MegaCorn - Strategy / Economy Simulator by KittRangers

MegaCorn is a strategy game / economy simulator
Main goal is to survive "Pyatiletka" - after this your corn tree will bloom and spread it's seeds all over the world. To do this you should give it enough water. Don't forget to feed your people - tree can't get food without humans so it will die.

Description
Food is literally growing on the corn tree - the only one tree in the world that can produce food so people believe that it's almost a god! You control a small settlement. Perhaps this is the only settlement in the world, because it lives around the only tree in the world that brings food. One fine day, the tree began to be covered with buds and prepare for flowering. Your task is to help the settlement achieve flowering of the tree and then the whole world will be covered with corn trees! We wish you good luck in your efforts.

Team
Our team have never participated in game jams before (only 1 of us have such experience) but we've tried to do our best - hope u'll enjoy playing this game. All assets (art, soundtrack, code etc) was made by us in these 72 hours. That was really exhausting and at the same time very interesting experience. You can get more info about us on credits screen inside the game.
Some semi-gameplay video
https://youtu.be/WGd-P7hdpCc
Instructions
Only LMB can help you win this game. Management games have never been easy. When corn tree blooming state is changed it starts to produce less food and consume more water.
Assign your people to the buildings to increase resources income.
Different types of buildings give different resources.
- Well House gives you water but increases food consumption\
- Fertilizer gives you food but increases water consumption
- Cantine (we know that right word is Canteen) helps people restore energy faster
- When you'll need more people - just send 2 citizens to the Kulturehaus (be careful, it works only if there is a pair inside)
- If you feel lack of resources - send your civilian in Palace of Cornflakes he will be sacrificed to give your tree some water (and the tree gives you food in return)
Game rules are easy - Corn Tree gives you food. You should manage your people to get water and do your best to make it bloom soon.
Help
We believe that this small how to play can help you understand game basics

| Youtube | https://nikitoss2008.itch.io/megacorn |
| Original URL | https://ldjam.com/events/ludum-dare/46/megacorn-strategy-economy-simulator |
Ratings
| Overall | 1099th | 3.548⭐ | 64🧑⚖️ |
| Fun | 1627th | 3.129⭐ | 64🧑⚖️ |
| Innovation | 1648th | 3.076⭐ | 61🧑⚖️ |
| Theme | 865th | 3.811⭐ | 63🧑⚖️ |
| Graphics | 356th | 4.238⭐ | 65🧑⚖️ |
| Audio | 946th | 3.3⭐ | 62🧑⚖️ |
| Humor | 658th | 3.353⭐ | 60🧑⚖️ |
| Mood | 877th | 3.578⭐ | 60🧑⚖️ |
| Given | 61🗳️ | 80🗨️ |
The game is fun but a little to hard for me and too fast paced for a management game in my opinion.
On my second game, I had this error, I don't know if it can help you:
https://pastebin.com/15CwTbKq
@kr4sh3 @pumpkikin @cheesepencil @senokos
Thank you very much for warm welcome!
If you tell us what exact issues are confusing and prevent you from enjoying the game, we will try to fix it and write more detailed HOW TO PLAY.
What do you guys think about screen-by-screen instructions how to build and manage resources? Or Tutorial Video?
Sound effects work great. Some soviet music would maybe be more fitting :D
I took me two runs to understand whats happening but then I got the hang of it and it became kind of easy. You can basically mass produce humans and just sacrifice them if you get too low on resources. Well, if you don't have a soul of course.
Couple of bugs/remarks:
- all numbers in the gui are negative
- water consumption seems random at times
All in all, good work guys!
Style and setting is great! Can't wait for a steam-harvesters!

It's also hard! I know the game state kept changing, but I could really work out what had change and what I needed to do in response.
Good doze of humor, the pictures of the lady are just amazing.
Don't know what's going on in the cornflake palace, but must be fun (maybe some soylent green production)
Thank you for the feedback!
I like that you realised what's happening. As I see people can't understand basic mechanics of this game when trying to play, so you're the one who really put efforts on understanding this. UX is not very good as I see now. Tutorial may help a little and of course indication / citizen visualisation can help. We hope that in future we'll make this game better, but for ludum dare we can't make more features (we wanted to do a lot of features but it didn't physically possible as we see now. If you reallly like this game soon we'll make update where you can subscribe to devlog and get this game in more finished state =)
Thanks for playing we love your feedback!
I like the idea of the real pared down play space.
The first few runs I somehow managed to place two facilities on the same square, which caused me to be unable to properly assign workers, but once I figured that out, I had some fun playthroughs.
Maybe ad a sound effect when corn or water in slow so i can catch it in time XD.
Well done, looking forward to trying your future games!
We know about this tricky bug with building and we'll fix it in future versions.
For Ludum Dare we'll not upload any changes but we are already working on finishing this game.
You can subscribe to our game page on itch.io to get new version later =)