War For Nothing by kubs
Start with your bare hands and climb your way to the top through hordes of enemies, but what are you actually figting for?
Version 1.0b: - Fixed sound levels; - Ported game to WebGL
Version 1.0a: - Fixed critical bug with boss room; - Fixed bug in Main Menu screen;
| Youtube | https://kubs.itch.io/ld45 |
| Youtube | https://kubs.itch.io/ld45 |
| Original URL | https://ldjam.com/events/ludum-dare/45/war-for-nothing |
Ratings
| Overall | 840th | 3.143⭐ | 23🧑⚖️ |
| Fun | 592th | 3.214⭐ | 23🧑⚖️ |
| Innovation | 1042th | 2.429⭐ | 23🧑⚖️ |
| Theme | 723th | 3.119⭐ | 23🧑⚖️ |
| Graphics | 790th | 3.095⭐ | 23🧑⚖️ |
| Mood | 858th | 2.929⭐ | 23🧑⚖️ |
| Given | 14🗳️ | 12🗨️ |
The gameplay's actually pretty solid, but without the aforementioned effects, the overall experience is pretty empty.
I couldn't quite get the feel in this game though, as the punching seemed random. Sometimes it didn't appear that I hit the zombie despite definitely hitting the arrow key in the right direction. Do you use ammo to fight with your fist? Because I had the ammo counter bug, so I don't know how much ammo I had.
Also, could never get out of the starting area. How does one open that door at the top?
Good effort though, and with some work you could have a fun little game.
I played through it until I passed the first area, but I kept dying and didn't really see when I got hit other than my hearts being removed. The tileset was also flickering the whole playthrough (if you use Unity, then I'd recommend using a sprite atlas for the background to stop the flickering :) )
Like the top commenter said, it does lack some additional feedback, but I know that it's difficult in this amount of time!
I mean all in all for a gamejam, I liked it. It'd be fun to see an updated version which addresses some of the feedback points.
The shop exit wasn't obvious to me or maybe I'm just oblivious.
I played up to the tank stage and died a few times there until I gave up (running out of ammo and circle kiting the horde while trying to punch them a few times).
Everyone already mentioned having more feedback, and I agree. When you are hit, the sound is very low and blends into the bg music, and could use a visual effect even a flash, blood, or something. A low health sound could work too if you added a health drop chance. Your attack range also isn't clear.
The enemies also always hit you if they are in range, but adding more ai is a bit of work.
The shop music is great and fitting. The stage music is also well done, but doesn't quite fit the aggression imo. Obviously I can't rate music but the choices do contribute to the experience.
Graphics is nice, but I'd suggest keeping static images with consistent pixel scaling as it makes for a far better aesthetic. You can do minor scaling in animations and particles.
Great job :grinning: hopefully I get you over the line in time!
EDIT: Had another play at it as I didn't want to let that darn tank win! Took me a while to best him but I managed it :grinning: it's a shame the last level is a lot easier with a pistol than the machine gun - it tended to waste less ammo than anything else and getting more from drops was very luck based. I struggle to leave an LD game incomplete :sweat_smile: I'm glad I managed to do it in the end.