break; by SelfTitled
You are stuck repeating the same world, get to the off switch to exit and win.
Platformer with a puzzle element. Get new abilities, pick up items and carry them over to your next run.
The cursor keys are used to interact with items. Left to interact with things, Down to pick up / drop items. Some items can only be interacted with when your carring an item.
## Controls
- W, S or Left stick to move left right
- Space, Up cursor key or gamepad A to jump
- Left, Down, Right cursor keys or gamepad X, Y, B to interact with items in the world.
- Escape or gamepad Back to exit play and return to title.
- Space or gamepad A to begin play or exit stats screen.
## Screens

## Software Used
- Unity 2020
- Piskel
- Visual Studio
## Extra Credits
Music was created by Eric Matyas and sourced from https://opengameart.org/content/endless-cyber-runner-looping
| Youtube | https://self-titled.itch.io/break |
| Original URL | https://ldjam.com/events/ludum-dare/47/break-1 |
Ratings
| Overall | 1351th | 3.075⭐ | 22🧑⚖️ |
| Fun | 1509th | 2.55⭐ | 22🧑⚖️ |
| Innovation | 1095th | 3.05⭐ | 22🧑⚖️ |
| Theme | 829th | 3.6⭐ | 22🧑⚖️ |
| Given | 12🗳️ | 16🗨️ |
My only criticism is that the upgrades slotting in/out wasn't really utilized, but the game is still good even without that.
That's too bad because I like the presentation a lot, especially the main character. The sprite animation is very nice, and there are a lot of details, the mood is very well executed.
Sometimes I feel it annoying to follow the same way many times.
*Once my blue key slip through the floor, I can't reach it.
Unfortunately had some issues with the platforming itself as my feet kept hitting the edge of the platforms—I think if the jump were just a liiiittle higher that would've been fine. Especially died a lot in the first spike segment.
Sounds and looks good, and I'm impressed at the amount of content for a jam game. Would love a post-jam version with fine-tuned controls. 😅
One thing i might note is that when you jump and hit a wall it appears that you lose all your upward velocity which means to make some jumps you have to wait until you get to the high arc of your jump and then move horizontally. Can make jumps a little tricky.
Nice work!