Airstralian by ThunderSalt
Our game for the Ludum Dare 47 is done! Control a wind-powered boomerang through a ruin as you loop around pillars, windmills, and try to collect as much treasure as possible! Download link is below.
CONTROLS & GAMEPLAY
• Click and drag with the mouse to move the boomerang around, while trying to avoid colliding with pillars and walls
• Collect all the optional gems in a level and beat the level under par time for extra bonus stars
• If you're having trouble with the movement, always remember it's good to go slow, don't be afraid to take your time!
(As an editing note we did add some things and improved some aspects of the game during the submission hour.)


| Youtube | https://team-boomerang.itch.io/airstralian |
| Original URL | https://ldjam.com/events/ludum-dare/47/airstralian |
Ratings
| Overall | 148th | 4.056⭐ | 29🧑⚖️ |
| Fun | 379th | 3.704⭐ | 29🧑⚖️ |
| Innovation | 356th | 3.732⭐ | 30🧑⚖️ |
| Theme | 972th | 3.464⭐ | 30🧑⚖️ |
| Graphics | 38th | 4.607⭐ | 30🧑⚖️ |
| Audio | 190th | 3.907⭐ | 29🧑⚖️ |
| Mood | 196th | 3.981⭐ | 28🧑⚖️ |
| Given | 29🗳️ | 29🗨️ |
It has a kinda Zelda like mood, love it
Edit: I think a lot of the difficulty for me came from the ambiguity between what was and wasn't able to be hit. Rocks, for example, seemed okay to pass over but I wasn't totally certain and spent a long while avoiding them. The rest came down to impatience and poorly timed shots.
learn from this jam, making gameplay more clear is more important than polishing other parts of the game. Thank you for playing my game. :smile:
As stated by others, I felt the game was bit hard and unforgiving as I understood the gems were required to complete a level. But I could've been slightly too impatient as well. As boomerang I wanted to go fast!
Shame redirecting movement breaks the momentum quite a bit.
I kind of like how the boomerang orbits around the wind. It gives personality.
Definitely mobile material and the menu gave that vibe as well. Great work with audio and graphics.
Despite this, the gameplay itself is very well polished, fun, and merits a full game. The art is also very good, and consistent with the setting. As far as I know there's only one track, but unlike a lot of LD games it doesn't get grating, which is a great change.
All in all, a good game. Good work, boys.
note : after first level completion I didn't get any options or the next button
It can be made a full game for mobile