Dunkegg by Luke Perkin
https://youtu.be/iIaNoVD6iEE
Gregg the egg has taken a life-threatening hit to shell in a breakfast warzone. We need your help to get him to the hospital without causing him any further damage. All you have to do is guide the two useless troops carrying his stretcher around the obstacles whilst avoiding anything that falls from the sky. And please don’t let Gregg roll off, he’s already leaking. Look, just keep him alive!
Controls
Keyboard:
Q to move Cooper forward,
A to move Cooper left,
E to move Benedict forward,
D to move Benedict right.
Gamepad:
LT to move Cooper forward,
LB to move Cooper left,
RT to move Benedict forward,
RB to move Benedict right.
Credits
Jack Tondeur - Art & Animation
Steve Sparkes - Code + Eggelese sounds.
Bex Betton - Writing
Luke Perkin - Code
Chris Dwyer - Textures
Music from Incompetech + Freesound.
About the Team
DUNKEGG was created over a weekend by a team of games industry professionals. Jack and Luke work together at Fabrik Games in the UK and Steve, Bex and Luke are all part of the BAFTA Games Crew cohort of 2019.
Edits
14:45 21st March - Added option to toggle quality settings, better camera handling to prevent it clipping through walls, and smaller build size.
18:20 21st March - Removed some rogue collision boxes.

| Youtube | https://www.dropbox.com/s/volo5nbqexo9e7l/DUNKEGG_v2_2.zip?dl=0 |
| Original URL | https://ldjam.com/events/ludum-dare/46/dunkegg |
Ratings
| Overall | 97th | 4.152⭐ | 58🧑⚖️ |
| Fun | 155th | 3.991⭐ | 57🧑⚖️ |
| Innovation | 94th | 4.064⭐ | 57🧑⚖️ |
| Theme | 71th | 4.321⭐ | 58🧑⚖️ |
| Graphics | 117th | 4.482⭐ | 58🧑⚖️ |
| Audio | 159th | 4.045⭐ | 57🧑⚖️ |
| Humor | 33th | 4.309⭐ | 57🧑⚖️ |
| Mood | 111th | 4.2⭐ | 57🧑⚖️ |
| Given | 53🗳️ | 71🗨️ |
Sadly my PC was a bit too slow in performance, which dampened the fun
a little. Also downloading half a GB took a while. But those two things are not the games fault (I think)
All in all, really *impressive*, especially given the timeframe!
Fortunately you setup the controller input so I could play.
I managed to win, but sometimes (especially at the middle pathway), we can't see what happens because the camera is in the wall.
The collider around the toaster were a bit frustrating. It felt like the graphical representation didn't fit the collider size so I died a few times at places which looked safe to walk on.
But overall great concept, fitting atmosphere and sound :)
How many medals are there?
Thanks for this submission! You made a great work!
"To you"
"To me"
"To you"
"Blimey, watch out!"
Unfortunately the framerate really chugged for me, even on the low-quality setting, and I wasn't able to experience the gameplay properly.
The introduction, the sound and dialog make the game very immersive. I also like the post process effect.
The control with keyboard is little bit too tricky but whit the controller it works like a charm.
Sometimes, the camera is misplaced and makes the game frustrating, maybe improve the placement or let the player control the camera ?
I would realy like a couch coop mod !
Good job guys !
Best egg!
I didn't play it to the end even though I would have liked to, but I got to the key? behind the toaster and then I didn't really spot where I was supposed to go from there even if I got there several times. The second reason was that while there were auditory queues for where the eggs were coming, it felt like my only strategy was to keep moving (which maps badly with being confused about where to go).
I think it would have been nice with some visual queues, like an egg's shadow indicating where the next bombing was going to occur.
Great work though! Really a first class entry.