feels slow and slippery.
Elizir
05. Oct 2020 · 05:57 UTC
Had fun playing the game! Nice mood, good music, cool idea and nice concept :)
typeswitch
05. Oct 2020 · 15:26 UTC
That was really fun! It's a bit hard to interact with objects though. I think maybe you can't hold a direction and press space at the same time?
🎤 Pennycook
05. Oct 2020 · 19:03 UTC
@tengusheath, @elizir: Thanks! Glad you liked it.

@typeswitch: You're right. I had real trouble trying to fix that bug. I meant to document it in the game description, and clearly forgot. Thanks for pointing it out!
MrPiedPiper
06. Oct 2020 · 02:55 UTC
Great game! Loved the humor, and nothing broke. My personal favorite bit was the different dialog Death gives after each death 💀
BakemonoMori
07. Oct 2020 · 02:32 UTC
HAHAHAHA I really loved this short game. It has been a lot of fun and really cute graphics!
Lone_Wolf
07. Oct 2020 · 03:36 UTC
Great work, my head hurts now. 10/10
LandoSystems
07. Oct 2020 · 07:04 UTC
Got a couple good chuckles, enjoyed my conversations with death, made a snek friend, what's not to like? Good work!
JuanSabadoPeron
08. Oct 2020 · 00:46 UTC
Top notch game design, art and music! The one room game is a really good use of the theme. It's nice to see someone else using godot! Next time don't forget to use:

if OS.has_feature("HTML5"):

$YourExitButtonName.queue_free()
# or you could use:
# $YourExitButtonName.disabled = true
# $YourExitButtonName.modulate = Color.transparent
# If you're using a VBox/HBox Container and don't want to mess up the positioning of the buttons, that's what we did
GameFriend
08. Oct 2020 · 03:15 UTC
Short, but sweet. This felt like an incredibly polished game for such a short time period.
DiscoReunion
08. Oct 2020 · 21:53 UTC
A funny and pretty game, well done !
🎤 Pennycook
10. Oct 2020 · 02:29 UTC
@mrpiedpiper: That's my favorite part, too! :laughing:

@juansabadoperon: Oho, that's very clever. Thanks, I'll definitely fix that.

@lone-wolf, @landosystems, @gamefriend, @discoreunion: Thanks for the feedback, I'm glad you enjoyed it.
ZOMBIEBUST3R
10. Oct 2020 · 10:16 UTC
Funny interactions and the Death character is funny. The art and soun design is very good. It is a bit short but gets the point accross very well so congrats! I would think of making the one room escape the theme of your game and expand on that. You could make a very fun game!
🎤 Pennycook
10. Oct 2020 · 23:44 UTC
@zombiebust3r: That's a good idea! I'd been thinking about spending some more time on developing this idea, and hadn't considered that I could basically have the same set-up for each room. Thanks for the feedback.
ectucker1
13. Oct 2020 · 04:56 UTC
Quite an interesting game. Some of the objects were kinda tricky to interact with; I tried to grab the plant from the left first, but was only able to actually get it from above. The story and concept were clever; I could see myself playing a few more rooms of this kind of game.