[PlayerName]'s nth loop by Matthewjd389
Immerse yourself in a world where dying means nothing, for now. Find your way through the world and collect all the crystals to break out of the time loop.
Xbox inputs supported but not shown on screen: Pc controls: A/D Move left/right S fall down Left click Attack Left Shift Slide Space Jump Q Rewind E Pick up
Xbox Left stick to move left stick down to fall RT Attack A Jump B Slide X pick up y Rewind
Created by Matthew Davies Josh Stacey-Galley
Music created by Jung-Zen
| Youtube | https://mattdavies.itch.io/playernames-nth-loop |
| Youtube | https://mattdavies.itch.io/playernames-nth-loop |
| Original URL | https://ldjam.com/events/ludum-dare/47/playernames-nth-loop |
Ratings
| Overall | 385th | 3.8⭐ | 22🧑⚖️ |
| Fun | 554th | 3.55⭐ | 22🧑⚖️ |
| Innovation | 1217th | 2.925⭐ | 22🧑⚖️ |
| Theme | 886th | 3.55⭐ | 22🧑⚖️ |
| Audio | 560th | 3.447⭐ | 21🧑⚖️ |
| Humor | 925th | 2.5⭐ | 19🧑⚖️ |
| Mood | 668th | 3.5⭐ | 20🧑⚖️ |
| Given | 11🗳️ | 15🗨️ |
Go see my game too :D
I hope you likes it too :D

I understand your frustrations and I apologise for those! We didn't want to keep level progress when you die because we felt like the game is relatively short, keeping a checkpoint between sessions felt like a poor use of our time in this jam!
Thank you for your comments though! I'll take all of them on board.
Thank you for playing!
Some thoughts/feelings/friendly-criticism;
First, no variable jump height is recipe for frustration if the level design isn't accommodating.
Worse than that was the SPIKES blending in with everything else. I think they should be bright and different colored from everything to they're easily visible. I walked into some like a dunce.
The ending being a 1 shot try is brutal and unforgiving. I gave up after I walked into the spikes on the ground RIGHT BEFORE the last gem, ugh how could you do that to ME! lol
Visuals were good, except the spikes were hard to see.
Sound was decent.
Music was good.
Design was okay, playable, which is important, but that unforgiving ending is...unforgiving.
And I'm glad you found the ending unforgiving... that was the intention!
Thank you again.
Other than that, the game felt very polished, quite rare for jam/compo games.
One thing that would be nice is if it was a bit more obvious what killed you.