Airstralian by ThunderSalt

[raw]
made by ThunderSalt for Ludum Dare 47 (JAM)

title logo new.png Our game for the Ludum Dare 47 is done! Control a wind-powered boomerang through a ruin as you loop around pillars, windmills, and try to collect as much treasure as possible! Download link is below.

CONTROLS & GAMEPLAY

• Click and drag with the mouse to move the boomerang around, while trying to avoid colliding with pillars and walls

• Collect all the optional gems in a level and beat the level under par time for extra bonus stars

• If you're having trouble with the movement, always remember it's good to go slow, don't be afraid to take your time!

(As an editing note we did add some things and improved some aspects of the game during the submission hour.) screenshot.png

k8MVVY.png

Ratings

Overall 148th 4.056⭐ 29🧑‍⚖️
Fun 379th 3.704⭐ 29🧑‍⚖️
Innovation 356th 3.732⭐ 30🧑‍⚖️
Theme 972th 3.464⭐ 30🧑‍⚖️
Graphics 38th 4.607⭐ 30🧑‍⚖️
Audio 190th 3.907⭐ 29🧑‍⚖️
Mood 196th 3.981⭐ 28🧑‍⚖️
Given 29🗳️ 29🗨️

Feedback

azsteak
05. Oct 2020 · 23:48 UTC
The graphics are really clean ! The level might be a little bit to easy (or am I really good ? who knows)
It has a kinda Zelda like mood, love it
130N35
05. Oct 2020 · 23:51 UTC
Great concept, but a little hard for me, on the contrary of the first comment :D Art is great too !
Mat Stevenson
06. Oct 2020 · 00:06 UTC
Looks and sounds great. Maybe a little hard.
Rom_m
06. Oct 2020 · 00:10 UTC
Absolutely Fantastic.
HOOLOP
06. Oct 2020 · 00:15 UTC
Very nice graphics, sounds and music ! A little hard for me too but pretty fun. Great job !
diptoman
07. Oct 2020 · 03:12 UTC
This is probably the most well polished game I've seen so far. Feels and looks fantastic, and gameplay is smooth - easy to get into. Loved it!
LelulaGames
07. Oct 2020 · 03:14 UTC
I'm terrible at the game, but it is very well made, and beautiful. I love the music too. I could see this being a fantastic mobile game because touch screen controls might make this easier to play, and keep you swiping.
Adil
07. Oct 2020 · 03:33 UTC
Love the gameplay style, controlling feels absolutely nice, visual is beautiful too, but it's kinda hard
kovalok
07. Oct 2020 · 04:01 UTC
Looks really nice. Good game!
snowinn
07. Oct 2020 · 04:04 UTC
I saw this from the blog post, it looks really cool and I'd love to give it a shot if you port to mac!
morrilet
07. Oct 2020 · 04:07 UTC
This is incredibly well polished - kudos! The gameplay is interesting, and I think it would lend itself to all sorts of unique levels. The audio is top notch as well. Seriously, fantastic work. My only gripe is the difficulty. I couldn't get past level two, but I could see myself going back to this later when I've got a little more time (and patience) to get through the rest of the game.

Edit: I think a lot of the difficulty for me came from the ambiguity between what was and wasn't able to be hit. Rocks, for example, seemed okay to pass over but I wasn't totally certain and spent a long while avoiding them. The rest came down to impatience and poorly timed shots.
🎤 ThunderSalt
07. Oct 2020 · 04:26 UTC
@morrilet Agreed, the difficulty is definitely harder than we intended for players, and at first it is a bit confusing as to what you can and can't collide with. Despite all of that we're happy you enjoyed your time with the game!
marbles
07. Oct 2020 · 06:15 UTC
Really nice graphics and good music. It's difficult since you have to get all gems in one playthrough.
FayLee
07. Oct 2020 · 07:09 UTC
@morrilet,@ThunderSalt, Thanks for your suggestions and I couldn't agree more. That's what I should
learn from this jam, making gameplay more clear is more important than polishing other parts of the game. Thank you for playing my game. :smile:
Shortbread
07. Oct 2020 · 07:16 UTC
Fantastic artwork and a very polished game overall, with a bit work this is practically a ready to ship mobile game!
🎤 ThunderSalt
07. Oct 2020 · 12:55 UTC
@marbles The gems aren't actually a requirement to beat the level, they're an optional collectible to get the max number of stars during the results screen. Sorry if that wasn't clear!!
Saering
07. Oct 2020 · 15:08 UTC
Not sure if I'm bad at the game of it is truly unforgivable. Probably both haha. That was an enjoyable experience despite of the difficulty, maybe a bit too linear, but it is very beautiful and the music is relaxing. Also the game is polished on all aspects as well as the presentation, which is very important so great job on that!
ElllaDee
07. Oct 2020 · 16:19 UTC
Such a beautiful and polished game
CodeRaurus
07. Oct 2020 · 16:36 UTC
Good game!

As stated by others, I felt the game was bit hard and unforgiving as I understood the gems were required to complete a level. But I could've been slightly too impatient as well. As boomerang I wanted to go fast!
Shame redirecting movement breaks the momentum quite a bit.

I kind of like how the boomerang orbits around the wind. It gives personality.

Definitely mobile material and the menu gave that vibe as well. Great work with audio and graphics.
N8Dev
07. Oct 2020 · 17:30 UTC
The artwork is incredible, and the polish is unreal, but the game is nearly impossible to play for me, as my machine runs with 16 gb of ram and was running the game at 10 fps. A simple fix (I found personally) for Unity games is to go to project settings > player > and uncheck use default resolution. Great job though!
Big Pear Studios
07. Oct 2020 · 19:51 UTC
I will be the first to admit that I raged pretty hard at level 2, because as others have said it's not entirely clear where the hitboxes begin and end. After figuring out how to get past columns, it wasn't smooth sailing, but I was able to finish the game witout losing my remaining sanity.
Despite this, the gameplay itself is very well polished, fun, and merits a full game. The art is also very good, and consistent with the setting. As far as I know there's only one track, but unlike a lot of LD games it doesn't get grating, which is a great change.
All in all, a good game. Good work, boys.
730
08. Oct 2020 · 00:37 UTC
pro mobile game tier graphics and presentation. too fr*aking hard though
Pradhuman
08. Oct 2020 · 05:10 UTC
Cool game stunning graphics great gameplay
note : after first level completion I didn't get any options or the next button

It can be made a full game for mobile
Chris Hall
11. Oct 2020 · 06:04 UTC
Fellow boomerang game! Really beautiful graphics, love the realtime lighting. Plays a lot like minigolf. Really difficult though because of the boomerang moving around in a circle and bumping into walls when I thought I was safe. Awesome work!
Chris Hall
11. Oct 2020 · 06:04 UTC
Also I was playing with a mouse - possible that touch would have been much easier
ProdigalSon
11. Oct 2020 · 21:21 UTC
This is a very pretty looking games with nice effects, lighting, and audio. The controls are challenging, however, though the idea itself is easy to understand and I get the theme interpretation. Perhaps being given the option to draw the path before hand might work better for future iterations of this game.