Wayward by KingMatthew

[raw]
made by KingMatthew for Ludum Dare 46 (JAM)

topper.PNG As the deliverer of souls, you must protect your most recent catch. The purgatory monsters want to take it into their realm so they have at least someone to talk to. You must give safe passage to this soul, whether it be to heaven, or hell.

How to Play - You are invulnerable. You already died, no need to worry about dying again. The soul that is tethered too you is vulnerable and will be attacked. Defend it by throwing your scythe at them! Every enemy can be killed(even the portals). On the right side of every screen is a red door that will be removed once the current waves of enemies are killed.
Movement - WASD, Spacebar
Throw Scythe - L + Direction,
Restart - P
Quit - Esc

pic2.png

To Install - Unzip the file and keep all files in the same directory! It will not run if you only extract the .exe for example. I am not sure why unity insists on having the other files. Sorry.

Known Issues- There might be a time where the hand will grab your spirit and go off-screen
The screen might advance too many times, requiring a restart

Opinion Piece: Another Ludum Dare under the belt! I had tons of fun making this. Almost no hitches or major bugs to keep me up at night. Next Ludum Dare I won't make an action game like this. Too hard to make movement and fighting fluid.

Ratings

Overall 877th 3.632⭐ 21🧑‍⚖️
Fun 556th 3.658⭐ 21🧑‍⚖️
Innovation 774th 3.5⭐ 21🧑‍⚖️
Theme 662th 3.921⭐ 21🧑‍⚖️
Graphics 1497th 3.421⭐ 21🧑‍⚖️
Audio 1226th 3.026⭐ 21🧑‍⚖️
Humor 1151th 2.906⭐ 18🧑‍⚖️
Mood 1381th 3.306⭐ 20🧑‍⚖️
Given 13🗳️ 9🗨️

Feedback

bmacintosh
21. Apr 2020 · 04:30 UTC
I like the take on the theme (keep it dead?). I was confused by the throw controls in the description, but they made perfect sense when I started playing, and felt good!. I couldn't get past I think the fourth room? There's a black hole in it that is nearly out of reach unless you jump, and I couldn't figure out how to dish out damage to that location fast enough.
Jahwffrey
21. Apr 2020 · 04:45 UTC
Sweet genius that's alot of demons! And a good reversal of the theme!
TheAxe316
21. Apr 2020 · 21:32 UTC
This honestly may be the most fun game I have seen this jam! The way that you have both a ranged and melee attack on one button was very clever. It was very satisfying to throw the scythe and then run and let it wreck enemies on its way back. Also, the different enemies felt dangerous and it changed up the gameplay when they appeared.

I will say though that the hand and portal enemies felt unresponsive when damaging them compared to the other one. If I didn't read it in the instructions, I wouldn't have known you can hurt them.

Really cool overall!
ZEZEL
22. Apr 2020 · 16:31 UTC
I liked the attack system, with the ranged and melee that felt very good to play, good job !
Squid
22. Apr 2020 · 16:44 UTC
The attack and movement felt real good. Loved the animations. The wall climbing was a little hard to get use too with no animations and the platforms felt a little to far apart to use in combat. Looked good, played well. Good job!
Dylan Fries
22. Apr 2020 · 17:49 UTC
Very fun little game. Art was great, Scythe throw was really awesome. Jumping was a little inconsistent ( I guess reading other comments there was a wall jump I didn't notice) and sometimes seemed to do nothing and other times launched me to the moon. Left handed control setup felt a little funny, maybe include arrow keys to move as well. Needs a bit of polish on the controls but an excellent start. Maybe include the input buttons within the game as well (L isn't exactly a standard key to use). I agree with some of the other comments that it was hard to tell what to do with the portal as it doesn't seems like you are damaging them. Perhaps a flash to red for one frame old school style would be a simple fix. A tiny detail but it still said "take soul" when I had already taken it right at the beginning. Also I didn't notice that the doors in the buildings had opened at first, maybe just a short SFX would help draw attention to the change (or an animation). Great job, I hope you keep at it.
Prof.Suarez
24. Apr 2020 · 04:29 UTC
Scythe was cool. The spawning was overwhelming, and I wasn't sure were I was supposed to go. Maybe having an arrow system to progress will help.
Fnkee
04. May 2020 · 00:57 UTC
Interesting and fun game! A good variety of enemies with unique behaviors is something you don't often see in game jams like these. Well done!
Cupertino Game Dev Club
09. May 2020 · 16:59 UTC
I like how there's a little delay on the scyth's return so you can drag it around, though not so much that it feels uncontrollable. Movement is also relatively fluid. It's a little annoying that you have to move a bit every time you throw; maybe keeping track of whether the player is looking left or right would be helpful. It's also difficult to tell if you're dealing damage to the portals; I think adding the a sound effect for those would have been helpful. Also, for the music, I would suggest switching all of your E's to Eb's if you're going for a more conventional sound, though I don't dislike the music in its current state. Fun game; I'm a bit sad you won't be making more like this.
Jerm
10. May 2020 · 05:52 UTC
Fun game! I liked the level design and the waves of enemies (kinda reminds me of Serious Sam).

The scythe attack was cool, but I found the controls a bit awkward.