[PlayerName]'s nth loop by Matthewjd389

[raw]
made by Matthewjd389 for Ludum Dare 47 (JAM)

Immerse yourself in a world where dying means nothing, for now. Find your way through the world and collect all the crystals to break out of the time loop.

Xbox inputs supported but not shown on screen: Pc controls: A/D Move left/right S fall down Left click Attack Left Shift Slide Space Jump Q Rewind E Pick up

Xbox Left stick to move left stick down to fall RT Attack A Jump B Slide X pick up y Rewind

Created by Matthew Davies Josh Stacey-Galley

Music created by Jung-Zen

Ratings

Overall 385th 3.8⭐ 22🧑‍⚖️
Fun 554th 3.55⭐ 22🧑‍⚖️
Innovation 1217th 2.925⭐ 22🧑‍⚖️
Theme 886th 3.55⭐ 22🧑‍⚖️
Audio 560th 3.447⭐ 21🧑‍⚖️
Humor 925th 2.5⭐ 19🧑‍⚖️
Mood 668th 3.5⭐ 20🧑‍⚖️
Given 11🗳️ 15🗨️

Feedback

explodingcamera
05. Oct 2020 · 23:04 UTC
Really like the general style, the sound effects can be kind of distracting and I'm not sure how well this fits with the theme, but still, good job!
Gabriel Dias Oliveira de Almeida
05. Oct 2020 · 23:13 UTC
I really liked the art, but I saw that it's not on your things of ratings...
Go see my game too :D
I hope you likes it too :D
NOHUA
05. Oct 2020 · 23:20 UTC
Really hard to tell what's a hazard with the spikes. They are pointy but the same color as the walls. and the collision is hard to determine. Good effort though!
🎤 Matthewjd389
05. Oct 2020 · 23:41 UTC
@NOHUA Thanks for playing! Neither myself or Josh are artists so we were working with what we had! I'll see what I can do about the collision!
🎤 Matthewjd389
05. Oct 2020 · 23:42 UTC
@explodingcamera If you'd like to keep playing without SFX, you can turn them off in the Main Menu.
Ree Rolph
05. Oct 2020 · 23:48 UTC
So I finished the game! Mixed feelings about it. I was enjoying it a fair bit, felt a bit like DLC Quest or Evoland from years ago. I had a few frustrations, particularly with the spikes blending into the background and the height of the jump not scaling with time holding down the space bar. I was also a little confused about why the Braid rewind time ability was there, as it didn't seem to be used for any puzzles except for getting crystals without dying, and that isn't really neccessary for most of the game. I was honestly really frustrated when I got to the Lost Crystal bit though. I'd been spending the whole game focusing on gathering collectables, and then I had my save file deleted without warning, and had to finish the hardest part of the game, without seeing it before, without dying. As far as I can tell, due to the inconsistent nature of the platforming, it would take pure luck to actually win on your first playthrough. It just pulled the rug from under me a bit, and felt like a betrayal of expectations up to that point. It also made the previous mild frustrations much more irritating. I did want to finish it though, so I didn't grab the Lost crystal on the next run, practiced on the end section, then got it on my third run after that. I think the no save run would've been better as an additional challenge run, or at least warned about beforehand (unless I overlooked that.) Otherwise, good work!

![nth loop.PNG](///raw/620/73/z/3891e.png)
Helen
06. Oct 2020 · 00:33 UTC
The spikes freaked me out :D I died like 1000 times because of them. The game idea is good, I liked the graphics (although you didn't do them on your own). I think the sound effects fit in well. Sadly I have to say: I didn't make it til the end because I was too frustrated by the spikes ^^"
🎤 Matthewjd389
06. Oct 2020 · 01:58 UTC
@ree-rolph interesting points! I like the idea of having the jump scale, didn't think about adding that!

I understand your frustrations and I apologise for those! We didn't want to keep level progress when you die because we felt like the game is relatively short, keeping a checkpoint between sessions felt like a poor use of our time in this jam!

Thank you for your comments though! I'll take all of them on board.
🎤 Matthewjd389
06. Oct 2020 · 02:00 UTC
@helen Thank you! You're not alone on your reset counter! I've died a lot too! Thank you for your comments and I'm sorry the spikes frustrated you! myself and Josh are programmers using an asset pack from the Unity asset store!

Thank you for playing!
Vesper
06. Oct 2020 · 08:11 UTC
The repetitive spike death got to me in the end, as the margin for error seemed infinitesimal at times. And I agree with the other commenter about having a jump scale, it would help to make the player feel more in control. But overall it was a nice little platformer. Well done!
Dodidouda
07. Oct 2020 · 08:58 UTC
A lot of good ideas here! I like the sliding option, and the controls that are added progressively. I wish the controls were simpler (just up to jump, not using the mouse and keyboard...) for more accessibility. The art style is great and the music fits well. It has a lot of potential. Good job!
Ismael Rodriguez
08. Oct 2020 · 00:55 UTC
Good entry!

Some thoughts/feelings/friendly-criticism;

First, no variable jump height is recipe for frustration if the level design isn't accommodating.

Worse than that was the SPIKES blending in with everything else. I think they should be bright and different colored from everything to they're easily visible. I walked into some like a dunce.

The ending being a 1 shot try is brutal and unforgiving. I gave up after I walked into the spikes on the ground RIGHT BEFORE the last gem, ugh how could you do that to ME! lol

Visuals were good, except the spikes were hard to see.
Sound was decent.
Music was good.
Design was okay, playable, which is important, but that unforgiving ending is...unforgiving.
🎤 Matthewjd389
08. Oct 2020 · 01:41 UTC
@ismael-rodriguez Thank you for playing! I appreciate you criticism and will take it on board, I will try to implement a variable jump height! and apologeis for the spikes, I think it would ruin the immersion of the game if they were too obvious. but thank you for the suggestion!

And I'm glad you found the ending unforgiving... that was the intention!

Thank you again.
mbrezu
08. Oct 2020 · 05:41 UTC
Nice game! I wish there was some kind of checkpoint system (or maybe there is but I did not reach the first checkpoint?), I kept dying and restarting from the very beginning got tiresome.

Other than that, the game felt very polished, quite rare for jam/compo games.
DaSpikeyBoss
08. Oct 2020 · 05:55 UTC
Very nice graphics and really smooth controls. The idea of collecting new abilities is really cool as well.
One thing that would be nice is if it was a bit more obvious what killed you.
Coding4rtist
08. Oct 2020 · 11:43 UTC
A bit hard but enjoyed playing it! Graphics and audio are great. Well polished game, really good entry!
Sisyphean Games
09. Oct 2020 · 02:32 UTC
Most of my thoughts have already been covered but there is one left. I would have liked the rewind ability to give you a chance to undo running into the spikes, maybe give a moment so that if you hit it fast enough you can save yourself. I guess it might make the game too easy though.
Jon_Nova
09. Oct 2020 · 12:49 UTC
Good game! In a expanded version, i would suggest that you only use spikes when you want to challenge the player. i jumped in a random time and got killed for nothing