Battle of the Blades by technodragon253
My interpretation of the theme is to keep the player spinning. In this game you have speed instead of health. If your speed drops too low you will die. Controls: Use WASD to move. If you go on one of the light blue "Spin up pads" you will spin faster. Touching or getting to close to enemies will slow you down. Note a wall will kill you faster than any enemy.
| Youtube | https://technodragon253.itch.io/battle-of-the-blades |
| Original URL | https://ldjam.com/events/ludum-dare/46/battle-of-the-blades |
Ratings
| Overall | 1914th | 3.184⭐ | 21🧑⚖️ |
| Fun | 1819th | 3.026⭐ | 21🧑⚖️ |
| Innovation | 886th | 3.447⭐ | 21🧑⚖️ |
| Theme | 1548th | 3.5⭐ | 21🧑⚖️ |
| Graphics | 2119th | 2.737⭐ | 21🧑⚖️ |
| Mood | 2210th | 2.658⭐ | 21🧑⚖️ |
| Given | 11🗳️ | 12🗨️ |

@pilarius thank you I did not know that I could still add it! Edit: ok I just added a thumbnail thank you so much for telling me!
i like the game. would be nice to see when enemies are getting damaged. took me a while to figure out if i had to hit them with the blades or hit the with the centre. make them red or blink or some visual indicator. this is a game well done as it keeps me engaged throughout, requiring me to react quickly and constantly.
not really a bug but maybe my screen is small. I did not know for a long time that I could move to the next level after all enemies in the first level were done because i could not see the top of the screen. maybe a blinking arrow that appears after the level is cleared would guide players.
My main suggestion would be adding a HP bar to enemies, and making the enemies a brighter color so they're easier to see.
positive feedback: Art and game mechanics were good. Also, music add some ambiance. :)
Congrats!
Still, a very interesting take on the prompt, and something I certainly haven't seen before. Mazal tov.
For 12 levels I always got a 1 extra bonus upgrade, with seemingly no differentiation, besides some aestetics. Discarding an upgrade doesn't have a purpose that I could think of.
Maybe have the player decide whether they will get more damage in spite of less speed?
One last thing is that, for a big part of the game, you can just stay on top of the light because since that is going to recharge you, you almost always win. One alternative that I think would be nice is that, every time you recharge in one of the place, it disappear and move to a different location, this way you force the player to always keep moving. overall it's a really nice game
@mikesalyh Thank you for your feedback. I agree I sould have made a health indicator.
@matt2728 I will have to look into that bug. Thank you for your feedback.
@hypermania Thank you for your feedback. That is a very interesting idea!
@wikers Thanks for the feedback!
@jishin That is an interesting bug you found. Thank you for your feedback!
@sharbelfs Thank you for your feed back! If you want to go faster you could try the 2 blade spinner.
Out of curiosity did the slowdown 'friction' occur when I was damaging the enemies with the spinners or only on collisions? Reading the description I was playing assuming it was the former picking them off one by one and had a lot of fun with that playstyle.
@uppitydonkey57 Thanks for your feedback!
I really liked the upgrade effects on the blade, but I think the enemies could be another color. It was a bit har do distinguish them from the background.
The music is also really good and gives the game that ominous mood. Good job!
As a suggestion I would probably say adding some feedback for damaging enemies, and enemies damaging you would be great. Also, some work with palette would be great, since readability of the screen is a major problem here. Services like this https://coolors.co help you create palettes with nice contrasting colors that look good together. Anyway, good entry, hope you'll update the game!