Faclive by zampi

[raw]
made by zampi for Ludum Dare 46 (COMPO)

It's small puzzle game about programming bots to maintain factory pipeline

1.png

2.png

Screenshot_1.png

ezgif-6-68856d862154.gif

Ratings

Overall 94th 3.947⭐ 21🧑‍⚖️
Fun 47th 4.079⭐ 21🧑‍⚖️
Innovation 131th 3.895⭐ 21🧑‍⚖️
Theme 1013th 2.75⭐ 20🧑‍⚖️
Graphics 67th 4.25⭐ 22🧑‍⚖️
Audio 112th 3.806⭐ 20🧑‍⚖️
Humor 582th 2.618⭐ 19🧑‍⚖️
Mood 192th 3.658⭐ 21🧑‍⚖️
Given 32🗳️ 8🗨️

Feedback

Pilarius
22. Apr 2020 · 13:25 UTC
Quick reminder to get more players: Use a thumbnail for your game. Otherwise your game is presented with this grey box. Some great Games are not played because of a missing thumbnail ... You can still change it by editing your submission page :)

![GreyBox.png](///raw/c26/8/z/32518.png)
Ihor Hrynyk
22. Apr 2020 · 18:22 UTC
really nice, had fun while playnig it)
MoweMax
22. Apr 2020 · 20:38 UTC
Strong entry for Compo! Great visuals, and I really liked solving 'missing/corrupted actions queue'. I would like to see more levels in it :smiley:
nsadie
24. Apr 2020 · 09:43 UTC
Excellent polished entry! I really enjoyed it and the art works perfectly!
omaskery
24. Apr 2020 · 14:54 UTC
Great game, nice concept :) Some of the levels initially looked intimidating, but were not too bad to solve, a lovely balance :)
JUSTCAMH
25. Apr 2020 · 02:42 UTC
Awesome game, I love these little coding based puzzles! I really like the addition of the coloured tiles that allowed you to use if statements, that made for some very interesting solutions, particularly for the final level where you had to use an if to switch the active function mid-way through the level. All round an awesome game, I was jamming to the music, and loved the graphics. I only wish that there were more levels. Congrats on making such a polished compo game!

:heart: :heart: :heart:

EDIT:
Hold up, what's the level in the bottom gif of this page? I didn't see that in game, did that not make it to the final game?
🎤 zampi
25. Apr 2020 · 04:20 UTC
@justcamh gif for early stage of development when just graphics exist :)
@justcamh @nsadie @omaskery @ihor-hrynyk @mowemax Thanks guys for such nice words! I will add levels and notify you)
Somniac
25. Apr 2020 · 04:30 UTC
Good idea and fun to play. Good level of difficulty and made me wish there were more levels.
Szieberth Adam
25. Apr 2020 · 21:00 UTC
This one is a gem. I wish more people would play it!
khaoz-fang
26. Apr 2020 · 13:40 UTC
Simple but fun concept executed well. Good job!
n.feofentov
26. Apr 2020 · 19:46 UTC
Very fun game! Gave me a lot of headache at the end) Great job!
GreenDinoGames
01. May 2020 · 14:13 UTC
Really good game. I like the music. Looke very polished. Good job!
MicroChasm
02. May 2020 · 16:02 UTC
Very fun! I love this kind of game, and I think you captured the fun puzzle solving in programming by keeping the options simple and the program size limited.
I wish there were more levels! I would have played for much longer given the chance.
Josh Riley
03. May 2020 · 22:30 UTC
This is really fun, I'm super impressed that you were able to implement an easily understandable logic building menu in two days.
cheesepencil
05. May 2020 · 01:34 UTC
Killer tunes! This is quite a feat for 48 hours, well done!
Loig
05. May 2020 · 11:19 UTC
Very nice! I like this kind of games. I would have liked to "see" the code execute (for example by changing the colour of the current instruction that the robot is using), this would be very useful for potential more complex levels, in order to "debug".
grena
05. May 2020 · 11:48 UTC
I was lost at first because I couldn't find where to click or what to type in order to plan commands.
Nice levels, getting hard pretty quick, but strong mechanisms.
However, I really think this has nothing related to the theme of the jam "Keep It Alive".
g12345
12. May 2020 · 18:28 UTC
Strangely I noticed that I've rated this but I've not commented on it.

Perhaps because it's a fun game and I don't have that much to say.

I think you've done a lot in 48 hours. I can't do that much in that amount of time.