Pump It ! by JulienLussiez


* Gameplay *
This is a small timed puzzle game you can finish in 2-3 minutes. Find the correct pump to reanimate the robot by seeing which wire connects to the robot, then activate it. Pump the wrong pump and the robot explodes.
* Controls *
Click on any of the pumps to reanimate the robot but choose wisely.
* Updates & Bug Fixes *
The game has been improved since the beginning thanks to your feedbacks. The "Post-jam" version adds better controls, more levels and better feedbacks. There's also a web version now. Thanks a lot for your interest, your feedbacks and your time !
| Youtube | https://julienlussiez.itch.io/pumpit |
| Original URL | https://ldjam.com/events/ludum-dare/46/pump-it-1 |
Ratings
| Overall | 764th | 3.683⭐ | 54🧑⚖️ |
| Fun | 826th | 3.519⭐ | 54🧑⚖️ |
| Innovation | 475th | 3.683⭐ | 54🧑⚖️ |
| Theme | 1366th | 3.598⭐ | 53🧑⚖️ |
| Graphics | 303th | 4.283⭐ | 55🧑⚖️ |
| Audio | 571th | 3.618⭐ | 53🧑⚖️ |
| Humor | 647th | 3.363⭐ | 53🧑⚖️ |
| Mood | 1254th | 3.382⭐ | 53🧑⚖️ |
| Given | 89🗳️ | 92🗨️ |
Love the robot head coming off.
Neat concept and great execution!
Didn't realize it was a "select the correct pump", I thought at first it was:
- Use all the pumps as fast as possible... nope..
- Use the pumps in a specific order... well, yes, but no...
XD figured it out and cleared the game. Nice work :).
Would be cool to see more levels that play around the perspective concept, such as only having top down and side views, to really try to understand the shapes of the wires. I would love to see more, great job!
Thanks a lot for playing the game and giving us some feedbacks. I agree with all you said : short and the instructions/game mechanics was not very clear at first sight. I decided to update the game in a new branch thanks to your feedbacks. I made the instructions clearer and added an higlight on the pump so you know where to click. It's simple but it feels a lot better, thanks! I also added a new level. I'll probably make more during the next weeks but now, it's time to rest :)
Thanks again!
Well done and thank you for the game.
I really like your idea about the wrong option. I also thought it was too direct.
Thanks again!
I hope the updates will improve the gameplay.
Over all, nice concept, unique. It was intense XD
My only issue was the sound, it was too loud, had to alt+tab and change decrease the volume to about 10% of the original. After that, the ticking really added to the intensity.
Great job!
Voxels rocks!!!
And the gameplay is nice too, it made me think of ["GNOG"](https://store.steampowered.com/app/290510/GNOG/) a game with a similar idea, with puzzles in robot heads, but in more fun : ).
Controls: I first though that I could only use the right mouse click, and it changes really little perspective, so the game was really hard and frustrating.
With the arrows on the screen it's better, but it becomes really nice with the arrow keys of the PostJam version.
You should perhaps disable the RMB (or allow RMB + mouse move right and left to "turn" the camera), and maybe the arrows on screen too, or make them closer.
Thanks for the improvement ^^
Yes, I know Gnog, I didn't play it too much but I will to be inspired and improve the game because I recognize there is not much to do. It needs more stuff to interact with. Thanks again for the feedback.
@franklins-ghost : Thanks for playing it. In the post-jam version I added instructions. You're right, it's far clearer for the player!
The white grid on the ground and the red sides of the robot's feet and the wall-bot's mouth, coupled with the inability to move too much to the side (and the timer!) make it just challenging enough to be hard (and kinda sneaky) but not frustrating (when I lost a robot I was thinking "Dang, I should have known, I'll be more careful next time!" instead of "No but the game is not clear enough, I should have won it's unfair!"). It was probably helped by the very clear feedback you get (with the tubes lighting yellow) at the end of the level. And the text is a very good addition. It's funny but a bit distracting, which makes it all the more enjoyable because you *want* to read the text because you're curious but you're acutely aware of the timer in the background.
The graphics are good, they feel clean and... soft? in a way? Because of the lighting.
It's a game I would play more levels of.
One addition that I think could be cool would be to change the timer's sound in the last five seconds, so you know it's almost finished (but you usually get enough time for each level, so maybe most people wouldn't even get to the last five seconds). The timers could probably be shorter too.
Please rate our game when you habe time https://ldjam.com/events/ludum-dare/46/resquack thank you!
@elio: Thanks ! I'm going to try yours.
The color scheme really captures a certain retro aesthetic that I can not quit place
Great job!
I also got confused about how to play the game at first, only saved three robots on my first attempt. Read the instruction again on my second attempt to realize how to play. Overall, it is fantastic job!
It's interesting that you didn't understand the goal when you played the game for the first time, maybe I should repeat the instructions during the first levels. Thanks again, I'm glad someone tried the new version.
Just.. good; excellent humor, great visuals, fun everything, even as simple as the gameplay can be it's immediately made enjoyable in the bestest ways by the way everything is wrapped up. Fantastic!
Also I failed to save one of the robots and I feel bad...