Alive by Exainz

[raw]
made by Exainz for Ludum Dare 46 (COMPO)

This game is based on theme "Keep It Alive"... Its a great game...too fun to play with 3 different levels.... with a great UI... but the theme sound is not much great....as its created in an hour...

Ratings

Overall 894th 2.975⭐ 22🧑‍⚖️
Fun 588th 3.2⭐ 22🧑‍⚖️
Innovation 736th 3.025⭐ 22🧑‍⚖️
Theme 542th 3.65⭐ 22🧑‍⚖️
Graphics 913th 2.725⭐ 22🧑‍⚖️
Humor 536th 2.719⭐ 18🧑‍⚖️
Mood 787th 2.861⭐ 20🧑‍⚖️
Given 22🗳️ 21🗨️

Feedback

Aret24
21. Apr 2020 · 18:07 UTC
This is cool game!!! I think this game have a lot of potential of updating it!!!

P.S. in all level I clipped trought wall and skipped all level.


2 P.S. If you want to get rating on your game you need to rate other games too.
ZeGGamer
22. Apr 2020 · 15:38 UTC
couldn't play because the screen resolution blocked out all of the different corners of the screen. (Playing on a large monitor so this is an issue that sort of just effects me.)
Patrick1
22. Apr 2020 · 15:42 UTC
I liked the concept of protecting your companion this was cool! This was good that you had main menu, pause and end screen this is useful if the player wants to restart or take a break.

Only thing I was able to go too fast and clip outside of the walls.

Great work keep it up !
🎤 Exainz
22. Apr 2020 · 15:49 UTC
thank u for your feedback i'll just reduce its speed and fix the wall clipping issue....
thank u again for your feedback but do you have an idea how to fix the monitor issue...anyone of you
burg113
22. Apr 2020 · 15:50 UTC
Good game, however: i found it to be quite easy to rush troug all levels due to being this fast. also: you can avoid nearly every obstacle by just staying next toi the wall all the time .

still nice concept and a overall good game.
Mopkoo
22. Apr 2020 · 15:50 UTC
Yeah pretty cool, there is some little bugs but you have solid base for build a good game. Good job !
🎤 Exainz
22. Apr 2020 · 16:40 UTC
yeh thank you for appriating my game....
madalaski
22. Apr 2020 · 17:09 UTC
Nice bloom effect. Simple yet effective. Could do with a reduction of speed and the theme music actually grew on me the more I played...
John Snyder
22. Apr 2020 · 21:26 UTC
This is a very good start. I do think the player moves too fast and the colors used were way too bright. I also did run into an invisible wall when trying to go through the third hallway in the first level and I had to restart. Still I think you did a good job.
🎤 Exainz
23. Apr 2020 · 03:23 UTC
Yeh for sure I will fix all these issues and launch a better juicy game for u gamers to play...

But anyone of you are playtester here so that before launching the next version I can give my game to him to play test
Kubeec
25. Apr 2020 · 10:35 UTC
Nice and solid game! But I met some bugs like I and enemies can go through the walls.
Chief141
26. Apr 2020 · 06:51 UTC
I liked but games. It would be better if you update the game as soon as possible.
Chief141
26. Apr 2020 · 06:51 UTC
I liked but games. It would be better if you update the game as soon as possible.
🎤 Exainz
26. Apr 2020 · 17:14 UTC
thank u very much i have updated it
now its hard to penitrate through the walls
randdir
28. Apr 2020 · 16:00 UTC
Nice entry pal !
🎤 Exainz
28. Apr 2020 · 16:03 UTC
thanks u very much
joemid
29. Apr 2020 · 01:27 UTC
Nice! Very fast paced and funny! I definitely felt responsible for my companion. Great job on the theme music for one hour! Thanks so much for the game!
WhiteFox
03. May 2020 · 12:44 UTC
This is a nice game. I liked the idea of keeping a companion alive. It was fun that you added a description/tutorial inside the first game level. I liked that the UI showed how many lives were left for the companion. The music and sfx were nice to have. I liked the dissonant melody that you added. It adds a chaotic feeling to the game. However, it would be better if it was played less frequently, because I feel that it is repeated too often. Good job!
Doot
10. May 2020 · 14:11 UTC
Great job!

A lot of attention to detail here. Visual and audio feedback are clears, the tutorial is integrated in game.
In the second level, it could be clearer what hurts or does not hurt your companion. I also experienced a bug where there was an invisible wall on both sides of the very first room once.

Thanks for the game!
🎤 Exainz
16. May 2020 · 17:54 UTC
yea..
thnks u all for playing my sweet game.. and apricating me...