YOUR RAGING SPIRIT by madbookstudios
A smash-like, 'tower-defence-like' poem? You must keep the fire alive as you try to survive a night in the woods.
As you fight of each wave of angry, fire-destroying bears, you are treated to an original poem about overcoming adversity as you protect the fire inside you that pushes you onward.
The protagonist of this game sports limbs of many colours, a grappling hook and a very powerful umbrella to defeat the bears with. The bears have water-guns, water barrels and rain-clouds to try and douse your burning fire!
Keep it Alive!
Appreciate any and all feedback, Thanks!
Fast link (so you don't have to scroll to the bottom of the page): https://madbookstudios.itch.io/your-raging-spirit

The side-smash to send bears flying off the stage:

The up-smash, for lots of bear juggling:

The mystical grappling hook:

| Youtube | https://madbookstudios.itch.io/your-raging-spirit |
| Youtube | https://madbookstudios.itch.io/your-raging-spirit |
| Original URL | https://ldjam.com/events/ludum-dare/46/your-raging-spirit |
Ratings
| Overall | 78th | 3.99⭐ | 54🧑⚖️ |
| Fun | 80th | 3.952⭐ | 54🧑⚖️ |
| Innovation | 227th | 3.683⭐ | 54🧑⚖️ |
| Theme | 64th | 4.189⭐ | 55🧑⚖️ |
| Graphics | 229th | 3.858⭐ | 55🧑⚖️ |
| Audio | 282th | 3.439⭐ | 43🧑⚖️ |
| Humor | 202th | 3.468⭐ | 49🧑⚖️ |
| Mood | 54th | 4.058⭐ | 54🧑⚖️ |
| Given | 47🗳️ | 60🗨️ |
Just overall really charming. :thumbsup: Good work!
Victory screen really WARMED my heart.
I had a blast playing, good job. :thumbsup:
As feedback, I see you can juggle enemies in the air with W. Since you have to wait for them to come down to hit them again, I'd really like it if you could chain the side attack with juggle to send them flying away.
I enjoyed playing your game
• Why does the game starts without sound? You did a nice song and a nice sound design, be proud of your good work.
• For some reason my anti-virus hates your game, nothing relevant it is not the first LD game that goes through this, but important noting anyway.
• Bonus Point for bears with water guns! That just made my day.
• Bias point for defeating the enemies throwing them outside the platform, just because I love super smash bros forever.
• I think you should have put the dashing and double jump on the initial screen with the other controllers.
Other than those points, amazing work. Simple and neat game, but I had a lot of fun. The graphics match perfectly with the sounds and music, and the game play is super smooth, every single movement and combo felt so good. Great job!
The art was nice (the fire was especially cool) and the animations were all fitting. The physics felt good, and while I was not always particularly adept with them, it certainly felt satisfying to slam things off-screen. I set the volume to no, but never got any sound, which would have improved the game even more.
Even so, best fighter I've played this jam so far. Great job!